
Rogue Realm: Guardian Grids is a medieval fantasy blend of tower defense and roguelike progression. Build defenses on a grid, manage resources, and survive ever-evolving enemies.
Modeled estimate, not a reported figure. How we estimate →
Media

About
"Rogue Realm: Guardian Grids" combines the strategic layout of classic tower defense, the randomized progression of roguelites, and a highly flexible build-crafting system. Facing endless waves of enemies, you must forge your own unique combat system based on the diverse augments and card choices in each run, watching it grow step by step until its ultimate explosive potential is unleashed.
Build defense facilities on the grid map to fend off endless waves of enemies. Strategically manage resources and layouts, create strong synergies between your buildings, and survive wave after wave of attacks.
After leveling up, you can purchase random augments. These power-ups don't just increase your stats; they alter attack patterns, trigger special effects, and shift your entire build strategy, ensuring every run has a unique progression path.
Use resources gained from battles to buy random cards, flexibly adapting your development direction based on your current augments and the battlefield situation. Every purchase is a trade-off, and these choices will ultimately determine how your build takes shape.
As augments accumulate, your initially simple defense line will gradually evolve into a comprehensive combat machine. Attacks, buffs, and trigger effects synergize layer by layer. Watch the build you crafted kick into high gear, drowning swarms of enemies in pure firepower.
Roguelite deckbuilding combined with classic tower defense gameplay
High-freedom augment system and deep build progression
Rich combinations of buildings, cards, and synergistic effects
Experience a completely different randomized growth path in every run
Unique 3D-rendered pixel art style
A complete progression experience from strategic management to late-game explosive power
Support endless mode
20-40+ hours of gameplay
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean
Engagement
Hours played at review time, across 85 reviews with recorded playtime.
Reviews
Themes across 85 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
消磨时间挺不错的...就是有待继续优化!
[h1]肉鸽塔防游戏,又寄了,我的攻略在哪里?[/h1] [h3]前言[/h3] 《肉鸽领地:守卫方格》是一款回合制的肉鸽塔防游戏,通过经典的塔防玩法但是局内成长是肉鸽方面的随机性,构筑十分的要看脸,整体难度偏高,虽然仅仅有15关左右,但后面的波次会越来越长,也更考验建筑之间的协同,以及流派各种建筑,技能,Buff之间的联动,流转,独特的俯视角以及偏中世纪的美术风格在这类游戏里还是有着独特的魅力的。 [h3]我的攻略在哪里[/h3] 游戏的玩法虽然表面上看着比较简单,地图设置还有一些小巧思,比如说3D 起伏效果,两面的夹击等等。我们的目标就是保护我们的堡垒不要被怪物所入侵,关卡是支持我们反复刷的(不要一开始就三星,建议直接打简单,困难模式真的非常非常的困难,虽然有一个成就是全部关卡三星通关),一共是有10条命。 王国保卫战很不相同的是,它加入了肉鸽和局内发育因素。除了塔防会爆金币以外,你的矿产挖金矿也可以获得金币,局内的石头以及木材都要靠自己伐木场、矿场来获取资源,更别提石油、宝石还有紫水晶了。都是升级建筑或者建一些高级的必要需求,局内怎么分配资源是一个很值得思考的问题。每一个回合开始的时候,可以用金币来购买本局所需的建筑,并不是你想在哪块地建就是在哪块地建的。等级升级到之后就可以筛选一个效果,不过要用金币买,是何意味呢?(本来有一个流派,关键的牌就是钱不够用了,下次升级锁都不让锁,而且有些时候会出3个没啥用的,就会很红) 本作的难度真有点高, 我卡的1-3就过不去了,看了一下社区,没有攻略啊。昨天看评论区有一个存档刷遗物碎片的问题,结果今天就给当 bug 修了,后悔昨天直接睡了,过不去的那一块,谁帮我补啊,我的攻略在哪里! 顺便在此提点建议: 1.后期建筑混在一起的话加上特效和堆一堆怪的话,很容易看叉,建议出一个可升级小提示, 2.选完卡牌以后来个缓冲期,比如说要升级或者放置建筑啥的,我开的是倍速,我还没放好呢,就出怪了。由于我习惯了先放生产建筑,后面再放的话,不出意外的就寄了。 3.肉鸽有些时候太随机了,我第三关记的原因就是死活刷不到风车,到了第17波了,都没见到,我第一个风车放了紫水晶了,导致我没有宝石就被卡升级了,有些建筑也要宝石的。加一个遗物,或者像肉鸽升级一样可以额外刷新,会不会更好一些呢? 4.升级其实我是最想吐槽的,关键牌不让锁定,如果你钱恰好花得特别少,只有十几块,那不就是白升级了,升级为什么不能免费升呢?居然要花钱买。 5.遗物太少了,建议增加。就只有遗物商店才能获得,而且只能最多装6个,前期获得的量太少了,其他倒没什么,喜欢的可以去试试吧。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力
挺好玩,就是这游戏里的aoe太猛了,导致刷出再多的怪也都是齑粉。不过作者更新很勤快,相信会在后续完善
经典小游戏,不错
好玩~爱玩~
Absolutely cracking game, I love the upgrade variation and the way you acquire towers, fun, easy to get a handle on and tonnes of viable strategies to enjoy the game and experiment! Was exactly what I was hoping for and more, 10/10! (This is my first ever review, I really enjoyed this game and wanted to share!)
Not bad for something to chill. Ultra bad if you're asking for sweat fest challenge. Many of the buff you can buy when you level up (/points to top left) is very huge.
体量太小,内容单一,缝合的不太行,很容易腻,再慢慢改进吧
[h1]简介[/h1] 《肉鸽领地:守卫方格》是一款带有肉鸽要素的卡牌与塔防相结合的游戏,在游戏中,玩家要保护好己方的核心,不受怪物的攻击。通过在四边形的地块放置各种防御塔来抵御怪物,但建造防御塔需要各种资源,而资源则是要在地图上开采,玩家要仔细分配好资源,转化成防御塔,还不能有攻击的死角,怪物会义无反顾的攻击玩家的核心,以免留给可乘之机。 [h1]玩法[/h1] 局内除了钱再就是地图中可采集的资源、采集设施的购买都会用到对应的资源,还要手上有对应的卡牌,而防御塔的升级,则是采用肉鸽的方式,用资源的地方看看手里的防御塔卡牌的类型。而资源的获取一个是击败怪和放置采集设施,就能在每回合固定有资源到手。本作的主要内核是肉鸽,防御塔是有养成累计的,击败怪物的波次后会有三选一的被动选择。 在游戏的开始,要根据关卡以及地图的情况进行初始卡牌的选择,而资源是为了应对之后更多的战斗压力以及防御塔的摆放。如何要利用有限的资源保护好核心,在资源充裕的情况平衡好防御设施和经济设施的权重,不然防御够了经济设施太少了,后期跟不上,如果前期经济设施太多,钱多防御设施又跟不上,战斗压力太大了。 [h1]特色[/h1] 一局完整的关卡是由多个回合组成的,防御塔的三选一提升,除了只针对这一种类的防御塔进行提升,基础类型的提升,伤害、范围、增加效果这样,还有和其他防御塔连携的增益,比如弓箭塔和法师塔就能连携,让弓箭塔增加额外的魔法攻击提高破甲效果,依次类推。 [h1]总结[/h1] 总的来说,《肉鸽领地:守卫方格》还是比较难和忙碌的游戏,资源的设计和配比倒是相辅相成,因此玩家需要操控的地方也非常的多,像是在战局中完成建造、调整、搭配的工作,否则就会在不断增加的战斗压力中,会慢慢露出问题,要么缺钱,要么缺防御塔,从而造成缺口,被一波冲爆。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
Needs balancing with how cards are given, not much mazing or anything. Card dilution is pretty real. It's a bare bones TD with soft meta progression features. If you want TD purism, I guess this game is solid. If you're looking for some more features or unique twists, this isn't it. If there was actual deck building with the cards, this game would be a solid 6/10 compared to heavy hitters like Emberward. As it is, this game is lacking a lot to push forward and also lacking target priority or even using fortress spawns to deploy and STICK to the deployed area. Missing quite a bit of basic TD features. At best this feels more like an early access concept demo, doesn't bring anything unique or new to the table, and the card upgrades are more of a pain then not, especially since you need gold to unlock cards and if you don't have enough then that wastes a draw or even a skill/talent select. That's right, if you get lucky to get unlucky and you get three cards for a talent but they all cost 300 gold and the free refresh lucks you into another 200+ gold card, you don't get any talents because of a lack of gold. Game severely lacks QoL improvements and also a meta-progression that would merit investing more than an hour for me. Wouldn't recommend, even if you were a Oldschool TD purist.
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Hyper Chess | $25.2K | 337 | 92% | $2.99 |
| Midnight Crane | $25.2K | 83 | 86% | $7.99 |
| Freefall '95 | $25.2K | 110 | 99% | $8.99 |
| My name is You and it's the only unusual thing in my life | $25.2K | 911 | 80% | $1.99 |
| Anarcute | $25.2K | 791 | 92% | $1.49 |
| Cyberpong | $25.2K | 111 | 86% | $8.99 |