
Walk upon a new world and slay foes endangering it. Rogue : Genesia is an action rogue-lite game, where you fight relentless hordes consisting of hundreds and thousands of monsters, make your build, break the balance, defeat bosses and save one of the many worlds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 8 → 2.57/day in the week after.
About
Walk upon a new world and slay foes endangering it.
In this action rogue-lite, you play as Rog.
Master of all weapons, Rog can use anything to slay his numerous foes.
Kill, grow stronger, and kill some more!
You can choose which path Rog takes. Feel brave enough to take on a powerful foe, or would you prefer to rest at the shop? The choice is yours!
On this journey, you'll collect many unique and powerful artifacts that will greatly impact your game experience. Harness their power to help you on your quest!
Different avatars with different playstyles!
Do you prefer guns, swords or having an army of summons kill your enemies for you?
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Zergball simulator. Tons of fun.
amazing game but the meta progressions is currently too strong. still highly recommend because there is a good 15+ hours minimum of solid roguelite fun before the game balance/difficulty becomes questionable... and it is still fun at that stage if you enjoy the power fantasy and blowing up mach 10 pixel vomit.
非常适合老年玩家,玩就完事
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 24 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, German, Korean, Portuguese - Brazil, Japanese, Indonesian, Traditional Chinese, Russian
Hours played at review time, across 861 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Iam really pissed about this game - there is so much loveless things in it -not explained or not even renonaced, expecially with the short version of the game - when youre not a brainless monkey, you would integrate that the prices are halfed or the money is higher too - when you not even can break the item uin the first level, because you dont get enaugh money, than youre an stupid ape, who piss on your own work. When you can easy get achievments, that are calculate for a normal game, but in the short game, you get it, that youre a loveless ♥♥♥♥♥♥ who give a piss on harmony and influence the ♥♥♥♥ with the rest of the game which is really often not clear what is good for what. It is more chaos in potential than elegance in resonance and i will not buy anything from this guy again - iam sick of solo devs who piss on there own works and are arrogant to the customer
;o
I liked it
its like vampire survivors but with more numbers and its more epic
FR, this game is part of the genre I prolly hate the most and yet, I still keep buying them. They are not completely trash, the build variety and combination of stuff, the planning part is interesting in my eyes. The same way ARPGs are interesting, the problem but is that these games are made to waste your time like any mobile game and since they cannot force you to watch a Ad, they just let you Grind. This is also the main content of the game itself. Grind. Grind. Grind. Man, my most beloved "GRINDING GEAR GAMES" sponsored game cannot keep up with the grind you have to bring here just to beat the game. We run like 2 - 5 mins long areas for an hour just to clear 1 run. The system is the same as a part of my main game, just in cheap and bad. Trial of Sekhemas or also called Sanctum. We travel through a net of areas where the path we chose is important. We get buffs, money or other stuff we can use per run, in the content I know from my game. In here, this net is literally senseless, we have mostly at best 1 or 2 paths depending if you want to complete the run in 1 hour isntead of 1 and a half. The points we travel to are chests, smiths(shop), gamble halls, fighting areas and/or questionmark areas which are most often fighting areas. Smithes only occur in front of the last boss. Chests and gamble halls are like 5 / 30 nodes. So also not that many and therefore we just split the content of a normal VS into small arenas with the same sh**.... BUT, we don't have any variety here. We would like to see different weapons and stuff, but we see mostly only 3 or 4 weapons in all the runs. In like 20 hours my best weapon so far is Shuriken, the first weapon you get in the game. There is no such thing as melee, there are projectile attacks/spells and AoE Effects and then there is something called a spear or a katana, which are also just projectile attacks in the end which also get effected by projectile buffs, even if nothing on it has anything to do with projectiles. So why, if I hate these games that much and why do I keep buying them. Cause they are the best way to just kill time without needing to actively use your brain. Nothing is as effective in wasting your precious time better as these games, except a slot machine in a casino. They also are pretty similar to each other, they are targetted to make people addicted to *bing* sounds and grinding for hours if not days/weeks just to get nothing and feeling great about it. I mean it is at least better as a casino visit, since you don't loose as much money. Sorting gear in here is the horror. Similar to "Death must Die" we get a Gear system in here, from which unironically 99% of all loot is garbage or vendor trash, since we either want their mods or their mats. The only items worth it are prolly exceptional SSS+++++ ultra giga mega tiers. The gear describtion makes no sense and the effects are unintuitive. Like any gear set, any talent, like nearly anything always comes with a negative and gear even needs that bad stuff to not pushing your level requirements through the heavens. At this point it is mostly only a idle game, were we set a macro to upgrade our abilities every few minutes to keep the game running. Why is the grind so wild? Cause we get like maybe, realistically a few 100 Mil soulstones per run,... so hours of investement. (With gear we cannot get already, we might be able to get more, but since we are not on that level or close to it, it is senseless to argue with that) And upgrades on "A" Rank just eating 50 Billion Soulstones. That is 1 level of 3, from 1 upgrade. So in total we prolly need like 80 Billion or more. -------------------- 50.000.000.000.000 -------------------- We need 100.000 runs to just fill one upgrade and we are far away of the end, after Rank "A", there still waits "S", "SS", "SSS" and prolly more. And the best part, with every rank up from F -> S or higher, the runs become longer and longer and longer and longerrrrrrr...... and so on.... In the first like floor, we have our chars finished and anything after that is just keep stacking ♥♥♥♥. So if you just looking for a game were you can be sure that you not only waste money but also times and your life on, this might be it.
Gem
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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