
Walk upon a new world and slay foes endangering it. Rogue : Genesia is an action rogue-lite game, where you fight relentless hordes consisting of hundreds and thousands of monsters, make your build, break the balance, defeat bosses and save one of the many worlds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 8 → 2.57/day in the week after.
About
Walk upon a new world and slay foes endangering it.
In this action rogue-lite, you play as Rog.
Master of all weapons, Rog can use anything to slay his numerous foes.
Kill, grow stronger, and kill some more!
You can choose which path Rog takes. Feel brave enough to take on a powerful foe, or would you prefer to rest at the shop? The choice is yours!
On this journey, you'll collect many unique and powerful artifacts that will greatly impact your game experience. Harness their power to help you on your quest!
Different avatars with different playstyles!
Do you prefer guns, swords or having an army of summons kill your enemies for you?
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 861 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
界面很丰富,技能种类也多,特效酷炫 但是丰富归丰富,有些东西的存在却可有可无,开荒玩到后面单局时长过久,容易产生游戏疲劳... 目前还是1.1.0,希望后续针对以上方面做一些调整
全成就後心得 遊戲中的卡牌搭配非常多 但是能體現不同build時期主要是在中期到中後期 終局主打的刷裝備build真正有用的卡牌並不多,刷取裝備的方法也變得較為套路 在前期各build還有分別時裝備的影響不大 後期則變成裝備主導的遊戲體驗 總體而言內容還算是豐富
跟吸血鬼一个类型,就是吃地图上的掉落升级,自动砍怪物
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 24 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, German, Korean, Portuguese - Brazil, Japanese, Indonesian, Traditional Chinese, Russian
Hours played at review time, across 862 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good spin on the formula with a lot of unlocks to chase.
上帝视角的感觉有点让我感觉到了惊喜,地图设计这块没的说,✧(≖ ◡ ≖✿)
采用rouge集大成者,爽玩。只需要清怪,升级,获得更强力的装备,在怪物堆里游龙。 而且难度是随着通关解锁的,会有越来越多的难度挑战,更何况有快速模式等非常便利的模式,这个真的很强。
畫面簡單,但可以玩得很爽的倖存者類型,有很多道具可選擇也有裝備能刷。 比較詬病的是手把支援沒做到完善,常常選單選一選游標就不見了,要用滑鼠拉回來。 想放空玩遊戲的話很適合
8 из 10. Хороший Вампаер-Лайк. Выделяется графика и система пути забега, как в СлейЗеСпайр. В остальном ничего особенного.
视角设计的很有趣,略微3D的横板动作类割草,属性搭配层出不穷,而且没有那么容易获得爽感,前期生存还是挺有挑战的 PS:随便试了一下,居然把真的可以村民给干了,看来我才是真的英雄real hero!
果然刀剑手感比弓好多了,可惜前面魔法感觉没什么好玩的,还得是后面
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $4.8K | 36 | 83% | $4.99 | |
| $138.9K | 803 | 81% | $8.99 | |
| $27.5K | 91 | 74% | $9.59 | |
| $22K | 150 | 89% | $4.99 | |
| $16.9K | 166 | 79% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 4.3K | 68% | $29.99 | |
| $3.6M | 10.6K | 89% | $9.74 | |
| $3.6M | 12.7K | 90% | $7.99 | |
| $3.6M | 4K | 92% | $22.49 | |
| $3.6M | 10.1K | 94% | $9.99 | |
| $3.6M | 3.1K | 72% | $29.99 |