
Armed with nothing but a guide book, you and your teammates must collaborate and tackle intricate puzzles to launch rockets in this exhilaratingly stressful co-operative game. Not for the faint of heart, teamwork and communication are your keys to success!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
The first few hours are very solid. Haven't delved much deeper than that but it seems like a fun, complicated game requiring the effort of several people. The individual puzzles/modules aren't too difficult but you WILL need to manage more than one at once, you might end up needing more than two players eventually and the person controlling the game will likely turn into a person who handles debugging and only takes care of inputs that they're given as it does require some precision. The game is quite stressful and the manual is immensely thick. Very fun if you enjoy micromanaging several things at once and being directed by a friend or two who is sitting on an opened PDF in their browser.
bugged inputs, and no higher resolution than FHD, a lot of work left on the new version, the earlier was way less bugged than relaunch, still great potential though
Game is so glitchy that it is unplayable. Ran into multiple glitches throughout the game but were able to keep the failure rate low enough if we got everything else perfect. However, upon getting to Mission 13 we were unable to proceed because the glitch on the Zenit resulted in an automatic failure even after getting the rest of the pre-launches correct. Huge disappointment because the game is fun but not worth the investment due to the glitchy-ness. Recommendation: do not buy.
C'est un Keep Talking and Nobody Explodes où tout le monde galère avec un pupitre de commandes et un manuel écrit (volontairement) avec les pieds. Pas évident en solo, recommandé pour plus de 2 joueurs.
Great game to play with friends, basically Keep Talking and Nobody Explodes, but with rockets, and more complex tasks! Me and my Aerospace Engineering student friends love playing it!
Exploding Rockets go bbbbbbrrrrrrrr
I was really looking forward to this one because I loved Keep Talking and Nobody Explodes. After several failed attempts to launch the rocket, me and my friend finally figured out how to do it. We started making progress, and then the rocket exploded. The error message read something to the effect of "Input given: 5. Input should have been: 5". That's when we gave up. EDIT: I feel like I should give more constructive feedback if the devs happen to be reading reviews. It wasn't just that a bug caused us to fail even when we did everything right. It was that getting to that point was more often frustrating than fun. It all comes down to the instruction manual that the "helpers" are reading. It's dense, vague, and gives almost no indication as to what diagrams correspond to on-screen systems. Some sections are even just poorly formatted - for example, the page that tells you what buttons to press depending on the error code readout doesn't list all the possible error codes for a corresponding button in a nice bulleted list, but rather in a single block of text written like so: "OPTION 1 or OPTION 2 or OPTION 3 or OPTION 4", but like with twenty different options, which is incredibly difficult to read, especially under time pressure. The core challenge of Keep Talking was *communication*. The manual was easy to read, but understanding the description of a module from the defuser and clearly communicating the solution back was the trick. Here, you have that challenge, but you also have to decipher an enormous and cryptic manual, which just makes it impossible. Keep Talking was a fun party game that anyone could pick up and enjoy a few rounds. Rockets is a game you have to devote time to learning, and that feels antithetical to the fun of this genre.
This game is good, if you are willing to sit through it's manual. I've played my fair-share of modded Keep Talking and Nobody Explodes and it's arguably easier than this. The manual could absolutely be rewritten for clarity and to make it much easier to understand. If you play KTaNE vanilla and are looking for something like it, this isn't it. However, if you want extra complexity, This might be worth grabbing.
Great game! A bit more stressful than KTANE. Not everything works perfectly, but totally playable and very enjoyable. Maybe a bit much for single-player, but with two or three friends you can make a true mission control environment. You just need other devices for reading the manual... I hope that it gets some updates and mods in the future. Recommended!
I'm still getting started with the game but so far, I'm having a lot of fun! This is a very small indie game and as a result, it doesn't have a lot of reviews, but because I see a lot of potential in the game, I wanted to support the game by writing one. I'll update this review as I continue to play the game. This is like Keep Talking and Nobody Explodes but a lot more complex, in a good and satisfying way! While KTANE only features a manual with a few dozen pages, this game's manual has over a hundred pages! The manual is also very nicely designed, containing lots of interesting diagrams and drawings, which make me excited to play more. I also like the little red "handwritten" notes and arrows in the margins that make the manual feel like it really does belong to an engineer. A big advantage of this game over KTANE is that everyone can view the puzzles. There's no separation between manual readers and puzzle manipulators. In addition, the puzzles are arguably more much interesting than those in KTANE. The puzzles in KTANE are limited to tiny little modules that fit on the bomb whereas in this game, you constantly have to look at not only the control panel and all of its little blinking lights and displays, but also the big computer screens in the control room. There are big variations in the puzzles and interfaces, how big and how sophisticated they are, and I love the variety. Another advantage of this game over KTANE is that you can play by yourself! In KTANE, if you cannot find a partner, you'll just have to find another game to play. In this game, you can play as you like! And it does not affect my enjoyment at all, although it would be more fun with more people but only because it's fun being with friends, not that this game suffers in solo mode. Some things that I would like to see improved: a better tutorial and graphic options. When I first launched the game, I sensibly started the tutorial levels, but I was immediately thrown into the game. I had no idea what I was supposed to do. Only after exiting the tutorial did I see that on the main menu page, the game mentions taking a look at the "Notes" section and the getting started video. I would prefer if this was more apparently upon entering the tutorial menu, not on the main menu. I quite liked the getting started video. My biggest takeaway from the getting started video is a tour of the control panel, for example the blue panels are for prelaunch steps, here are the high priority debug panels, this is the panel to pay attention to when the rocket is in flight, etc. This information is invaluable when getting started as now, I have an idea of what to expect during a mission. It would be nice if some kind of tour could be built directly into the tutorial section. That would make the game a lot clearer. Another reviewer mentioned suggested that this game doesn't hold hand enough. Perhaps, but I also like the idea of being thrown into a rocket control room and trying to figure out the manual on my own. It reminds me Please, Don't Press Anything, where you're thrown in front of a mysterious console and asked not to mess around with it. It also reminds me of TIS-100, where you're figuring out how to program a mysterious computer using a coffee stained manual with notes written all over. I do like that kind of immersion. I do not want to be taught how to use the manual but I need somewhere to start from. That's why I'd like the game to make it more clear to look at the Notes section when you're on the tutorials menu and for there to be some kind of brief overview of what a mission is like or a tour of the console built into the game. I think the tutorial could also benefit from a hint section as well. Perhaps this hint section could be a dropdown in the mission brief. I also think that the failure condition could be clarified more. I definitely had some trouble starting out because the game did not make it clear to me what I was doing wrong other than mentioning the general module or step I failed on. Perhaps the game doesn't need to be very specific during the actual game but clarification would have helped just learning the ropes in the tutorial section. The game is very boxy looking which I don't think is a bad thing but I did see a lot of aliasing. I tried turning on the anti-aliasing option in the graphics settings but it wasn't as effective as I'd like and made some things look worse! I feel like should be relatively easy to improve upon. To summarize, I like the game! I want to play more! (Also first review!)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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