
Rogue Harvest is a finely crafted Rogue-like Open World Adventure - Dig, Mine, Build, Craft, Explore, and Survive in a massive Procedurally Generated World and work to unravel the mystery of how you ended up in this dream like place.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Como desarrollador que soy solo tengo una pregunta: ¿POR QUE? No suelo decir nunca algo asi pero, esta es la excepcion donde lo mejor que le podria pasar es que borrase el proyecto entero y lo volviera a empezar BIEN. Definitivamente no, no lo compres, ni de coña.
Rogue Harvest is an abandoned early access 2D retro pixel top down JRPG looking survival/crafting/mining game with no content and no clear objective, that will never be completed and only exists on Steam as a cash grab to scam gamers into buying an incomplete and abandoned product. The idea is fine, survival/crafting games are popular, but that doesn't mean this is worth a moment of your time, it's garbage. The game was abandoned roughly a year prior to the "launch" on Steam and hasn't been updated in almost 7 years. It blew past the developers commitment to complete the game without any notification or admission of failure from the developer. The game will never be completed. Despite not being in Steam Early Access (where this arguably belongs), the game is missing features and is apparently incomplete. Due to the lack of meaningful progress from the developer, it's unlikely the game will be completed at all, yet the developers reprehensively have their hand out for money for an incomplete game. This is a good reason for gamers to avoid this. It's unclear why the developer set out to mislead gamers by exiting Early Access without finishing the game, but it's evidently incomplete (the title screen has a "Early Access Build" disclaimer on it!). The developer makes the admission, almost proudly, that they failed to allocate sufficient budget, staff, and other resources to the development of this game. It's a solo project. Game development is a serious endeavour that should not be approached lightly. This is a lot like trying to drive a car using only your feet. It can be done, perhaps, but it's almost certain to end in disaster. Trying to to the job wrong, on purpose, will not result in a product that has high value for gamers, as the "developer" has done here, with a predictably disastrous outcome. While I can't confirm this, it looks a lot like the game pixel assets and tilesets are plagiarised... there's no mention in the credits for an asset creator, so we are left to believe this solo dev did all the work creating the game assets and engine too. Huh. Plagiarism is serious business, and could even be classified as copyright infringement given the nature of the assets stolen. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, or gamers using AZERTY or other international keyboard layouts. The game features no proper level design or game/story flow/plot, as they opted to try to use samey repetitive procgen algorithms as a substitute for adding such content to the game, to avoid doing the important job of level/map design. As a result, the game doesn't actually have any content worth mentioning, just endless, boring, repetitive, soulless algorithmically generated sameyness. Developers must learn that procedural generation is not an acceptable substitute for content. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 6 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality game is to be expected. Unethically, the developer sold keys to this abandoned Early Access game into cheap, nasty game bundles, where they knew it would be advertised and sold as a complete PC game. This seems to have been done in an attempt to mislead gamers into buying a knowingly faulty, defective and incomplete product. When a developer does this for a game they have zero practical intention of completing, this is essentially a scam, an intention to get paid for a broken/unfinished product. Often this is done as an exit strategy, as the developer takes the money and runs. No refunds have been given, the developer kept all the money they took from gamers. Another unethical act of this developer, knowing full well that this game is abandoned and they will never complete it, they are deliberately trying to scam gamers into buying it by offering it on discount from time to time. It's impossible to "accidentally" discount a game. The developer looked at their abandoned game, and instead of doing the right thing and removing it from Steam, they instead doubled-down and tried to scam even more people into paying for it. Greedy, and completely unethical. Doing the wrong thing, on purpose, for money. This is not okay. Rogue Harvest is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, and the questionable ethical nature of the developer and/or their associates (as outlined above), this is impossible to recommend. This is also competing with over 9,000 free games available on Steam, many of them far better than this paid product.
Unfinished dead game. last update was in 2017
Firing my "Rabbitizer" into a spider, making him a bunny after it shat himself dropping a bunch of silk for me. Feel the power. Get this game.
[h1]#Divertido e Simples#[/h1] Aquele joguinho que você não dá nada, e acaba perdendo algumas horas, o jogo tem futuro se continuarem seu desenvolvimento. Infelizmente o jogo é mal otimizado e algumas vezes dá uns bug muito louco mas nada que comprometa o jogo. Se voce quiser um jogo ao estilo terraria e minecraft com graficos ao estilo super nintendo esse é o game que você procura. :happymeat:
Open world, survival, adventure, you're never going to get past a week game XD Cute, adorable and enjoyable but super complicated.. Worth the money though because it's something different every night!
its not fun to me the gameplay is very not good
Rogue Harvest is a fun 2-D Survival Game! IT's still in the early access stages at this point so upgrades will continue rolling out. KNOW THIS: it's PERMADEATH and VERY HARD! I died and started over numerous times. CHECK OUT MY VIDEO REVIEW for more: https://www.youtube.com/watch?v=Fh8Nhw1EqN8&index=50&list=UUxjgXmU3z_4gYORnpjFmi2w
Guten Tag zusammen. Rogue Harvest ist für mich gestorben. Das Spiel hat mehrere Bugs, die das spielen unnötig erschweren und mit Unglück sogar unmöglich machen. Positiv: Interessantes Survial Aufbau Spiel. Negativ: Die Bugs. 1. Der Heiltrank,der eure HP um 5 erhöht geht durch das Speichern verloren. 2. Auch einige Lebensmittel wie Cooked Mushrooms sind davon betroffen. 3. Floors sollten Gegner von Respawnen abhalten. Das funktioniert nicht. (Habe einen umzäumten Bereich mit Floors ausgelegt und dort konnten sich Gegner trotzdem respawnen. 4. Über all diese Dinge konnte man hinweg kommen. Schließlich habe ich es vermutlich zur letzten Mission geschafft und musste dann Speichern und dort traf mich der KO Bugs. Der Save kann nicht geladen werden. Ich hatte zwar kein Plan wie ich die vermutlich letzte Mission schaffe,aber durch den Bug kann ich es nicht mehr versuchen. Die letzte mir bekannte Mission: [spoiler]Wake up ?????[/spoiler] Daher rate ich allen Spielern solange von Kauf ab bis das Spiel wenigstens Version 0.98 verlassen hat. Ich hoffe, mein Review war hilfreich.
Screw this game. I tried this game a long time ago...almost 10 years ago, and found it poor. Since then it has limped out of early access. Ignoring the lack of customisation options a second, basically everything about this game is very basic. The ‘tutorial’, to charitably call it that, is a slideshow presentation that features an outdated UI with text written pointing at stuff. But it was the developer’s first game, so I’m not too bothered by that. What I am bothered by is the insanely poor control you have over your character. This is an isometric crafty, base-buildy, survive the nighty kinda game. You move about with WASD or the mouse and use the mouse to try and break terrain, collect resources, and fight. I say try. The thing your character chooses to break seems only tangentially connected to where your mouse is. Multiple times I broke things hidden INSIDE terrain, and frequently broke terrain above my character when my mouse was far to the right. Precision is a thing that happens in other games. If you misplace one wall, you’re gonna have to smash down five walls to try again. As for the movement... I honestly didn’t know simple WASD movement controls could be this messed up. Yeah, stuff like GTA 5 has a single tap making you take several steps, but in this the game seemed almost to refuse to believe when I pressed more than one direction at a time; trying to move diagonally down and right, it would either go mostly down and a tiny bit right, or mostly right and a tiny bit down. And doorways... Oh hell. Trying to fit through a single-wide doorway was incredibly infuriating. I spent like a minute trying to walk into my own base. And automatic pathfinding isn’t any better. When I tried using the mouse to move, the character ran around the mountain trying to find the door directly in front of him. Throw in that the inventory, hotbar, and UI are very slow and clunky, and when crafting you have no idea what materials you have until they’re all gone and...yeah. I don’t want to bash this game too much, as it was clearly made by a first-time developer who didn’t really know what they were doing. But damn, this game is still for sale, claiming to be finished. The final straw was when I was trying to move and accidentally clicked outside of the window. When I clicked back in, my character wouldn’t stop walking up. I literally had to save and quit to try and fix it...except the save didn’t load back in. It was just stuck forever on GENERATING WORLD. So I shall repeat. Screw this game.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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