
Rogue Blaster is a shooting game that adds a twist to the FPS genre by adapting some rogue-lite aspects. The planet you crash-landed on is teeming with monsters! Use different equipment and items to survive the attacks until your ship is ready to leave.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese
Reviews
面白いです。もっと人気があっても不思議ではないくらい。 ヒット音や撃破音が無く(どちらかでいいかも)。爽快感に欠ける。逆に射撃音はもっと小さくて良い。 アイテムの説明やパラメータも欲しいが、この辺は慣れればわかるレベル。 さすがにBGM1曲は寂しい…。有償素材でも1000円程度で買えるのだし、 せっかくステージの変遷があるのに非常にもったいないです。 爽快感や見た目などでかなり損をしているものの、ゲームとしては完成度が高く 値段も安いのでオススメしたい一作です。ラストが結構アツい。
要は某サバイバルのFPSバージョン。移動を廃することで敵を倒すことに集中できるのは英断と思われる。 難易度は結構高め?抽選の内容が悪いと最初の大群で余裕でしねる。 使い捨てアイテムや防衛設備の設置など独自要素もあり、今でも十分に遊べる完成度。だが武器の種類に少なさも感じないといえば嘘になるかもしれない(元ネタの方が豊富すぎるというのもあるのだが)。また、一期一会を楽しむゲームではあるが、出来れば回数制限アリの抽選引き直しかスキップ機能があると嬉しい。 値段を考えれば十分に遊べる作品なので、手軽でワンコインくらいのゲームがほしいなーって人は是非。
Weapons have a singular evolution path. There is only one ~30 minute hand-made campaign. Hard made just increases the enemy health and randomizes enemy spawns. Enemies generally just walk at you with few exceptions. Items don't feel very fluid to use, having to throw them out blindly at times to be able to use them all as they rapidly spawn sometime with a very limited carrying capacity. None of the eight guns feel very 'punchy.' Projectiles are fairly slow, and by the end of a run, you're screen is so full of particles and stuff, that you kinda just have to spin around where the radar is most red. and then it's suddenly over. No reroll on upgardes, so you can easily get screwed out of most evolution paths. There are some small dumb turrets you can place around. They seem to target the same thing even though it's usually massive overkill wasting their long cool down shots. All that aside, no movement is pretty lame. Half the fun of these kind of games is kiting large hordes of enemies around while you throw out damage automatically. Another staple feature you have to manually turn on, a quiet little toggle box on the pause menu. Having to spin around in place, pointing my crosshairs exactly at enemies, really started to hurt my wrist after short while. I wouldn't believe how much moving around is a part of aiming, but it really feels tedious because of no movement.
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