
Rogue Realm: Guardian Grids is a medieval fantasy blend of tower defense and roguelike progression. Build defenses on a grid, manage resources, and survive ever-evolving enemies.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 6 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"Rogue Realm: Guardian Grids" combines the strategic layout of classic tower defense, the randomized progression of roguelites, and a highly flexible build-crafting system. Facing endless waves of enemies, you must forge your own unique combat system based on the diverse augments and card choices in each run, watching it grow step by step until its ultimate explosive potential is unleashed.
Build defense facilities on the grid map to fend off endless waves of enemies. Strategically manage resources and layouts, create strong synergies between your buildings, and survive wave after wave of attacks.
After leveling up, you can purchase random augments. These power-ups don't just increase your stats; they alter attack patterns, trigger special effects, and shift your entire build strategy, ensuring every run has a unique progression path.
Use resources gained from battles to buy random cards, flexibly adapting your development direction based on your current augments and the battlefield situation. Every purchase is a trade-off, and these choices will ultimately determine how your build takes shape.
As augments accumulate, your initially simple defense line will gradually evolve into a comprehensive combat machine. Attacks, buffs, and trigger effects synergize layer by layer. Watch the build you crafted kick into high gear, drowning swarms of enemies in pure firepower.
Roguelite deckbuilding combined with classic tower defense gameplay
High-freedom augment system and deep build progression
Rich combinations of buildings, cards, and synergistic effects
Experience a completely different randomized growth path in every run
Unique 3D-rendered pixel art style
A complete progression experience from strategic management to late-game explosive power
Support endless mode
20-40+ hours of gameplay
Engagement
Reviews
Themes across 118 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
逆天难度,如果你没有某一个塔真的死活过不了 没有局外成长,1-3打了大半小时都过不了, 加群也是大半天不理人,攻略也没有
游戏整体轻松愉快,使用简单难度刷金币通关可以飞速解锁局外成长,但是你这无限模式限制等级16级是给玩家上难度的吗?除非随机的升级卡牌全是闪电类的特定类型的升级,不然清不了怪。塔有很多种,玩家可以尝试各种的组合,你一限定等级就变成单一选择了,不读挡没法玩还有选择吗?
A beautiful tower defense game that doesn't try to reinvent what most us love about tower defense. The mechanics aren't new but this game proudly presents a polished, challenging, and fun experience.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean
Hours played at review time, across 118 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
快速刷水晶:先选个困难难度,死在最后一轮,系统结算水晶。 然后继续选择相同关卡,相同难度,系统会提示你回到刚才最后一波,点击确定。 失败,迅速结算水晶。 如此往复,就可以满遗物开局了。 资源比较吃运营能力,建筑卡和肉鸽卡比较看脸, 如果碰上死活不给你风车和油矿的你会非常缺高级资源, 肉鸽牌同理,如果随不到你需要的流派卡,就会事倍功半。
Needs balancing with how cards are given, not much mazing or anything. Card dilution is pretty real. It's a bare bones TD with soft meta progression features. If you want TD purism, I guess this game is solid. If you're looking for some more features or unique twists, this isn't it. If there was actual deck building with the cards, this game would be a solid 6/10 compared to heavy hitters like Emberward. As it is, this game is lacking a lot to push forward and also lacking target priority or even using fortress spawns to deploy and STICK to the deployed area. Missing quite a bit of basic TD features. At best this feels more like an early access concept demo, doesn't bring anything unique or new to the table, and the card upgrades are more of a pain then not, especially since you need gold to unlock cards and if you don't have enough then that wastes a draw or even a skill/talent select. That's right, if you get lucky to get unlucky and you get three cards for a talent but they all cost 300 gold and the free refresh lucks you into another 200+ gold card, you don't get any talents because of a lack of gold. Game severely lacks QoL improvements and also a meta-progression that would merit investing more than an hour for me. Wouldn't recommend, even if you were a Oldschool TD purist.
[h1][b]《肉鸽领地:守卫方格》- 简评[/b][/h1] 体量偏小,玩法模式相对有限。完整通关流程大约 6-7小时,本人耗时7小时完成全部 15 关三星通关,整体难度不算高。刚上手的时候十分上头,但随着关卡推进,内容同质化问题逐渐凸显。实际上稳定通关只需要两三套成熟构筑:迫击炮体系、闪电塔搭配激光塔、狙击塔体系,也可以自由混合搭配。开局先用 1-2 座法师塔、箭塔平稳过渡撑过前十几波,等核心防御塔成型后,摆好阵型基本就能稳拿三星。 肉鸽升级词条的收益差距很大,强势词条提升很高。击杀怪物获取经验升级后,可以随机抽取强化词条,消耗金币定向强化炮塔属性。前期优先点弓箭塔、法师塔增益以及怪物弱化类效果过渡;游戏后期重点堆迫击炮、闪电塔、激光塔相关加成即可轻松通关,部分词条强度有些超模,一定程度降低了策略多样性。 卡牌抽取机制存在不合理之处。每波战斗结束可以抽取防御塔或资源采集卡牌,前期还能稳定刷出采集卡,到游戏中后期,即便地图上还有未开采的资源点,也几乎抽不到采集卡牌。明明有一份资源摆在我面前,我却不能采到,体感较差。 总体来说,属于短小精悍的肉鸽塔防作品,值得一试。期待制作组后续更新,丰富关卡差异化设计,扩充更多防御塔与卡牌类型,改善构筑单一的问题。 [table] [tr] [th]游戏由SteamPY鉴赏家提供[/th] [/tr] [tr] [td]SteamPY鉴赏家[/td] [/tr] [tr] [td][h3]上SteamPY淘海量超低价游戏[/h3][/td] [/tr] [/table]
优点: 创新性肉鸽塔防玩法,随机性很强,玩起来比较上头 每个关卡地形设计的都很有想法 作者肯听玩家建议优化游戏,更新频繁 缺点: 游戏目前玩法比较少,期待后面更新玩法
别买, 别买, 别买 可游玩性很低 塔种类少,玩几个关卡 感觉无聊
战役玩的挺爽的,就是场外发育比较少。 就是前几波要考虑一下抓资源卡还是抓塔,苟过去前几波后面就是无脑乱杀。 无尽模式只能升到16级,之后就没法升级从而获取强化卡了所以,有点无聊。 还有就是后期地图太小了没法一直爽,希望地图做大一点。 总的来说可以好评。
总结:好玩 rouge结合塔防 让我想起了war3 rpg的那些地图 ,塔和塔之间有联动,前期无敌卡堡垒,刷的小兵挡住怪物的位置那里放个毒气塔,如果有更高难度的话这游戏还是需要很多细节的 难度:真没有评论区说的那么高 我第一关卡看了评论区以外很高难度开的都是2星 到2-1试了下3星也是随便过 可能是制作组调了难度 缺点: 1.后期刷的卡都是塔 没有资源 地图上明明还有资源可以放在采集 但是根本刷不出来 我记得有一关玩到后期 矿石还是一回合+55 建议制作组后期刷卡根据地图上的采集资源还有哪些没放置刷出卡片 2.内容不够多, 局外成长比较少,战役也少了点 3.建议再开放一个难度
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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