
Rogue Realm: Guardian Grids is a medieval fantasy blend of tower defense and roguelike progression. Build defenses on a grid, manage resources, and survive ever-evolving enemies.
Modeled estimate, not a reported figure. How we estimate →
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About
"Rogue Realm: Guardian Grids" combines the strategic layout of classic tower defense, the randomized progression of roguelites, and a highly flexible build-crafting system. Facing endless waves of enemies, you must forge your own unique combat system based on the diverse augments and card choices in each run, watching it grow step by step until its ultimate explosive potential is unleashed.
Build defense facilities on the grid map to fend off endless waves of enemies. Strategically manage resources and layouts, create strong synergies between your buildings, and survive wave after wave of attacks.
After leveling up, you can purchase random augments. These power-ups don't just increase your stats; they alter attack patterns, trigger special effects, and shift your entire build strategy, ensuring every run has a unique progression path.
Use resources gained from battles to buy random cards, flexibly adapting your development direction based on your current augments and the battlefield situation. Every purchase is a trade-off, and these choices will ultimately determine how your build takes shape.
As augments accumulate, your initially simple defense line will gradually evolve into a comprehensive combat machine. Attacks, buffs, and trigger effects synergize layer by layer. Watch the build you crafted kick into high gear, drowning swarms of enemies in pure firepower.
Roguelite deckbuilding combined with classic tower defense gameplay
High-freedom augment system and deep build progression
Rich combinations of buildings, cards, and synergistic effects
Experience a completely different randomized growth path in every run
Unique 3D-rendered pixel art style
A complete progression experience from strategic management to late-game explosive power
Support endless mode
20-40+ hours of gameplay
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean
Engagement
Hours played at review time, across 75 reviews with recorded playtime.
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
逆天难度,如果你没有某一个塔真的死活过不了 没有局外成长,1-3打了大半小时都过不了, 加群也是大半天不理人,攻略也没有
这难度有问题吧,还是我太菜了,第二关打了四次没过去,要么没石头要么没水晶,什么玩意,开局俩塔没资源强化,第二回合就漏过去两只怪?这个怪量这弓箭塔真有用?????遗物也就这么一点
快速刷水晶:先选个困难难度,死在最后一轮,系统结算水晶。 然后继续选择相同关卡,相同难度,系统会提示你回到刚才最后一波,点击确定。 失败,迅速结算水晶。 如此往复,就可以满遗物开局了。 资源比较吃运营能力,建筑卡和肉鸽卡比较看脸, 如果碰上死活不给你风车和油矿的你会非常缺高级资源, 肉鸽牌同理,如果随不到你需要的流派卡,就会事倍功半。
挺不错的小游戏,塔防加肉鸽,缺点就是遗物有点少,三倍速的时候点技能有点累。 第一次开局直接三星,不出意外地翻车了🤣。
A beautiful tower defense game that doesn't try to reinvent what most us love about tower defense. The mechanics aren't new but this game proudly presents a polished, challenging, and fun experience.
塔有点少,别的还是可以的
По правде говоря, эпоха TD, как по по мне уже давно ушла, а вот всякие рпг\роуг-лайт и не собираются сбавлять оборотов. В общем, в данном случае из роуг-лайта добавили при прохождения уровня, 3 карты в ряд на выбор. Вот тебе и весь рандом. Но к чему я о том, что эпоха башенок уже далеко позади?! В данном случае игра крайне не душная, за 10 часов вы спокойно закроете всё что Вам нужно на 100 процентов. В ней очень хороший, выверенный баланс, не нужно выстраивать семи-мильную стратегию и тд. Играется достаточно лампово, с хорошей не режущей глаз пиксельной графикой. Единственное, звук я выключил. Основная мелодия на фоне, выводит уже минут через 10, а звуковые эффекты отсутствуют как такову. Так что вот поработать над звуком, не помешало бы. По цене пачки сигарет - очень годно!
难度太高了,自己玩没玩过
一款很不错的塔防作品,10个小时战役全三星通关,剩下的时间挂了几局无尽,说一下可以加强玩法点, 1.局外遗物内容太少,后续拿到的几千水晶没东西换,如果可以设定一个专门给每种建筑物手动加点洗点的各种属性页面,可以强化某一建筑的特点或联动性 2.战役3星没什么问题,主要是无尽模式怪的成长强,加上16级等级限制,导致一些短途地图一般守到120波以上基本再强的阵容和天赋都会漏怪,这点要是有更多局外成长或增加局内的开放等级上限来获取无限建筑本身属性的天赋牌许会好些 3.希望设置一个更改功能键位的设置选项,每次用鼠标中键看有些不太习惯,这是我个人的情况. 4.就是希望这个作品可以在有条件的情况下增加些可玩的内容,扩大和充实作品内容
体量不大但是看得出在认真做了。 评论区很多人说的问题其实无非就是肉鸽常见的随机性问题。 关键采集资源刷不出就用别的资源打, 缺少某种强势牌就拿别的增益效果换打法。 办法总比问题多。 制作组也听劝,大家说难的关没几天就调低难度了, 虽然我并没有觉得那关有多难,反而是后面有些关卡得厉害。 甚至最终关简单得有点过分,和前面守门的几关不是一个画风。 游戏也支持轻度SL大法,增益刷不出想要的或者因为开局买了牌没钱买可以SL, 操作后开局买的牌会消失,但是钱还在。 用这种办法可以在局内SL出想要的增益,肉鸽难度断崖式下跌。
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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