
What if Rock-Paper-Scissors became a roguelite extraction deckbuilder? You'll build a deck of deadly choices, master bizarre traits, and craft powerful hybrid cards. Extract your loot, or risk everything for the next floor. Sometimes, the best strategy is knowing when to run.
Modeled estimate, not a reported figure. How we estimate →
Media

About
The childhood game that ended friendships is back—and this time, your life depends on it.
Rogue Paper Scissors is an extraction deckbuilding roguelite that transforms the simple three-choice game into a deep tactical roguelike where every decision could be your last. Build your deck from nothing, merge cards into devastating hybrids, and face the ultimate question: extract your rewards safely, or risk everything for greater power?
Slot-Based RPS Combat
Three simultaneous battles decide each round. Predict your enemy's moves, counter their strategy, and watch your carefully laid plans crumble when they pull out a Shifting Scissor that swaps positions at the last second.
Trait System That Matters
Sneaky cards deal bonus damage on wins
Fixed cards stay in your hand between rounds
Homing cards return after victory
Shifting cards swap positions before reveals
Healing cards restore HP when they win
Hybrid Fusion Mechanics
Merge different card types to create game-breaking hybrids like:
Glass Guillotine: Deals double damage but shatters if it doesn't kill
Mirage Blade: Always draws but steals the enemy's traits
Eclipse Edge: Heals on wins, becomes fatigued on losses
The Extraction Gamble
Every few floors, face the ultimate decision: extract your loot and keep it forever, or push deeper for better rewards. Die without extracting? You lose almost everything. The tension is real.
Status Effects & Combos
Apply Bleed for persistent damage, Silence enemy traits, or build Shield to absorb hits. Master three-card combos for devastating effects that can turn impossible fights into crushing victories.
This isn't just "rock-paper-scissors with extra steps." Every card interaction creates genuine decision trees. Do you play your Homing Scissor now for guaranteed return, or save it for the final round? Can you afford to extract with mediocre loot, or should you risk Floor 12 for that game-changing hybrid?
The extraction system creates stakes that most roguelikes lack. Your progress isn't just about "getting further"—it's about knowing when you've pushed your luck far enough.
Join our Discord for direct developer feedback, vote on new hybrid designs, and help us balance the extraction risk/reward curve through Steam discussions and surveys.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Turkish
Reviews
卧槽,石 多写一个字都是对这游戏垃圾程度的不尊重
[h1]《石头剪刀布:冒险抽取》简评[/h1] 石头剪刀布的卡牌肉鸽变种玩法,基础规则还是沿用的“石头>剪刀>布>石头”的博弈规则,但是融入卡牌肉鸽的某些机制。其将不同的石头、剪刀、布当作一张张独立卡牌的话,其中卡牌附魔、随机抽卡、卡组组建、出牌规则以及对战血条等卡牌肉鸽的玩法也都是一眼能够发现的。只不过本作的卡牌肉鸽的数值设计貌似不太合理,导致玩家想要一关关战斗下去的难度,没有那么的容易,策略性也较为薄弱,更像是靠运气去猜。 石头剪刀布的玩法都不陌生,本作无非就是把石头、剪刀、布换成了一张张卡牌,有的卡牌还会附魔一些特殊词条。和没一个关卡的敌人对战,在每回合出牌时,则是随机从卡组里面抽到的手牌,挑出三张放到桌面上,和敌人一一翻牌,每一次获胜都可扣除败方的血量。 至于卡牌的获取,本作并非将其应用到战斗的奖励,而是需要玩家在局外阶段,消耗金币到商店购买放入长裤,并在仓库里合成升级,开始闯关前在仓库中挑选合适的卡牌加入卡组。 之所以说本作策略性薄弱,主要在于玩家和人机对战,石头、剪刀、布的出牌规则,是真的无从下手。毕竟对面是人机,没有言语、没有眼神、没有表情、没有情绪,什么都没有靠什么去博弈。玩家每次挑选三张石头、剪刀、布放置于卡槽,纯粹就是靠感觉,运气好获胜,运气差失败。 其次,游戏的瑕疵也是有一些的。其一,游戏语言有简体中午选项,但是目前还没有做好,大部分地方都是英文或者“口口”乱码。其二,游戏的页面比较简单,游戏内容不仔细看真难以发现。 最后,游戏的背景音乐意外的好听,有那种原始宗教音乐的神秘感,个人觉得这首曲子是本作最大的特色,单拉出来都极为不错。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
Leider funktioniert das Spiel nicht. Karten kann ich zwar mit Rechtsklick (mit linker Maustaste Karte auswählen funktioniert nicht) anschauen aber nicht spielen, ausserdem komme ich mit ESC nicht ins Hauptmenü zurück um evt Einstellungen anzupassen, sollte eigentlich auch nicht Sinn sein, daß ich irgendwas nach unten und ich meine unterhalb des Möglichen das mein System problemlos hergibt, anpassen muss, damit ich eine Karte, und das ist ja der Hauptbestandteil, daß man Karten spielt, ausspielen kann.Also leider nicht zu empfehlen, Rückerstattung beantragt.
《石头剪刀布:冒险抽取》 剪刀,石头,布! 1998年日本的一项研究表明,出石头的概率是35%,出布的概率是33%,而出剪刀的概率只有31%。 剪刀、石头、布又称“猜丁壳”,是一个猜拳游戏。游戏规则中,石头克剪刀,剪刀克布,布克石头。 三者相互制约,不论平局几次,总会有胜负的时候。 《石头剪刀布:冒险抽取》就是这样的游戏,它把大家从小玩到大的石头剪刀布,和抽卡、肉鸽这些现在流行的玩法揉到了一起,还算有所创新。 但游戏因为没有汉化,里面好多口口口。个人体验起来,还是有些不舒适,前期没有好的卡牌,玩法全靠运气,UI也特别简单,搭配带有口口口的英文,有种简朴丁真的美,让人一眼就想起阿妈和礼堂。游戏详细玩法中从牌库中随便丢三张牌上去和ai石头剪刀布。靠运气掉血或者不掉血,然后击败敌人,前进,然后再换下一个ai继续石头剪刀布。 游戏据说有一些特殊卡牌,狡诈卡牌在获胜时造成额外伤害,固定卡牌在回合间留在手中,追踪卡牌在胜利后返回,变幻卡牌在揭示前交换位置,治愈卡牌在获胜时恢复生命值,混合融合机制可以融合不同类型的卡牌创造破坏游戏平衡的混合体。 在玩的途中我不禁会想到底经过怎样的颠沛流离,涕泗横流,感天动地,不知道天地为何物,才能配得上我这数个小时的游玩经历,那一刻我想到宇宙,想到创造出剪刀石头布的先祖,当他看到自己创造的游戏现在变成这个样子,一定会像我一样充满感慨吧。毕竟出布的概率是33%,那“布”33也合乎常规了。 [quote] 雅中有俗真意趣,俗里藏雅见真游 [url=https://steamcommunity.com/groups/yasugongshang][i]欢迎前来关注 [/i]「雅俗共赏鉴赏组」[/url] [b][u] 以雅会友,以俗近人,共赏之间,品味游戏人生。[/u][/b]
【Rogue Paper Scissors《石头剪刀布:冒险抽取》】是由Serhat Marasligil开发并发行的一款牌组构建的肉鸽游戏,围绕着剪刀石头布这3种卡牌进行冒险,游戏中有中文,不过需要在设置中进行修改,因为进入默认是英文。 [h3] 是继续还是返回? [/h3] 出门前选择要带的卡牌就可以出发挑战了,游戏中有主线任务和一定数量的初始卡牌,核心就是用剪刀石头布三这三种不同类型的卡牌进行战斗,战斗胜利后前往下一层,卡牌有自己的特性和等级,不同的特性有不同的效果。在商店中或者探索中可以获得新的卡牌,相同类型的卡牌有三个卡牌就可以花费一定金币进行合成升级,从地下城可以获得资源进行卡牌构建和升级。 [h3] 标题文字 [/h3] 在出发之前可以在仓库中选择自己心仪的卡牌的卡牌进行战斗,和我们的初始血量是20点,战斗中只能出3张卡牌,平局双方不会掉血,一张牌胜利对面掉2滴血,击败敌人后就可以前往下一关,不过卡牌的放置只能通过鼠标点击移动,这点不是特别方便,后续如果优化成鼠标点击就可以放置的话会方便很多,胜利后以后可以获得金币或者卡牌,如果在战斗中残血了,就会有红光闪烁,游戏失败后不会自动返回,需要自行点击一下。游戏语言选择简中的话,会有一些bug,就比如口口相传,有部分字体会出现口口口口的情况,而且还有部分英文,建议使用英文进行游玩本作体验会更好,游戏目前还是ea版本,相信后续开发会优化一些操作和bug. [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
石头剪刀布也能做成肉鸽卡牌,作者进行了一场大胆的尝试,基本的石头剪刀布互相克制的底层逻辑不变,将操作变为卡牌的翻开,但实际游玩下来没有感到肉鸽带来多少惊喜,反而是无法随心所欲进行出牌收到了不少的限制。 因为采用的最基本规则,那么玩家也不能完全对敌人一无所知,毕竟随机的石头剪刀布,从概率上怎么样都是1/3。于是产生了左右脑互搏的谜语提示,可能是石头,但是石头不太可能,那么敌人到底出了石头没有,其实可能这是两个位置的提示,放在一起反而产生了更多迷惑感。最有用的还是战斗之前,可以看到敌人的卡组,石头剪刀布的比例并不是一比一比一,可以根据这个来多出克制对手最多的手势,起码在换血的路途上不会吃亏,玩家的血比敌人厚总归是能艰难拿下。 在每一层通过后玩家都只会获得一点点资源,可以中途退出,或者是继续挑战。前期还是要多撤退积攒资源,同类型的卡牌可以合成更高级,在赢的时候能够造成更多的伤害,不知道有什么隐藏条件,有的能合成有的不能合成。除此之外卡牌还可能具有附魔特性,但回手,保留这种常规卡牌游戏的思路在这里面显得略微多余,因为只能出三张卡进行对拼,手牌多不会形成什么优势,我感觉抽到的牌有时候不是我开局携带的,不确定初始卡组的生成机制,建议劲量保持一比一比一的比例,不容易遇到被克制疯狂掉血的局面。 游戏现在还是有一些奇怪的卡死bug需要修复,现有的元素感觉无法支撑一个长阶段的肉鸽,还是看运气和血条硬拼,期待更有策略性的游戏方式。 [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
万物皆可肉鸽之剪刀石头布。制作人在这个地球人都知道的规则基础上做出了一系列以卡牌战术为基石的派生,使得游戏拥有了还不错的可玩性。不同的卡牌都有着独特的效果,如狡诈卡提升伤害、变幻卡交换位置、治愈卡回复生命等等。最重要的是卡牌还可以进行融合升级产生质变,从根本上改变战局。不过也不得不说这种基本规则下显然有着较高的随机性,运气十分重要。游戏目前的汉化不完整,希望能够修复。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
https://www.youtube.com/watch?v=-PquNC3t6eQ Ok, look. I get there's only so much you can do with the idea of Rock Paper Scissors. Rogue Paper Scissors, however, tries to do something, yet sbsolutely nothing while missing the mark completely. Even for Early Access. AS THE GAME STANDS AT THE TIME OF WRITIING THIS: I appreciate the concept of a loot extraction rogue deckbuilder for such a simple concept, and if done right it could actually be pretty engaging. Here, however? Three generic card designs, enemies may or may not have specific builds on one of the three types, you are given hints on their hand that don't bother to keep with the egyptian theme, and some bugs that make you force the game closed mid-run. The soundtrack is the same audio looping, the visuals are meh, not to mention there is obvious ai used. There are some redeeming traits though such as the loot extraction aspect. When you beat certain enemies you can unlock cards, and at certain points opt to extract with what you earned. You can take that loot to buy new cards and even merge them to make them stronger or hopefully have a unique trait. I only happened on two in my time though: Sneaky (increases damage) and Sticky (remains in hand). There are seeds of a good game idea here. Again, at the time of this review RPS is in early access so MAYBE we'll see more down the line. Something I'd like to see in the future would be multiplayer (pvp) and less ai art which, if there is none devs, spend a little bit to make this look more unique. Give it a personality beyond a Temu Egyptian theme. Also please look into the random game freezes and inability to leave a match when you lose (both in video linked above). And for the love of Anubis, make the hints to the opposition's hand rhyme or read like some sort of riddle. "May be rock, may be not. Wild if it's scissor." kills what atmosphere exists. I'm sure even ChatGPT could come up with something a little more clever. Until then, Rogue Paper Scissors is a good idea released as a generic blueprint. I paid $8 USD for this, and after an hour found myself curious on how it will play with stronger cards with no interest to do so. I cannot recommend this one at the moment, and genuinely hope the developer builds on this to make it more unique, not to mention cut the price to raise some interest in the product. Hell if I paid even half of that I'd find some justification to not refund it and pop back in from time to time.
为什么我进到页面的游戏开始以后就什么都不能操作了。。点什么都没反应,买完根本玩不了
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| IN THE BUILDING: CATS | $954.8 | 124 | 81% | $1.99 |
| What if your girl was a frog 2 | $954.4 | 62 | 87% | $0.99 |
| My Grandparents' Christmas Mystery | $955.9 | 69 | 74% | $0.99 |
| Them - The Summoning | $956.3 | 63 | 30% | $0.89 |
| FIND KITTENS 10: Valentine's Day 😻🐾💖 | $957 | 71 | 85% | $0.73 |
| Fariwalk: The Prelude | $958 | 71 | 65% | $0.89 |