
The AUTOMATION bullet heaven! Build your custom spellcasting factory and tear through endless waves of monsters. Unlock 20+ characters and 100+ golden totems to craft broken roguelite synergies and survive the swarm! Build, automate, autocast, OBLITERATE!
Modeled estimate, not a reported figure. How we estimate →
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Design your factory build from scratch to autocast your spells!

Survive relentless waves of monsters against the clock!

Don't worry, the battle pauses while you’re building and browsing through recipes!

Stock up on factory parts, totems, power crystals, and more!

Which golden totems will you draft? Can you unlock them all for your collection?

Unpredictable boons and cursed zones require course-correction to keep the factory running.

Conquer 10 Difficulty Levels filled with challenges and elite monsters!

20+ playable characters and 100+ totems await your discovery!

Unlock all 20+ playable characters
Over 60 Spell Recipes to master!
Draft from over 100 Animal Totems to strengthen unique synergies.
Endless Mode after you survive the 20-minute battle!
Climb through 10 Difficulty Levels in the Arcana Trials!
Daily Challenge Mode!

Stop by our discord to leave feedback and share your builds! (Link to discord in the sidebar)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Restarting blueprints every time a run restarts doesn't feel too good. As well, progression feels too much regards to spells, there's no flow, were at the very beginning just by testing out different belt paths, got through multiple "fire" spell versions. There needs to be a better/little bit more linear path to get these skills. As well a lot of QoL is missing.
I'm insanely bad at this game and I haven't made it past the first real level of the game but I'm still having fun and there's alot to be said about that. 10/10.
This game, is amazing, but if you try to treat this like Factorio you will fail. The idea with the belts is to put cheap spells as filler at the front of the belt and have the main stuff get on the belt sooner, since a straight line take priority over things entering the belt. Once you have master this the game is very fun! The wizards you play as have there own strengths and weaknesses and you have to build your factories around them. Try not to spam your belts with cheap crap and enjoy :D
ヴァンサバ+工場ラインづくり 工場の出力で火力が決まるので効率的な工場づくりを要求される。 よく出来た工場ができても特定のレベルで広範囲で設置したランダムな施設の機能停止という致命的なデバフで工場の作り直しを要求されることもありとても頭を悩ませる。 バフを得るためのトーテムは言ってしまえば敷地とのトレードオフ(一度取得してしまうと取り除けない)なので安易な取得は首を絞める事になる。要るか要らないかは吟味しよう。 初期キャラで実績条件のⅢ以上クリアが一度出来ただけでその後どれだけやってもクリアまで行けず心が折れた。プレイは不屈の心を持とう。一番解除されてる実績でもたったの2.4%なので難易度の高さは推して知るべし。
The RNG is just too punishing. You can have the most perfectly optimized factory possible and still lose because you just didn't get any good totems.
Absolutely fantastic game. I have done "everything" there currenty is on offer and it was a blast. Game starts off pretty difficult until you understand how to scale your damage. Then it gets much easier until you start pushing the higher difficulty levels. Has a great mix of predetermined power and RNG power that i really want in more roguelites. Highly Recommend, if you like to figure out how to best optimize the size of your factory. Efficiency in space and making things as small as possible is so rewarding the further you get into this gem.
Keine Zeit, muss Fabrik bauen für mehr bummbumm.
Game is glitchy, not in the sense that it's unplayable, but there are a good few very annoying bugs. For example: Assemblers don't have an internal input or output queue. This causes recipes with 1 ingredient and 1 output to produce correctly, while recipes with 2 or 3 ingredients and 1 output with the same crafting time will get stuck waiting for a full output to clear and waiting for inputs, causing recipes with more ingredients to produce at a slower rate even though the crafting time is the exact same.
Its such an amazing concept for a game like vampire survivor's! It scratches both that itch and the itch for optimization!
Great game!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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