
Rogue Legacy 2 is what you'd get if you mashed Rogue Legacy and a sequel together. Every time you die, your children will succeed you, and each child is unique. Your daughter might be a Colourblind Archer, and your son could be a Pacifistic Chef. Either way, one of them is getting conscripted.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
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Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 15.1Kreviews | 91% | — | $8.3M |
| $24.99 | 2.4Kratings | 87% | — | not modelled | |
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Overview: This game is a top-tier contender for rogue-likes. Hundreds of ways to customize your builds, ways for runs to go, and even various accessibility options make this game the right choice for anyone wanting to kill some time - Story: Not gonna lie, completely SPRINTED through the story. Not really sure what exactly is going on, other than there are some religious references going on. I do like how there is a true ending for this game, which helps players continue playing, even after the first successful playthrough. - Gameplay: Standard rogue-like, but I'd say A LOT more forgiving than most. This game is all about gathering resources to upgrade your character and armor, then keep going until you eventually succeed. There are also accessibility options so those with disabilities can still enjoy the game. If you look up what exactly these options are, then hopefully they work for you. - Graphics: A good blend of a cartoon-ish style, mixed with some creative flare. At no point did I have any issues occur, and beyond that I feel even lower end PCs or laptops should be able to play this game without issue. There's also a frame rate cap you can lock to help as well. - Music/sound: Never did I feel any music or sounds were repetitive. It feels like the music and sound department learned from Pokemon on how exactly to make things not feel annoying or drag you out of the immersion. Even at full price, I recommend this game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Japanese
| $24.99 |
| 647ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game at time is better then hades but fails all the time... after many many many hours i still have new treists i have to just gamble to even see what they are the same for relics after 20 hours ideally i dont have to waste time or runs to geuss what im picking... and im past 20 hours.. in a indi game... spending more time then a larger game... but at times for bad design and again guess or dont pick it and never know whhat the trait or relic is forever...
How this game doesn't have Overwhelmingly Positive reviews is beyond me. This is the materclass of it's genre and it's not even close. Rogue Legacy 2 is in my top 3 favorite games ever. I think i probably have like 200 hours into this game on PS5 alone. 10/10 recommend
7.0 继承了一代的优点 但相较一代场外成长更缓慢了 不停的重复收集蚊子腿
An outstanding 2D platformer with really, really TIGHT movement and a wide variety of gameplay styles. 15 classes and 30 weapons overall - EACH of them offers a different attack style, from a basic sword swing in front of character, or narrow lunges but in 4 directions (like in Hollow Knight), to AOE attacks, boomerang attacks, and even jumping on static projectiles you place beforehand. Rogue Legacy 2 manages to combine a lot of mechanics from different platformers and blend them into one thing, where you can CHOOSE what you want to play and master. Worth mentioning, you won't be forced to play everyone or lock in to a single character/weapon, but this game does a great job of encouraging you to conquer different playstyles, since you gain bonuses for leveling them up and rare valuable traits sometimes roll on characters you don't normally play, so... Yeah, traits. For anyone unfamiliar with Rogue Legacy 1, the highlight of this series - what makes it truly unique - is trait system. Every character here can have up to 2 traits that can change the gameplay DRASTICALLY or don't change it at all. For example, your character can be blue... or your damage numbers are exaggerated... or you can only see a small area around you and enemies and nothing else... or you have 75% of max health and become a Touhou player with hitbox being just a small heart inside you instead of your entire character... you get it. And some of the hardest or at least difficult traits, like being a one-hit character, provide you with gold bonus which you can spend on further meta upgrades. This makes difficulty really optional but very rewarding, making your journey as hard and engaging as you want to. Speaking of meta upgrades, I don't really want to go in-depth, but I just want to warn people hoping for a true roguelike - Rogue Legacy 2 leans heavily into meta upgrades and this is the main factor of you progressing. If you're stuck on a hard boss, you can easily outlevel them and beat first try, or you can come underleveled and have a bad time (still can git gud tho). Music, art, story and everything else aren't the main focus here imo, but they all compliment the core gameplay and... The game just looks pretty, okay? [b]Definitely recommend.[/b]
我从小看弗兰力,所以我会玩这游戏,我认为这游戏好玩
The game is to grindy. I love that the play session is just 10-15 minuts. but then you don't se much progression. and starting from scratch with all knowledges doesn't improve much. Inflation on the purchases looks like just a patch or artificial obstacle, to prevent fast progression. This game doesn't deserve 60 or 100 hours to complete.
makes me wanna do another run more than any other game simple but challenging levels and enemies are so well designed and hostile to make it very easy to make mistakes over and over again projectiles , enemies, spikes, information overload at all times every corner , every blind fall, dash or jump will equal damage if not paying attention progression is very slow almost incremental like an idle game being you lose all money and can save a little bit with tons of upgrades to grind upgrades do help, but they won't carry you very fun
La secuela de uno de los juegos indies más influyentes de su época, podríamos incluso decir que fue el primer Roguelite con mejoras permanentes. Dejemos una verdad por delante primero: El primer juego tenía un claro factor que lo definía, y eran las mejoras permanentes que lo iban haciendo más fácil a medida que jugábamos. Esto, combinado con la necesidad de repetir los escenarios para conseguir dinero para mejoras, podían convertirlo en juego que se podía hacer pesado de jugar (ya que las primeras zonas dejan de ser un reto, pero siguen dando dinero). En RL2 sigue habiendo algo de eso (las mejoras permanentes siguen siendo una necesidad), pero el proceso de obtención de oro resulta menos tedioso, y la mayor parte de añadidos van encaminados a solucionar ese problema. Ahora existe el concepto de multiplicador de oro, que básicamente aumenta si escogemos personajes con características negativas (como no poder ver la barra de vida, o el daltonismo). De esta forma, aunque debido a ciertas taras duremos poco, puede merecer la pena por la obtención de dinero extra en el proceso. La diferencia entre clases está mucho más marcada, con diferentes armas y habilidades iniciales (activas y pasivas). Aunque algunas son más complicadas de usar que otras, más o menos todas tienen su uso y no he encontrado ninguna que aparente ser inútil. También existe un sistema de bendiciones que te permite recoger pasivas adicionales por el camino (más cuanto más ligero de armadura vayas), lo cual intenta promover la exploración del mapa antes de enfrentarse a jefes, pero en la práctica creo preferible realizar 3 o 4 intentos rápidos del tirón a uno con un par de pasivas extra. Respecto a la dificultad, es elevada, yo diría que más que en el primero (quizás empieza más arriba pero no sube tan alto), aunque se le va pillando el truco. Los jefes son difíciles pero con una variedad de ataques limitada y fáciles de reconocer. Los enemigos en muchos casos se les puede golpear sin riesgo, siendo el principal riesgo que no haya espacio para maniobrar alrededor de grupos de enemigos grandes. El plataformeo es eficaz y muy manejable (recomiendo usar el Dpad, aunque algunos ataques pueden ser apuntados de forma analógica con el stick), pero las trampas también están puestas a mala idea por lo que requiere habilidad igualmente. Existe una gran variedad de clases y objetos por desbloquear, aunque el proceso de desbloqueo es bastante aleatorio y veo complicado el intentar dirigirlo, quedando a merced del azar para desbloquear esa pieza de armadura o runa que nos gustaría tener. Por último, el New Game+ tiene pinta de ofrecer un puñado de nuevo contenido y excusas para seguir mejorando los atributos, por lo que probablemente acabe al menos una segunda vuelta. En resumen, una muy buena secuela que mejora lo que ya era un gran juego. Sigue adoleciendo, en menor medida, del problema de los roguelite con mejoras permanentes, pero a cambio significa que, aunque lleve algo más de tiempo, todo el mundo va a encontrar un punto donde se sienta cómodo con el juego.
an amazing sequel(prequel) to my most favorite roguelite game of all time, i love everything about this game, especially the story and the ost :p also the game and the devs are woke (based)
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