
Rogue Realm: Guardian Grids is a medieval fantasy blend of tower defense and roguelike progression. Build defenses on a grid, manage resources, and survive ever-evolving enemies.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 6 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"Rogue Realm: Guardian Grids" combines the strategic layout of classic tower defense, the randomized progression of roguelites, and a highly flexible build-crafting system. Facing endless waves of enemies, you must forge your own unique combat system based on the diverse augments and card choices in each run, watching it grow step by step until its ultimate explosive potential is unleashed.
Build defense facilities on the grid map to fend off endless waves of enemies. Strategically manage resources and layouts, create strong synergies between your buildings, and survive wave after wave of attacks.
After leveling up, you can purchase random augments. These power-ups don't just increase your stats; they alter attack patterns, trigger special effects, and shift your entire build strategy, ensuring every run has a unique progression path.
Use resources gained from battles to buy random cards, flexibly adapting your development direction based on your current augments and the battlefield situation. Every purchase is a trade-off, and these choices will ultimately determine how your build takes shape.
As augments accumulate, your initially simple defense line will gradually evolve into a comprehensive combat machine. Attacks, buffs, and trigger effects synergize layer by layer. Watch the build you crafted kick into high gear, drowning swarms of enemies in pure firepower.
Roguelite deckbuilding combined with classic tower defense gameplay
High-freedom augment system and deep build progression
Rich combinations of buildings, cards, and synergistic effects
Experience a completely different randomized growth path in every run
Unique 3D-rendered pixel art style
A complete progression experience from strategic management to late-game explosive power
Support endless mode
20-40+ hours of gameplay
Engagement
Reviews
Themes across 118 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
战役玩的挺爽的,就是场外发育比较少。 就是前几波要考虑一下抓资源卡还是抓塔,苟过去前几波后面就是无脑乱杀。 无尽模式只能升到16级,之后就没法升级从而获取强化卡了所以,有点无聊。 还有就是后期地图太小了没法一直爽,希望地图做大一点。 总的来说可以好评。
总结:好玩 rouge结合塔防 让我想起了war3 rpg的那些地图 ,塔和塔之间有联动,前期无敌卡堡垒,刷的小兵挡住怪物的位置那里放个毒气塔,如果有更高难度的话这游戏还是需要很多细节的 难度:真没有评论区说的那么高 我第一关卡看了评论区以外很高难度开的都是2星 到2-1试了下3星也是随便过 可能是制作组调了难度 缺点: 1.后期刷的卡都是塔 没有资源 地图上明明还有资源可以放在采集 但是根本刷不出来 我记得有一关玩到后期 矿石还是一回合+55 建议制作组后期刷卡根据地图上的采集资源还有哪些没放置刷出卡片 2.内容不够多, 局外成长比较少,战役也少了点 3.建议再开放一个难度
难度比较高,目前感觉内容也不多,局外成长很有限,看看后续更新吧
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean
Hours played at review time, across 118 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
holy peak
Good value for 10 buckos good way to burn 8 hours
可以可以,作者很勤快,当天就改资源建筑获取的情况了,更新完开一把打爽了
总体还是好评,但是难度太低了点。基本上困难都是一把过,甚至能剩个一万块钱。金币太溢出了
Срочно требуется доработка игры. 1. При наведении на клетку при применении навыка вылезает контекстное меню клетки. Дико ломает динамику. Особенно заметно при наведении на клетку с шипами. Меню сделайте вызываемым по клику. 2. Реликвий 10 штук и всё? В смысле? Или я что-то не понимаю. И максимум 6 взять. 3. Уровни башен / построек не видны пока не кликнешь. Визуально не определить. 4. 1 уровень улучшений у большинства зданий? 5. Улучшение шипов x3 к урону. Башни лучников - 20->21. Дальность только растёт? Бессмыслица какая-то. 6. Какие параметры будут после улучшения не показывается до покупки. 7. На способностях нужны цифры подсказывающие номер кнопки. Для визуального понимания. 8. На второй скорости игры те же метеоры слишком быстро обновляются визуально. 9. Не видно какая способность выбрана после нажатия способности. Курсор поменять на иконку способности? 10. Карточка способности при выборе слишком сильно увеличивается в размере, перекрывая часть поля боя. Игру оставляю в библиотеке, Без возврата. Надеюсь на доработку игры.
Хорошая, добротная TDшка. Жду обновлений
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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