
Rogue Legacy 2 is what you'd get if you mashed Rogue Legacy and a sequel together. Every time you die, your children will succeed you, and each child is unique. Your daughter might be a Colourblind Archer, and your son could be a Pacifistic Chef. Either way, one of them is getting conscripted.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About





Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 15.1Kreviews | 91% | — | $8.3M |
| $24.99 | 2.4Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Um dos melhores roguelite/roguelike. Se você tem interesse em conhecer o gênero recomendo começar por esse aqui.
Didn't think I'd get so invested in a side story between mannequins but here we are.
good game 7/10 but i shan't be replaying same ѕhіt 7 times in a row for DA TRUE ENDING, neither will i activate the cheats to bypass that.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Japanese
| $24.99 |
| 647ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
начало веселое, но чем дальше, тем больше нужно тупо гриндить, не клево, разочарован
Classic Rogue Legacy, but this time bigger and better.
前期体验太tm好玩了!可惜就是职业升级太肝了,如果房规可以调经验获取和金钱获取倍率就好了
Rogue Legacy 2 is an okay game but the massive grind of the meta progression really detracts from the experience and is not satisfying at all (minor and lame % increases/decreases or stat changes for huge sums of currency). The platforming and hitbox damage can also be quite annoying due to your character's size. Overall this gets a "meh" from me. If you really like to grind you might enjoy this game but I enabled house rules to finish the last area as I couldn't be bothered to grind as much as I would need to. Kind of a bummer since the first game had the same issue.
Too much grind, game controls feel unresponsive, bosses start to spam the whole arena with aoe skills, story is non existent so if you don't enjoy grinding game is not for you because it cannot provide anything beside grinding edit: forgot to mention that meta progression is make the whole run with eye bleeding filter to get +1 to health, so even grind isn't fun as it is pointless on a plus side game has a house rules menu that makes game easier but after playing with it i don't see the point, after all by removing awful gameplay you are removing 90% of the game so if might as well just not play the game instead of running thru it with some silly 50% damage resistance to read notes about [spoiler] bosses going insane in the past [/spoiler]
⭐⭐⭐⭐☆ (3.8 / 5) 한 줄 평 완성도 높은 로그라이트지만, 반복 플레이의 비중이 커 취향을 많이 타는 작품입니다. 평가 스토리 : ★★★☆☆ 전투 : ★★★★☆ 반복성 : ★★☆☆☆ OST : ★★★★☆ 그래픽 : ★★★★★ 세계관 대를 이어 후계자를 선택하며 성을 정복해 나가는 로그라이트 액션 게임입니다. 매번 다른 특성과 직업을 가진 후계자로 도전하는 것이 게임의 핵심입니다. 게임성 그림체가 마음에 들어 플레이를 시작했고, 오딘2 포탈에서도 최적화가 매우 뛰어나 쾌적하게 즐길 수 있었습니다. 다양한 직업과 성장 시스템도 잘 구성되어 있어 처음에는 상당히 재미있게 플레이했습니다. 반복성 로그라이트답게 반복 플레이가 핵심입니다. 하지만 개인적으로는 같은 과정을 계속 반복하는 구조가 점점 피로하게 느껴졌습니다. 빠른 업적 달성을 위해 House Rules로 난이도를 조정해 엔딩을 봤으며, 다행히 업적은 모두 정상적으로 획득할 수 있었습니다. 아쉬운 점 반복 플레이를 좋아하는 분이라면 오래 즐길 수 있겠지만, 저처럼 반복적인 플레이를 선호하지 않는다면 후반부에는 피로감이 크게 느껴질 수 있습니다. 엔딩을 본 뒤에는 다시 처음부터 플레이하고 싶은 생각은 들지 않았습니다. 총평 완성도는 분명 높은 작품입니다. 뛰어난 아트와 안정적인 최적화, 다양한 성장 요소는 만족스러웠지만, 반복 플레이의 비중이 저에게는 가장 큰 장벽이었습니다. 로그라이트를 좋아한다면 추천하지만, 메트로베니아처럼 한 번의 완성도 높은 모험을 선호하는 분이라면 취향이 갈릴 수 있는 작품입니다.
神鬼二相性的一款游戏,玩法上肉鸽经营类银融合的很好,手感打磨的也很优秀,剧情无硬伤,但是玩起来很累,数值填的很不合理,肝的无以复加,这么多年游戏经历你是第一个逼着我用CE的,只能说仁者见仁。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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