
Rogue Legacy 2 is what you'd get if you mashed Rogue Legacy and a sequel together. Every time you die, your children will succeed you, and each child is unique. Your daughter might be a Colourblind Archer, and your son could be a Pacifistic Chef. Either way, one of them is getting conscripted.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About





Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 15.1Kreviews | 91% | — | $8.3M |
| $24.99 | 2.4Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Top 5 roguelike alltime
если вы готовы 300+ часов в неё потратить вам сюда,разрабы прям взбесили,напихали столько говна с подливой ты в нём 50 часов разбераться будешь,ну была же первая часть отличной игрой
pizza time
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Japanese
| $24.99 |
| 647ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 856 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The first game was really fun. As for this one... uhhh. not bad I guess.
for the precision that is required the controls and overall handling suck. enemies annoy me rather than challenge me. for the first hour it was addicting but I see no value in continuing
If you're okay with the grind, this is a really cute roguelike that improves on the first.
Топ за свої гроші. Гра затягує на десятки годин. І в неї цікаво повертатися знову і знову!
oyun güzel almaya de yer hem komik hem eğlenceli hem de TÜRKÇE
Has a game ever gotten such a perfect sequel?
Felt really annoyed playing this. I think a lot of my problems would be fixed with a smaller map, like you're limited in the amount of upgrades you can carry without reducing max health which seems to be the game's way of telling you to only do 1-2 zones per run, you can't refight bosses because they just stay dead (until you do a new save or ng+ apparently) which again seems to be the game telling you only do newest zone, the game locks zones off by upgrades so you can't try accessing high level areas early on for better rewards if you feel confident, wayyyy too much grinding for gold for upgrades, the difficulty per zone seems to be 90% determined by your class (wide open area play archer and you're untouchable, but take them in a zone with high enemy density and you're done for). It's also weird, they added changing difficulty for accessibility like lower enemy damage, perma flying, etc. which is fine however they didn't add a way to disable specific items/traits that you hate (unless it's pretty deep in the upgrade path) which I would want far more than being able to essentially activate god mode, especially when the game insists on adding traits that are made to purely to be annoying. I think if the game was much tighter in scope a lot of my issues would be resolved, but there's too much annoying junk in here for me to want to finish.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $8.3M | 17.4K | 86% | $19.99 | |
| $8.3M | 50.6K | 90% | $8.99 |
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| $266.8K | 843 | 74% | $14.99 | |
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| $1M | 3.3K | 86% | $16.99 | |
| $136.5K | 8.6K | 97% | $0.74 | |
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