
Fight through the ranks in a monster-filled labyrinth created by an egocentric billionaire colonist. Make friends (or enemies) with rivals, employees, fans, and monsters to improve your abilities. The crowd wants a show, so hype them up in this rogue-lite narrative adventure!
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About

Get this. Your peaceful country of Lantanas has been taken over by an egocentric billionaire. Oh, and he built a colosseum labyrinth at the base of the largest Great Tree in the world! Now we're supposed to fight to become the next monarch of Lantanas?!
Battle up the ranks of the procedurally generated roguelite Labyrinth! Utilize hundreds of powers and artifacts against dozens of hired monsters and 7 unique rivals.

Countries Have Come: The Labyrinth shifts and changes every run, with different choices generating new and exciting maps. Roguelite levels are split into 4 biomes with 100s of different rooms you can encounter throughout your run, each based on the countries participating. You're not only fighting against the labyrinth, but other rivals who all have their own reasons for being there.
Make Everything a Projectile: There are multiple weapons and forms to choose from and builds to gain in each run, made different every time through given upgrades and choices. You can hit everything across the map like trees, rocks, other enemies, projectiles, and so on. It feels like a "controlled-bullet hell" which is unique and fun!
Fight Your Way: Bash with your branch, throw thornballs, or use rival abilities like pulsing pillars, spiky bubbles, spinning boomerangs, and more!
Play Politics: Make friends (or enemies) with rivals, employees, & monsters in-between fighting in the labyrinth to upgrade your abilities. Learn their battle techniques or maybe invite them to dinner?
Attract the Audience: The more enemies you defeat, the higher your fan fame meter gets. Once the fans are hyped, they’ll watch you battle and may reward you.
Benefactor Boons: Rich folks from around the world are betting on their favorites to win. Use their boons to enhance your abilities and make them look good!
Fishing Minigame: Because ALL good games have a fishing minigame…
100+ unique abilities
4,000+ lines of dialogue
1 plant baby

Pet frogs

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Immediately clear that this game has sauce. Enjoyable game play loop, really fantastic music, cute character designs, great voicing. Definitely going to keep playing this one. Game recommends using controller, but I found that M&K worked just fine,
Rogue Labyrinth, developed by Tea Witch Games and published by indie.io, is a fast-paced action roguelite that blends chaotic combat, procedural dungeon crawling, and a surprisingly robust narrative framework. Framed as a deadly reality show set in the fantastical land of Lantanas, the game turns its central dungeon—the ever-shifting labyrinth—into both a battleground and a stage. Contestants are thrown into this lethal spectacle in pursuit of fame, power, and the prestigious title of Monarch. This premise gives the experience a satirical, almost theatrical energy, setting it apart from more traditional grimdark roguelikes. Players step into the role of Iris, a sharp-tongued outcast who finds herself unwillingly thrust into this grand competition. The labyrinth itself is procedurally generated, ensuring that no two runs feel identical. Each descent presents a new configuration of rooms, hazards, enemies, and opportunities. Across multiple distinct biomes, players encounter a wide variety of foes and environmental challenges. The unpredictability of room layouts and enemy compositions reinforces the core roguelite philosophy: adapt quickly, experiment with builds, and learn from failure. Combat is the heart of Rogue Labyrinth and is designed around a fluid blend of hack-and-slash mechanics and controlled bullet-hell chaos. Iris wields a deceptively simple weapon—a sturdy branch—but her arsenal expands rapidly through unlockable abilities and upgrades. Projectiles ricochet across the screen, environmental objects can be weaponized, and defeated enemies often become part of the ongoing battlefield chaos. The result is combat that feels kinetic and improvisational. Players are constantly repositioning, timing attacks, and reacting to unpredictable projectile patterns. The action can become visually intense, but strong visual clarity ensures that even crowded encounters remain readable. One of the game’s standout features is its integration of narrative and meta-progression systems into the roguelite structure. Between runs, players return to a central hub populated by other contestants, employees, and creatures who inhabit the labyrinth. Dialogue choices and relationship-building matter; forging alliances or antagonizing rivals can influence buffs and unlock new abilities. A “Fame” and “Hype” system tracks performance during runs, rewarding stylish play and risk-taking. The better you perform for the imaginary audience, the greater the benefits you may receive in future attempts. This system reinforces the reality-show theme and adds a performative dimension to survival. The progression system strikes a satisfying balance between accessibility and depth. Upgrades can significantly alter how Iris plays, encouraging experimentation with different builds. Some runs may emphasize ranged chaos and projectile synergy, while others focus on close-quarters control and environmental manipulation. Because upgrades are semi-randomized within structured choices, each run feels distinct without becoming entirely dependent on luck. The game rewards skill and adaptability while still maintaining the roguelite unpredictability that keeps replay sessions fresh. Visually, Rogue Labyrinth adopts a vibrant pixel-art style that enhances its energetic tone. Environments are colorful and varied, ranging from lush natural arenas to more surreal and ominous depths within the labyrinth. Character sprites are expressive, and enemy designs range from whimsical to imposing. Despite the intensity of combat, the art direction prioritizes clarity, ensuring players can track projectiles and hazards amid the chaos. Complementing the visuals is lively audio design and strong voice performances that give personality to the cast and amplify the game’s satirical edge. While the frenetic combat may initially overwhelm some players, the learning curve is fair and rewarding. Early failures serve as opportunities to understand enemy patterns and refine strategy. As players grow more comfortable navigating projectile-heavy encounters and maximizing synergy between abilities, the chaotic systems begin to feel empowering rather than punishing. The game encourages mastery without becoming inaccessible, striking a balance that both newcomers and seasoned roguelite fans can appreciate. Ultimately, Rogue Labyrinth distinguishes itself through personality as much as mechanics. Its combination of high-energy combat, procedural exploration, relationship-driven meta systems, and reality-show framing creates a cohesive and memorable experience. By merging spectacle with skill-based gameplay and character-driven interactions, it delivers a roguelite that feels dynamic, humorous, and consistently replayable. For players seeking an action-heavy dungeon crawler infused with charm and theatrical flair, Rogue Labyrinth offers a compelling and chaotic adventure. Rating: 9/10
really fun and cute!!!! love the combat and the characters. the writing is so funny and made me chuckle out loud multiple times. need moar meal tickets!!
I won a code for this game in a giveaway and so far it's been a blast to play! I'm not too well versed in roguelites nor am I good at them but this felt like a great introduction to the genre and I enjoyed myself despite not being great at combat. The art is really cool and the music is a bop. I really want more meal tickets to befriend everybody, the writing is so well done that everyone seems charming, and it helps that the voicework in this game was well done too. Even my not so favourite characters I feel like I'm warming up to. Overall for my first roguelite experience I had a lot of fun! I hope more people discover this and help get it receive the love it deserves!
Rogue Labyrinth is such a wonderful game to unwind with at the end of the day. It's not too difficult, which makes it easy to relax with and play around with different builds. Every run I feel like I've found something great to blast rooms with, and it's really satisfying to explore different combinations. Overall has a solid gameplay loop. The writing and characters have me determined to keep collecting meal tickets and raise my friendship levels with them all! Each character is super distinct and has a fun dynamic with Iris. I've enjoyed the overall narrative and how each character offers a different insight into the issue of colonization and entertainment. The artwork is wonderful. I love all the pixel portraits, and the sprites are just lovely to look at. Fun character and enemy designs! Really impressed with the visual clarity even when a lot of things are bouncing around, too. Ultimately a super enjoyable experience. I hope it reaches more people!
Very fun game. I liked the upgrade choices and the bouncing objects in battle felt more manageable than I expected. Just beat the final rank after 10 hours of gameplay, which feels pretty reasonable completion time. If you are a fan of rougelikes and/or see this game on sale, I reccomend it.
Liked the art work and game looked interesting. Combat just felt flat however, couldn't get into it. Maybe it gets better, but just didn't hold my interest long enough to see what came next.
Simply put, this game is really fun. Not that difficult on earlier ranks, especially for seasoned players, but just smashing everything and having it bounce around hitting enemies is so much fun. Surprisingly a good amount to do as well. Value far exceeds the price and definitely recommend.
Gameplay is fun. Don't forget to bounce everything.
I don't usually play roguelikes or roguelites but the moment I destroyed a boss by summoning a swarm of a few hundred birds, I understood the assignment perfectly and was sold on this game.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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