
Walk upon a new world and slay foes endangering it. Rogue : Genesia is an action rogue-lite game, where you fight relentless hordes consisting of hundreds and thousands of monsters, make your build, break the balance, defeat bosses and save one of the many worlds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 8 → 2.57/day in the week after.
About
Walk upon a new world and slay foes endangering it.
In this action rogue-lite, you play as Rog.
Master of all weapons, Rog can use anything to slay his numerous foes.
Kill, grow stronger, and kill some more!
You can choose which path Rog takes. Feel brave enough to take on a powerful foe, or would you prefer to rest at the shop? The choice is yours!
On this journey, you'll collect many unique and powerful artifacts that will greatly impact your game experience. Harness their power to help you on your quest!
Different avatars with different playstyles!
Do you prefer guns, swords or having an army of summons kill your enemies for you?
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
decent
At first this game seems very simple, but that just shows how well this game is actually made. Few games are so well made that complete noobs and hardcore gamers can both enjoy them equally. it is certainly not the game you would exclusivley play for more than a week, as it repetitive by design. However it makes for a great casual game where you can choose to sink multiple hours into a single run.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 24 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, German, Korean, Portuguese - Brazil, Japanese, Indonesian, Traditional Chinese, Russian
Hours played at review time, across 861 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a fun game with a lot of content and synergies to explore, but it's marred by very poor controller implementation that make the game unplayable. The good: The game is a fun and unique combination of elements from bullet-heaven and roguelike/lite games, where you chose your "path" through the level and fight through a series of maps, challenges, and opportunities for better loot, before facing off against a boss. There are several different playable characters and they all very quite different from one another. Performance on the Steam Deck is fine as far as FPS goes. And with a recent update they have fixed most, if not all, of the controller problems, so I have been able to play several runs straight through without getting stuck in the menus at all, BIG improvement! The bad: The only problem I have now are the visuals. The first level or two is fine, but there is something going on with the color saturation or something and some of the areas are extremely hard on the eyes. Many levels have this grass all over the ground which makes the background look very busy, and the colors are so bright on the grass that it can be very easy to lose track of enemies in all the visual noise. It's not bad enough to not recommend, but devs, if you're looking for more ideas for improvements, it would be great to take another look at the level backgrounds and maybe give the player a way to adjust color saturation and/or brightness for the background in specific.
If you like loot, making builds, bullet hell this is a game for you.
lepsze niz vampires survivors imo tylko potem gra robi po 5-10fps i nie ma sensu gry
大概没人爱玩吧
Its a mix of several popular concepts. In core you have the vampire survivor like plane where monsters come from all sides. But theres also some weapons hat can be aimed. And you only stay for a few minutes per map, then go to a larger path-thing like in FTL or Slay the Spire with shops and events. On top of that theres meta-progression via items, artifacts and some stat-upgrades. The depth of field turned me off at first but it is very helpful to keep the visual clutter at bay.
I quite enjoy it, and it so pretty.
So good. Cannot stop playing.
This game is literally the best vampire survivors-like game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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