
Rogue Realm: Guardian Grids is a medieval fantasy blend of tower defense and roguelike progression. Build defenses on a grid, manage resources, and survive ever-evolving enemies.
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About
"Rogue Realm: Guardian Grids" combines the strategic layout of classic tower defense, the randomized progression of roguelites, and a highly flexible build-crafting system. Facing endless waves of enemies, you must forge your own unique combat system based on the diverse augments and card choices in each run, watching it grow step by step until its ultimate explosive potential is unleashed.
Build defense facilities on the grid map to fend off endless waves of enemies. Strategically manage resources and layouts, create strong synergies between your buildings, and survive wave after wave of attacks.
After leveling up, you can purchase random augments. These power-ups don't just increase your stats; they alter attack patterns, trigger special effects, and shift your entire build strategy, ensuring every run has a unique progression path.
Use resources gained from battles to buy random cards, flexibly adapting your development direction based on your current augments and the battlefield situation. Every purchase is a trade-off, and these choices will ultimately determine how your build takes shape.
As augments accumulate, your initially simple defense line will gradually evolve into a comprehensive combat machine. Attacks, buffs, and trigger effects synergize layer by layer. Watch the build you crafted kick into high gear, drowning swarms of enemies in pure firepower.
Roguelite deckbuilding combined with classic tower defense gameplay
High-freedom augment system and deep build progression
Rich combinations of buildings, cards, and synergistic effects
Experience a completely different randomized growth path in every run
Unique 3D-rendered pixel art style
A complete progression experience from strategic management to late-game explosive power
Support endless mode
20-40+ hours of gameplay
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean
Engagement
Hours played at review time, across 85 reviews with recorded playtime.
Reviews
Themes across 85 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game is not difficult. It is a game that can be easily completed in the later stages if the early stages are well managed.
希望有DLC QQ
無盡模式就把等級限制16拿掉好嗎?都已經無盡了就給玩家無限爽就好
这游戏主动技能不怎么有用,升级技能加成数值却给得很慷慨,个人觉得超强的升级技能: 1. 燃爆:喷火塔击杀就爆,最爽技能,拿到就是过年放爆仗一样清理道路,再加上喷火塔本来就最容易拿击杀的 2. 增强导电:闪电塔对燃烧敌人造成三倍伤害,不需要两塔相邻就能达成的高数值加成 3. 炮火阵地:相邻迫击炮加70%攻速50%范围,你往塔后放一个便宜的迫击炮就可以吃到,高台那点加成有啥用 4. 寒冷气体+落井下石:等于毒塔附近的怪全部减速还要增伤40%,一路毒塔游戏难度骤降
蛮好玩的!期待更多关卡
好玩 已全破 期待下次更新 更多關卡
画面 打击感都2399小游戏差不多,怎得很无聊 内容空洞欠缺 玩2个关卡就腻了 退款特别慢
游戏很好玩,但是关数有点少,大概也就十几关吧,除了不汇流路线的关,几乎没有难度。 给几个建议: 1.在波数那里加上总波数,比如 15 / 20 ? 2.在还需要升级的建筑物确实有个向上的箭头,但能不能升级还需要点中看才行,可否改成这样:需要升级但条件不够就显示白色箭头,条件够了就显示绿色箭头。
[h1] 格子版肉鸽王国保卫战[/h1] [h2] 游戏关卡难度—— [/h2] 关卡难度分为简单普通困难三个难度,困难难度下怪物数量会增加15%、刷新间隔也会减少15%、怪物额外生命加成15%,最重要的是只有在困难难度下才能获得三颗星评价,所以如果要想满星评价,建议是直接冲困难难度。 [h2] 资源分类—— [/h2] 游戏里的资源有好多种。 最基础的金币,一切的根源,买牌买技能升级都要花费这个,不可缺少。 木材,比较常用的材料,建造伐木场就可以收集。 石头,比较常用的材料,在石头处建造矿场就可以收集。 紫色水晶,魔法类相关的高级材料,很多魔法类的或者高级建筑都要用到。 彩色宝石,高级材料,很多高级建筑需要用这个。 石油,很高级的材料,后面波才能解锁油井开采。 [h2] 遗物碎片和遗物——[/h2] 通关一个关卡后可以根据在这个战役关卡的表现情况获得一定数量的蓝色结晶,也就是遗物碎片,可以在遗物商店花费用来购买遗物。配置携带遗物就可以给关卡提供一定的加成buff。可携带遗物上限是6个。 遗物有12种可以购买,比如说钱袋子可以增加初始金币,国王权杖可以在第九波的时候送一个掷弹兵塔和10点石油。 [h2] BUG——[/h2] 可升级提示的小箭头会在暂停并拖动地图后产生位移偏移。 也就是会出现只有那几个箭头漂浮在原地,和建筑物错开的情况。 重新播放后又会恢复正常。我估计是因为这个可升级提示直接另外加上去的,所以没有和原建筑绑定移动。 [h2] 游玩感想—— [/h2] 特效其实混作一团时基本都是看不清的,但是玩起来还是很爽的,尤其是要多弄一些群体伤害的塔,然后放到那些必经之路的交汇口位置,再弄一个堡垒建筑派出士兵阻挡。 实际上堡垒后面并不需要真的肉身阻挡,只起到一个装作阻挡的拦截那么半秒钟的作用,实际上伤害成型之后杀敌是很快的。 尽量从开局就找一个要专门走的塔流派,后续很多技能选择都可以配合这个塔来进行,不过这个设计的缺点就是有些后期才能造出来的高级塔,它们相关的强化技能根本就不会被选到,因为前期根本不会选择。 前期优先升级生产建筑,只要保证怪物不靠近城堡就行,先把资源点上去然后再猛地提升一波。 看到商店里出现魔法技能卡一定要买,每张魔法技能卡都是单独cd的,后面完全可以利用魔法技能卡来进行帧级战斗。 [h2] 总结: [/h2] 玩起来很像是小时候玩过的王国保卫战,这个游戏里还加入了肉鸽卡牌要素。 每个关卡怪物进攻分为若干波,每一波之间会提供给玩家一定数量的可购买卡牌,有可能是生产建筑、防御塔建筑、魔法技能等等卡牌,通过花费资源就可以在地图上放置这些卡牌。魔法技能卡则是一直拿在手里可以使用,每张魔法技能卡单独享受cd冷却。每隔几波之后还会有一次强化技能三选一的机会,可以给某个建筑提供一个非常强力的效果。 [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
简单但有趣的塔防,不过遗物有点少 希望可以更新一些能整花活的遗物
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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