
Rogue Legacy 2 is what you'd get if you mashed Rogue Legacy and a sequel together. Every time you die, your children will succeed you, and each child is unique. Your daughter might be a Colourblind Archer, and your son could be a Pacifistic Chef. Either way, one of them is getting conscripted.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About





Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 15.1Kreviews | 91% | — | $8.3M |
| $24.99 | 2.4Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
!!
El 1 fue increible y su secuela no estuvo atras de lo fantastico que fue el primero. Agarro todo lo bien que hacia el juego en su primer entrega y aca lo volvio aun mejor.
Very fun rogue-lite. It has variety, consistency to the rate at which you get stronger, proper rewards for beating things that are above your level, and great new-game+ content that changes the experience. Many of the classes have a lot of built in depth and tech you can exploit for big damage. You can tell a lot of love went into this game, and it is worth the pickup if you like rogue-lites.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Japanese
| $24.99 |
| 647ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 856 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
30小時、147級首次通關 63小時、364級二周目 70小時、406級三周目 83小時、569級四周目 93小時、706級五周目 100小時、799級六周目 105小時、870級七周目 111小時、963級全通關,可喜可賀。(灑花 -- 個人認為即便放在2026年,依然是很值得玩的遊戲。 內建自訂規則系統,可調整怪物血量、傷害……等數值, 且最重要的是"不影響成就"之類的獎勵獲取,這點必須給好評! -- 確實很農,但個人農得很開心:『再……再一把!』。 [spoiler] 再農,也沒手遊農,比如GBF,跟GBF,以及GBF。 [/spoiler] 大廚堪稱版本答案:平底鍋彈反投射物、燉菜回血魔、稜鏡光譜穿牆debuff, 再配上"自動恢復SP"的特質,請師爺翻譯翻譯,甚麼叫『卑鄙的外鄉人』! -- 特質【心灰意冷】真的強,打王T0但要小心紅門,烏到看不見自己在哪。 -- 『來塊披薩嗎?旅人。呼哈哈哈!』- 卡戎
The start is a bit rough because too much info and options are thrown your way, If there is a 3rd coming out I hope it let's you ease into it more smoothly. But just like the first title very addictive.
boss chest is a mimic
really good, so many classes
Rogue like absolument excellent, une difficulté très bien gérée, une 20aine de classes variées, des boss et des ennemis agréables à affronter et un système de progression addictif. C'est un roguelike permet d'outrepasser complètement le système de progression, tout en le rendant extrêmement intéressant. Le lore est bon sans être imbuvable et c'est un plaisir de refaire des parties. Je recommande.
Felt really annoyed playing this. I think a lot of my problems would be fixed with a smaller map, like you're limited in the amount of upgrades you can carry without reducing max health which seems to be the game's way of telling you to only do 1-2 zones per run, you can't refight bosses because they just stay dead (until you do a new save or ng+ apparently) which again seems to be the game telling you only do newest zone, the game locks zones off by upgrades so you can't try accessing high level areas early on for better rewards if you feel confident, wayyyy too much grinding for gold for upgrades, the difficulty per zone seems to be 90% determined by your class (wide open area play archer and you're untouchable, but take them in a zone with high enemy density and you're done for). It's also weird, they added changing difficulty for accessibility like lower enemy damage, perma flying, etc. which is fine however they didn't add a way to disable specific items/traits that you hate (unless it's pretty deep in the upgrade path) which I would want far more than being able to essentially activate god mode, especially when the game insists on adding traits that are made to purely to be annoying. I think if the game was much tighter in scope a lot of my issues would be resolved, but there's too much annoying junk in here for me to want to finish.
Playing this again in 2026 is amazing . This game feels way ahead of it's time back in the days . super fun and complex systems wich i like . i would recommend this as one of the best games in it's genre. Hopefully we can wish for a 3th edition in the series. i bought the game on playstation and pc and both had remarkable quality and optimization
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
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