
“Rogue Arrows” is a challenging action rogue-lite in which you play as a young huntress. Fight evil forces using powerful skills and abilities. Explore a mythical world where everything seems different after each death.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I liked the gameplay but sometimes i feel the dodge is kinda weird, it really is a good mechanic to reflect projectiles to enemies while dodgin but sometimes the close combat enemies surround you, and i dont have something to stop them (like a bear trap or spikes), also the change of difficulty from first chapter to second is big so i need to grind some more to be able to progress to further chapters But at the moment: - I have fun watching how crazy the buffs of speed attack can broke the game in some parts (i like it) - I like the random item drop in the game (i wish i could have more equipment to collect) - Is addictive in some brief moments - There are some bosses that are fun to fight - I would like to have this game in any portable device like the steam deck, mobile or NS Great job... now if you excuse me i have to finish the chapter 2 with help of some grinding
Güzel oyun, geliştirilmeye devam edilirse çok daha iyi olabilir.
Fun gameplay, like a Drow Ranger on steroids, but marred by lack of controller support in the menus, and other weird crashes and stalling problems. The developer hasn't acknowledged the issues. Good potential, but kind of dead at the same time.
Fun game loop, tons of bugs, high salt levels. Not bad at $10.
archero
Could be good, but instead there are major flaws that make having fun impossible. - Controller is worthless. You can't move the view and you can't do any menu actions with it. - You don't see enough. Weirdly, you are limited to seeing only what's closer to you, while in any good game of this type that I enjoyed, you could see all enemies on the screen. Some shots are near impossible to dodge if you don't see the enemy prepare that shot. - Freeze orbs don't freeze and don't do damage?! (lol)
Good game
Yenmez.
Uhh... Game is pretty. Graphic and sound design is really pleasing. I like autoshooting system where you have to manage walking / dodging and shooting. I like environment interaction where you can push blocks into enemies to 1 shot them or jump into water to dodge nasty mechanics (not sure if this one is intended though). BUT dark meta progression is horrible... you have to grind a lot of gold for increased damage and life stats. You have (from what i've seen) random chance of dropping items which then you can upgrade or combine into better versions of them. But it takes a lot. It's kinda tedious / boring after some time unfortunately :/ There is not much build diversity so most runs feel pretty much the same. Hopefully there will be some more updates. (so far after around 5h I died to the act 2 boss two times and it wasn't even close couse my damage was low I can't imagine how long it takes to get whole purple / gold inventory like in the screenshot, since drops are kind of random and sometimes you get 3 items and sometimes none)
you should add more weapons and heroes
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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