
True RTS gameplay reinforced with roguelite build crafting. Control units with bullet-time precision. Call down bases and raise armies. Drafted from a different arsenal every run. Weave builds that break the game. Or the game breaks you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 1 → 1.29/day in the week after.
About

Rogue Command is a single-player RTS that plays like the classics that defined the genre.
Control your units, build your base, harvest resources, explore the map, defend positions and come up with a plan of attack. But now with every run the rules of the battlefield change and each battle is an opportunity to discover new ways to play.
And when the action gets overwhelming, you can slow down time to 10% at any moment, allowing you to give orders with bullet-time precision.
After each battle you choose new tools for the fights ahead. Reinforcing existing strengths or pushing your build into new directions:
Blueprints add a new building to your Engineer's construction database: Unit factories, defensive turrets, healing spires or super weapons, the nuts and bolts of your army.
Upgrades modify your blueprints. Make units stronger. Or add new traits to make them part of an emerging synergy. Like adding burn damage to their attacks or letting them burst into skittering exploding spawnlings when they die.
Hacks are powerful tech-relics that modify the rules of the game. Adding a new facet to a status effect, making burning enemies flee or adding a healing effect to teleports.
Win or lose, each run you unlock new building blocks for your arsenal. Adding entries to the mysterious database of the gleefully malfunctioning Engineers across the galaxy. With hundreds of units, hacks and upgrades waiting to be built and tested in battle.
Earn archive tokens to unlock permanent improvements in the vast skill tree of the Battle Archive. Push hard into a specific trait or spread your points wide to accumulate many smaller bonuses. Or unlock ways to control the randomness. Experiment and find what suits your playstyle best.
Before each run you choose your:
Engineer: Your presence on the map. Can call down buildings and control armies. Lose your Engineer, lose the run.
Economy: Refinery and Harvester models determine the shape of your economy.
Specialist: The foundation of your build and formidable presence in combat. Each modifies the rules of the battlefield. With unique Specialist Hacks pushing their traits into odds-bending extremes.
Castle provides incredible defense and global artillery strikes.
Incinerator covers the battlefield in smart fire, burning enemies and aiding allies.
Recycler summons hordes of Robo Zombos from the remnants of your fallen units making death a resource.
Support Tank applies lifesaving buffs to your squads.
Swarm Walker infects your enemies with Spider Spawn Eggs.
Mantis feeds on its allies to gain unfathomable strength.
Rush Beacons quickly establish map presence and mobility.
Phase Walker teleports itself and its squad granting buffs and causing havoc.
The planet-devouring PCX (Planetary Core Extraction Corporation) - has spread across the galaxy. Only the occasional Engineer with a crystalline consciousness infection standing in their way.
Dozens of enemy variants fielding armies with more than 150 units and buildings of their own will keep you sweating over every decision and force you to adapt. No battlefield will be the same. And conditions can suddenly shift:
Sunstorms disable all shields on friend or foe. Thunderstorms extinguish fires. Sandstorms diminish the range of attacks. A blessing or a curse? Depends on your build and your enemy.
A first win is only the start: 15 Ascensions with unique bosses provide escalating challenges for dozens or even hundreds of hours. Your command of the battlefield grows. Your Battle Archive fills out. You discover new combinations to obliterate enemies that crushed you before. Until you are ready to face the final challenge.
And if that is not enough, you can fight your way through infinitely scaling Heat Levels until you break the game or the game breaks you.
Engagement
Reviews
Themes across 154 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Вначале кажется что есть разнообразие билдов в построении своей игры, и какой то прогресс присущий рогаликам. Даже затягивает. Но спустя время понимаешь, что повышение сложности при прохождении сводится просто к добавлению характеристик у юнитов компа. Комп не начинает играть лучше, у него не появляется новых стратегий, нету новых более сложных заданий, ничего не меняется кроме апа характеристик юнитов у врагов. Из за этого возникает абсурдная ситуация когда твой прокаченный билд, где все подобрано друг под друга, просто не работает т.к. характеристики твоих юнитов все равно хуже чем у соперника. И единственный способ побеждать на высоких уровнях сложности, это пользоваться тем что компьютер безбожно тупой и имеет буквально 1 тактику раша по прямой. Это не интересно. А и про разнообразие билдов у игрока, в итоге их нету, есть очевидно хорошие варианты и их глобально где то 2шт. Все остальное сильно хуже и нету ситуаций где их можно использовать.
Большой охотгник РСХ и база со спамом этих мелких лазерных хуесосов на 3 уровне это баланс на кончиках пальцев, как эту хуетень контрить ♥♥♥♥♥
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 2.83/day in the week to Jul 21 → 3.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Russian, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 155 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
希望可以添加敌人图鉴,以及自选ban卡的功能。没有敌人图鉴真的太难受了!不能ban卡,很多时候想玩流派迟迟刷不出需要的单位和骇入,反复重开,太令人恼火了 天呐焚化器大人,天呐爆燃,天呐蔓延之火,孩子们,我能用狙击射程的焚化器一路射穿n15吗,真是轮轮又椅椅啊,在rts玩上焰影苇草(划去) 我去,是云召者大人,那云召带着三个电池走来,定要是把player打至跪地,带回去做星努力哇,超高dps,超高血量,强力晕眩,不用狙都不知道怎么解。 这款游戏相比起rts还是更肉鸽一些——甚至说肉鸽元素占比非常巨大,建议所有的刷新次数都留给单位。抓到轮椅单位就约等于平推,抓不到这把就只能等奇迹了。例如电磁充能坦克,射程,护盾,单发一应俱全。轨道炮坦克,射程和直线真群攻,玩rts的应该都知道一个瞬时弹道,射程远的量产真群攻单位有多夸张,还有这个焚化器啊,天呐,能到活过6层就是通关,三台蔓延之火焚化器吸攻击一路平推吸到1000+dps,不像人类了。 局外养成方面射程和视野极重要,n12往后没有射程几乎寸步难行,甚至城堡也很难固守,必须使用高射程且高输出单位快速达成1-2个敌方基地的击杀才行
Fun game
rogue like RTS, every attempt levels you up for more upgrades until you beat the level then the game gets harder. so far its been pretty good and zero issues, solid game.
A good RTS game but once i started playing it felt more RPG but to win it's all about the RTS time. I enjoyed it.
爽完RTS,运营完暴兵,暴兵平推,平推完抽卡
뒤로 갈수록 좀 반복적인 느낌은 있지만 그래도 15승천까지 재밌게했네요 할인할때 사서 하면 시간 녹이기엔 괜찮은 게임 같습니다
Fun game
<3 - this is rad
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $855.1K | 2.6K | 81% | $11.99 | |
| $854.9K | 4.8K | 93% | $9.99 | |
| $854.8K | 1K | 94% | $19.99 | |
| $855.4K | 4K | 84% | $10.99 | |
| $854.6K | 3.9K | 40% | $9.99 | |
| $854.4K | 1.7K | 76% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $724.6K | 1.2K | 89% | $14.99 | |
| $2.5K | 15 | 93% | $6.99 | |
| $415 | 3 | 100% | $4.99 | |
| $2.8M | 3.9K | 97% | $16.99 | |
| $2.4M | 2.7K | 82% | $24.99 | |
| $61.3K | 140 | 74% | $8.99 |