
Rogue Realm: Guardian Grids is a medieval fantasy blend of tower defense and roguelike progression. Build defenses on a grid, manage resources, and survive ever-evolving enemies.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 6 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"Rogue Realm: Guardian Grids" combines the strategic layout of classic tower defense, the randomized progression of roguelites, and a highly flexible build-crafting system. Facing endless waves of enemies, you must forge your own unique combat system based on the diverse augments and card choices in each run, watching it grow step by step until its ultimate explosive potential is unleashed.
Build defense facilities on the grid map to fend off endless waves of enemies. Strategically manage resources and layouts, create strong synergies between your buildings, and survive wave after wave of attacks.
After leveling up, you can purchase random augments. These power-ups don't just increase your stats; they alter attack patterns, trigger special effects, and shift your entire build strategy, ensuring every run has a unique progression path.
Use resources gained from battles to buy random cards, flexibly adapting your development direction based on your current augments and the battlefield situation. Every purchase is a trade-off, and these choices will ultimately determine how your build takes shape.
As augments accumulate, your initially simple defense line will gradually evolve into a comprehensive combat machine. Attacks, buffs, and trigger effects synergize layer by layer. Watch the build you crafted kick into high gear, drowning swarms of enemies in pure firepower.
Roguelite deckbuilding combined with classic tower defense gameplay
High-freedom augment system and deep build progression
Rich combinations of buildings, cards, and synergistic effects
Experience a completely different randomized growth path in every run
Unique 3D-rendered pixel art style
A complete progression experience from strategic management to late-game explosive power
Support endless mode
20-40+ hours of gameplay
Engagement
Reviews
Themes across 118 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2]啥,放个机关还得付两次钱,这也太黑心了吧[/h2] 一部加入了肉鸽元素的塔防游戏,在《肉鸽领地:守卫方格》中,我们的任务是通过经营布局我们的塔防机关,搭配上肉鸽属性的加成,构筑我们的专属流派,打退一波波前来进攻的敌人。 [h2]游玩体验[/h2] 首先游戏的玩法还是比较简单易上手的,有点像我们小时候的经典塔防游戏《保卫萝卜》,不过这次我们包围的就不是萝卜了。 首先我们需要消耗金币兑换我们的卡牌,其中包含防御牌、资源牌和道具牌,防御牌的放置和升级都需要消耗资源(所以得付两次钱才能放关卡hh),我们需要把资源牌防止到相应的资源点上才能持续不断获取资源。局内我们还可以通过击败敌人获取经验值,积累到一个点时就可以升级并获得各类属性加成(也是多选一)。 除此之外,本作还有局外成长体系,我们可以通过赢得关卡获得的遗物碎片来换取额外的加成:比如降低商店里的卡牌费用啊或是提高金币的获取效率之类的,不过多赘述了。 游戏还是比较考虑策略的,什么时候要开水晶矿,机关的位置需要怎么选(有时候需要和加成搭配:比如把防御塔建在风车旁可以获取加成),还有所有的资源都需要好好规划,这点还是比较有挑战性的。 [h2]结语[/h2] 总而言之,本作玩法简单易上手,但策略性较强深入游玩有一定挑战性,卡牌构筑种类比较丰富,局外加成比较多样,算是一部不错的肉鸽属性塔防游戏,推荐给塔防游戏爱好者。 [quote]欢迎前来关注「 [url=https://steamcommunity.com/groups/steam_bldywl_collection/curation]买了等于玩了收藏会」 [/url] [u][b]收藏心头好游戏,买过就算体验。[/b][/u][/quote]
[h1]《肉鸽领地:守卫方格》简评[/h1] 所谓的《肉鸽领地:守卫方格》,其实就是塔防策略的玩法之中融入了肉鸽的一套带有随机性的构筑体系。本作将两者结合在一起,初上手也还是有不错的体验,尤其是塔防策略和肉鸽策略,都是需要玩家动脑子思考的策略类型游戏,放在一起也算是有些许挑战难度的。不过,受限于游戏的体量,无论是关卡数量,还是卡牌、升级、遗物的种类,以及敌人类型,都不算是特别丰富,所以后面玩着玩着重复度自然也就比较高了。 塔防玩法融入肉鸽构筑,塔防基本的玩法就不说了,主要是一座座用于塔防的各种类型建筑(资源、输出、陷阱、辅助、术法等)变成了一张张卡牌。每一波敌人结束之后,随机抽取卡牌,然后在这些出现的卡牌中由玩家购买。塔防所击杀敌人,也可以获得经验升级,升级时则随机抽取“升级”的增益词条。此外,局外成长则是在商店购买遗物,选择各种遗物搭配塔防策略完成战斗。这是一套非常经典的肉鸽构筑体系,机制的设计也是比较完善的。 目前,游戏总共2种模式(战役和无尽)、15个关卡、3种难度、26张塔防卡牌、33个升级奖励、12件遗物装备、24类怪物种族,这便是游戏的全部内容了。游戏的内容不算特别多,构筑体系虽然可以实现一些流派打法,但是不算特别丰富,基本也就寥寥数种,屈指可数。所以本作的耐玩性不算特别好,后期的重复度也是肉眼可见的明显。 [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean
Hours played at review time, across 118 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
中规中矩,还需完善,体验不错。 优点:动画流畅,特效也不错,压力主要在开局运营布局,挺过来很好打,开局小怪的不同压力也不一样 缺点:地形方格不规整,建造塔的时候有时候会对不齐相关建筑;掷弹兵音效;塔、抽取的被动、地图、技能、遗物、怪物种类太少,后期玩法重复,流派构建不够丰富;boss不够醒目,除了熔岩巨兽能看出来,其他boss还不如精英怪的大体型醒目,boss死哪了从哪出来都没注意到;有些建筑有数量限制让我有点强迫症,而且提醒不醒目,没错,说的就是辅助平台;抽取塔的页面有bug,回合结束从塔的抽取页面出来看地图或者建造升级建筑后再进去,刷新塔的功能会变成灰色无法使用,金币足够也是这样,除非买下一个塔然后才能刷新,但是如此会减少一个刷新位;有些技能或者被动描述不够详细,概率以及伤害并没有说明具体数据;寒冷这个debuff的说明没有,增强80%的寒冷效果是指哪方面?减速?
can not really recomend as it looks like it has potential but as you play its extremely one dimentional and linear with limited strat options in respect to many other TD's. Worse of all its the implementation of platform caps and constrained maps that constrain this more.
困难模式也非常容易,资源爆仓严重,关卡少,可玩性还可以,适合一边看剧一边挂着玩,不是打折别买
很爽的小游戏,虽然现在还在慢慢更新,本人是非常喜欢这类塔防游戏,这款还是不错的。
bug:丢伤害 建模:依托答辩 游戏性:前期尚可后期堆完数值,怪怎么都不过不来。刷卡也挺极端的,想玩单一流派玩不了。
挺简单的,5h全成就通关了
游戏设计挺简陋的,难度也不大,刷全成就很容易。 箭塔是纯垃圾,任何一关都不用买。 迫击炮非常强,如果运气好前期连续刷到,困难难度下也基本无伤通关。
总体还行,难度适中, 就是关卡有点少。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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