
Rogue Legacy 2 is what you'd get if you mashed Rogue Legacy and a sequel together. Every time you die, your children will succeed you, and each child is unique. Your daughter might be a Colourblind Archer, and your son could be a Pacifistic Chef. Either way, one of them is getting conscripted.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
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Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 15.1Kreviews | 91% | — | $8.3M |
| $24.99 | 2.4Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Rogue Legacy 2 é a mesma proposta do primeiro jogo: cada Run se trata de avançar pelas salas, geradas proceduralmente, com o objetivo de matar os chefes das áreas e desbloquear os segredos que o jogo oferece. Porém, possui mais conteúdo: mais áreas, mais chefes, mais classes, mais armas (incluindo uma arma lendária para cada classe, fazendo com que cada classe tenha duas opções de escolha de armas). Quem jogou e gostou do Rogue Legacy 1, com toda certeza vai gostar deste. Quem ainda não jogou, mas gosta de Roguelike, possivelmente também irá gostar deste. [b]Sobre as Conquistas:[/b] Completei os 100% com 179 horas de jogo e algumas conquistas foram extremamente maçantes, especialmente as que são relacionadas aos NPCs, tendo que iniciar várias e várias runs só para ler todos os diálogos de todos. Além disso, certos Traumas (Scars) ficam extremamente escondidos, ao ponto de eu precisar de guia para saber a localização de todos.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Japanese
| $24.99 |
| 647ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 856 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Juego muy sobrevalorado No he profundizado mucho porque la curva inicial me parece muy tediosa
Strangely, I had almost the exact same experience with Rogue Legacy 2 as I did with the first game. I didn’t really enjoy it. Which raises the question of why I decided to play the sequel in the first place. This is a genuine question, as I have no idea, apart from the fact that I must have misremembered how I felt about the first one until I finished the second. I think I can safely say: if you liked the first one, you’ll like this one. If you didn’t like the first one... then don’t play the second (which should be obvious, but then again, you might be like me).
It didn't quite live up to my expectations because it's very similar to the first game, but with some improvements. The level design becomes repetitive, there were not enough types of relics, and there was a point where I was forced to end a run prematurely because I fell out of the world. The constant pizza jokes are annoying and feel out of place. I'm inclined to believe they were added in after, especially since the Vegan trait hurts you when you touch pizza despite saying it only hurts you if you touch meat. The game artificially extends the time it takes to gain enough levels and beat the it. Thus making this game 3 times longer then the first one, but not adding enough content / variety to justify its length. It gets a good review because it was good enough for me to play it through to the end.
НАЙКРАЩИЙ РОГАЛІК ЕВЕР Порівняно з першою частиною покращили все І додали багато нових фішок. Візуально картинка стала красивішою І приємнішою, а анімації плавними. Дуже великий спектр механік, навичок і абілок, які відкриватимуться до самого кінця гри, і ти ні на секунду не перестанеш дивуватися чомусь новому. Гра буде захоплювати тебе до самого фіналу. Контенту тут просто через край. Мені найбільше подобаються три аспекти цієї гри. Перший - це те, що гра не фруструє навіть після смерті. Ти завжди прокачуєшся, отримуєш щось нове, а кожен новий забіг приносить нові враження. Друге - це те, як у гру вводять абілки, а потім усе це закріплюють босом. У тебе спочатку челлендж, де тебе змушують використовувати абілку в різних ситуаціях, потім ти застосовуєш її на локаціях, а врешті-решт доходиш до боса, який візуально й інтуїтивно робить такі атаки, що ти вже підсвідомо розумієш, що робити. Це просто вау і супер, як розробники все це перекручують і використовують. І третє - це лор гри. Абсолютно кожному персонажу, локації або навіть звичайному об'єкту, на кшталт бочки чи шипів, є обгрунтоване пояснення їхнього значення в лорі світу та того, як вони застосовуються або працюють. Просто дивовижна гра. Прекрасний сиквел, який привніс у вже чудову гру ще більше контенту. Рекомендую всім любителям платформерів і рогаліків. Один із найкращих представників жанру.
AWSOME mechanics, AWSOME graphics, AWSOME Game!!!
Better than Rogue Legacy because i'ts more beginner friendly
Un de mes jeux préférés sincèrement. Les mécaniques de jeu semblent répétitives et pourtant, les traits de personnalités entre chaque nouveau héritier (tels que perfectionniste, pacifiste ou bien même TNF), les différentes classes présentes (chevalier, valkyrie, assassin, mage, etc.) ainsi que la map changeant à chaque nouvelle run tout en gardant ses zones respectives rendent chaque nouvelle partie unique. Le système de progression est simple et accessible, nous voyons l'impact que cause chaque amélioration de nos compétences en partie. Les boss représentent chacun une pièce de l'histoire tragique que possède Rogue Legacy 2. Et ce, de manière excellente. Malgré la complexité de l'histoire dans ses débuts, elle en vaut largement le coup. Entre autres, voici ce que je considérerais comme un bon rogue-lite accessible pour tous.
!!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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