
Rogue Girl is a roguelike game that will immerse you in an exciting adventure, where you will play as a beautiful devil girl called upon to fight an army of sinister zombies. Your path of progress depends on your decisions. Various types of enemies, random rooms, and skills.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Russian, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Неплохо, хоть и слишком однообразно. Похоже на зачистку подземелий из Diablo. Хотелось бы разнообразнее и побольше уровней, а так игра очень быстро надоедает
приятная героиня=классная игра
No es un mal juego, tiene potencial. Como aspectos positivos, el estilo de arte me parece bonito en lo personal, la estética es buena, las animaciones están bien a pesar de que la protagonita todo el tiempo la misma cara en la cinemática principal. Tiene además las bases de un Roguelike. Sin embargo, el sistema de combate pienso que podría mejorar al hacer que el personaje ataque dependiendo de dónde está mirando y no que lo defina la posición del mouse. También seería divertido un sistema de magia que te permita lanzar ataques a distancia, pero que las obtengas solo al subir de nivel. También estaría bien que hubieran combos de ataque y enemigos a distancia, o que lo enemigos no te persigan todo el tiempo para que los combates no se hagan tan repetitivos. De resto me parece que es un juego divertido para pasar el rato y si lo actualizan puede mejorar un monton :)
ein süßes spiel bei dem man sich durch ein labyrint voller zombies kämpft. rogue ist nicht mein lieblings genre aber ich hatte gut ne stunde spaß damit :D auch wenn ich den souls like oder nsfw marker daran nicht so richtig sehe.
It is Ok but it needs better balancing fast death and frust i hope it gets better.
Good Game to get 100% Achievement: it's really easy just play it! Useful to 100% Collector like me
The fact that this was made by one dev is outstanding, couldn't be happier with the purchase.
不好玩
Rogue Girl, developed by Kishi Games and published by Genet Games, is a compact isometric roguelike action RPG that centers on fast-paced dungeon combat and randomized skill-driven progression. Set in a bleak, monster-infested fantasy world, the game places you in control of a lone, devil-themed heroine fighting through procedurally generated chambers filled with undead creatures and increasingly dangerous foes. Its structure is built around classic roguelike principles: permadeath, randomized rooms, escalating difficulty, and build experimentation within each individual run. Gameplay unfolds room by room as you clear waves of enemies in confined arenas. Combat is immediate and direct, relying on movement, timing, and skill selection rather than complex combos or elaborate mechanics. Enemies approach in groups, forcing you to balance aggression with positioning. The isometric camera keeps the battlefield readable, though the intensity can rise quickly as enemy numbers increase. Each cleared room rewards you with skill choices that alter your current run. These abilities may enhance attack power, improve survivability, add status effects, or modify movement behavior. The build you assemble is entirely shaped by random offerings, encouraging adaptation rather than pre-planned strategies. The roguelike loop is central to Rogue Girl’s identity. Death sends you back to the beginning, wiping away temporary progress and requiring you to start anew. Because runs depend heavily on the synergy between randomly acquired skills, some attempts can feel dramatically stronger or weaker than others. A fortunate combination of complementary upgrades can turn your character into a powerful force capable of handling large enemy waves, while less favorable draws demand cautious play and careful management of limited resources. This unpredictability gives the game replay value, though the absence of deep meta-progression between runs may reduce long-term retention for some players. Visually, the game leans into a dark fantasy aesthetic. Environments are dimly lit, with dungeon corridors and grim arenas conveying a sense of oppressive danger. Character models and enemies are designed for clarity during combat, prioritizing readability over high-detail polish. Effects from skills and attacks provide visual feedback without overwhelming the screen. The soundtrack and ambient audio reinforce the grim tone, supporting the atmosphere without distracting from gameplay. The skill system is the game’s strongest feature. While mechanically simple, the variety of skill combinations introduces enough diversity to keep runs distinct. Offensive boosts can stack into aggressive builds focused on rapid elimination, while defensive enhancements create more durable playstyles. However, not all skills feel equally impactful, and some may seem underpowered compared to others. Combat itself remains straightforward, which can be both a strength and a limitation: it is easy to grasp and accessible for newcomers, yet may lack the layered depth of larger-scale roguelikes. Rogue Girl’s scope is clearly that of a smaller indie project. Enemy variety, environmental diversity, and mechanical complexity are modest, and the experience is best suited for short, repeatable sessions rather than extended marathons. Yet within that focused framework, it offers satisfying bursts of action and a steady rhythm of risk and reward. Its design favors quick engagement and experimentation rather than narrative depth or expansive world-building. Ultimately, Rogue Girl stands as a straightforward but functional entry in the roguelike action genre. It delivers a dark, dungeon-crawling experience built on skill selection and reactive play, rewarding adaptability within each run. While it may not redefine the genre or provide deep persistent systems, it succeeds as a compact, replayable action title that emphasizes immediacy and randomized progression. For players who enjoy short, skill-driven roguelike sessions with a moody fantasy atmosphere, it offers a solid and accessible challenge. Rating: 6/10
Not sure if this game is gonna be updated again or not but, I got this game for its simple gameplay but procedural generation aspect. The problems I've run into mostly comes down to a very steep level progress with not enough grinding to be done inorder to handle the later rooms. You're stuck choosing between "upgrades" that hold sever downsides for what feels like little gain(+15% attack speed, but -15% attack damage as 1 example) and with very low "loot drop" chance(HP/XP) you start to get overwhelmed taking damage that overshoots your ability to regenerate nearly enough to even suffer through somehow. Especially once you run into Dogs and the 6 Armed Creatures at the same time, and without the regeneration perk(which only works on kills and gives a small bump to HP) it might be nearly impossible to progress much past the 10th room without dying a handful of times beforehand, and even once you do start to get better, it just gets to the point that enemies scale much higher than you do. Possible changes if the Dev(s) see this and do an update -Increased HP/XP drop from barrels(maybe a chance for a random perk?) -Lessen XP needed for a level/Make the perks gained stronger or more effective. Even just doing 1 of those could increase the survivability of each playthrough. -Increase the rooms needed to include stronger enemies. 1 game I got to floor 10 or 11 and went from 5-6 zombies, and a dog or 2, on the previous room, to having 5-6 zombies, 2-3 dogs, and 2 6 Armed Mutants the next room. The next game I played I got to room 12 before getting just 1 6 Armed Mutant, and then the next floor there were 2 and 3-4 dogs. So the random drop of overpowered/really fast enemies and small amount of health/perk gain, it makes it very hard to progress consistently. -Don't force lvl-up perks that force negative traits. I played a game where I leveled up, only to be presented with 3 options, all of which forced negative buffs. In a game that is already pretty hard, being forced into taking negative perks, like gaining 20% more health, but losing 40% of your stamina, or vice versa, having higher XP gain but 30% less health or something. Maybe the further you get, the more often you'll see 1-2 choices that offer a really good perk but comes with a downside, but when every 3 rooms you only get 1-2 good choices, or you're forced to choose between all bottom shelf options and you're on room 13 with half health and you know the next room is 2 big guys, 5 dogs, 7 zombies and every swing you take, you also take 8-10 damage(dogs will almost always land 1 hit if you aren't really quick, and if there is more than 1 dog/fast mob, you're taking more damage than you can reasonably heal from) -Add items possibly even if you only get 1-3 slots, add a few items, bandage or some sort of minor remedy, maybe a time capped power boost item, speed boost item. I think this game could offer a lot, its well built and good graphics, but overall its a brutal playthrough where it is right now, if you really want a game that'll make you struggle, this is something. But if this is a game that does get updated, I hope that some of the feedback I've read in other comments, and maybe even some from my own, would help to inspire what the update could look like, if one where to happen. Overall, it's cheap, it's something you can burn 15-30min on pretty easily, but it's not very gripping for a long term play, more just a here and there play.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Dolls | $4.9K | 64 | 91% | $3.49 |
| Jewel Match Solitaire | $4.9K | 137 | 91% | $2.49 |
| Girlfriend Rescue | $4.9K | 232 | 85% | $0.79 |
| Gigapocalypse | $4.9K | 311 | 90% | $0.99 |
| SuperQuest | $4.9K | 114 | 100% | $1.99 |
| Raccoon Cocoon: A Cozy Puzzle Game | $4.9K | 57 | 89% | $4.99 |