
Time is your currency and challenge. Every run offers new power-ups, with choices that shape your journey. Unlock more as you play, all set in a visually dynamic, arcade-inspired space roguelite.
Modeled estimate, not a reported figure. How we estimate →
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About
In Rogue Orbit, time is both your enemy and ally.
Each stage offers the chance to buy power-ups, shaping a unique gameplay experience with every run. Use the time you've earned to select different power-ups, each choice impacting your journey. When the clock runs out, time's up.
Unlock new tiers of power-ups through repeated play, enhancing the depth and replayability of each run into this arcade-inspired space humble roguelite.
Time is a critical resource: Manage it wisely by destroying enemies and choosing power-ups. Don't get too greedy!
Varied runs: Different power-ups available in each playthrough allow for diverse strategies.
Unlockable power-up tiers: Repeated play unlocks more options, adding variety to your game.
This game is still in Active Development!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Great value for money! Time avarice is a simple yet entertaining shooting roguelite, similar to Brotato or Vampire Survivors. The game delivers what it promises and more. The game is a bit difficult as first, but once you learn how to control your spaceship gets better. The power up make the game really exciting and you have the feeling that you are constantly about to loose.
The developer say my previous, negative review, and made some adjustments to the controls. I have tried it again, and I find it much more accessible. I am still uncertain what is going on, but it can be played. Hoping for more info in future updates, some explanation of what is going on.
Fun little top-down shooter, pretty difficult to get the hang of early on! Interested to see where this goes :)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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