
Rogue Realm: Guardian Grids is a medieval fantasy blend of tower defense and roguelike progression. Build defenses on a grid, manage resources, and survive ever-evolving enemies.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 6 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"Rogue Realm: Guardian Grids" combines the strategic layout of classic tower defense, the randomized progression of roguelites, and a highly flexible build-crafting system. Facing endless waves of enemies, you must forge your own unique combat system based on the diverse augments and card choices in each run, watching it grow step by step until its ultimate explosive potential is unleashed.
Build defense facilities on the grid map to fend off endless waves of enemies. Strategically manage resources and layouts, create strong synergies between your buildings, and survive wave after wave of attacks.
After leveling up, you can purchase random augments. These power-ups don't just increase your stats; they alter attack patterns, trigger special effects, and shift your entire build strategy, ensuring every run has a unique progression path.
Use resources gained from battles to buy random cards, flexibly adapting your development direction based on your current augments and the battlefield situation. Every purchase is a trade-off, and these choices will ultimately determine how your build takes shape.
As augments accumulate, your initially simple defense line will gradually evolve into a comprehensive combat machine. Attacks, buffs, and trigger effects synergize layer by layer. Watch the build you crafted kick into high gear, drowning swarms of enemies in pure firepower.
Roguelite deckbuilding combined with classic tower defense gameplay
High-freedom augment system and deep build progression
Rich combinations of buildings, cards, and synergistic effects
Experience a completely different randomized growth path in every run
Unique 3D-rendered pixel art style
A complete progression experience from strategic management to late-game explosive power
Support endless mode
20-40+ hours of gameplay
Engagement
Reviews
Themes across 118 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好
很休闲的塔防小游戏,局外成长起来之后,轻松全成就,打发时间还是可以的。
简单但有趣的塔防,不过遗物有点少 希望可以更新一些能整花活的遗物
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean
Hours played at review time, across 118 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
⠀
体验还不错,准备全三星和无尽
非常爽!轻松休闲!没事来几把非常好玩!解压!
消磨时间挺不错的...就是有待继续优化!
[h1]肉鸽塔防游戏,又寄了,我的攻略在哪里?[/h1] [h3]前言[/h3] 《肉鸽领地:守卫方格》是一款回合制的肉鸽塔防游戏,通过经典的塔防玩法但是局内成长是肉鸽方面的随机性,构筑十分的要看脸,整体难度偏高,虽然仅仅有15关左右,但后面的波次会越来越长,也更考验建筑之间的协同,以及流派各种建筑,技能,Buff之间的联动,流转,独特的俯视角以及偏中世纪的美术风格在这类游戏里还是有着独特的魅力的。 [h3]我的攻略在哪里[/h3] 游戏的玩法虽然表面上看着比较简单,地图设置还有一些小巧思,比如说3D 起伏效果,两面的夹击等等。我们的目标就是保护我们的堡垒不要被怪物所入侵,关卡是支持我们反复刷的(不要一开始就三星,建议直接打简单,困难模式真的非常非常的困难,虽然有一个成就是全部关卡三星通关),一共是有10条命。 王国保卫战很不相同的是,它加入了肉鸽和局内发育因素。除了塔防会爆金币以外,你的矿产挖金矿也可以获得金币,局内的石头以及木材都要靠自己伐木场、矿场来获取资源,更别提石油、宝石还有紫水晶了。都是升级建筑或者建一些高级的必要需求,局内怎么分配资源是一个很值得思考的问题。每一个回合开始的时候,可以用金币来购买本局所需的建筑,并不是你想在哪块地建就是在哪块地建的。等级升级到之后就可以筛选一个效果,不过要用金币买,是何意味呢?(本来有一个流派,关键的牌就是钱不够用了,下次升级锁都不让锁,而且有些时候会出3个没啥用的,就会很红) 本作的难度真有点高, 我卡的1-3就过不去了,看了一下社区,没有攻略啊。昨天看评论区有一个存档刷遗物碎片的问题,结果今天就给当 bug 修了,后悔昨天直接睡了,过不去的那一块,谁帮我补啊,我的攻略在哪里! 顺便在此提点建议: 1.后期建筑混在一起的话加上特效和堆一堆怪的话,很容易看叉,建议出一个可升级小提示, 2.选完卡牌以后来个缓冲期,比如说要升级或者放置建筑啥的,我开的是倍速,我还没放好呢,就出怪了。由于我习惯了先放生产建筑,后面再放的话,不出意外的就寄了。 3.肉鸽有些时候太随机了,我第三关记的原因就是死活刷不到风车,到了第17波了,都没见到,我第一个风车放了紫水晶了,导致我没有宝石就被卡升级了,有些建筑也要宝石的。加一个遗物,或者像肉鸽升级一样可以额外刷新,会不会更好一些呢? 4.升级其实我是最想吐槽的,关键牌不让锁定,如果你钱恰好花得特别少,只有十几块,那不就是白升级了,升级为什么不能免费升呢?居然要花钱买。 5.遗物太少了,建议增加。就只有遗物商店才能获得,而且只能最多装6个,前期获得的量太少了,其他倒没什么,喜欢的可以去试试吧。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力
蛮好玩的!期待更多关卡
jogo bom adicionar mais mapas
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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