
Push buttons, flip switches, and race against the clock. Climb into the cockpit of an alternate history, 1960’s era spacecraft: the Odyssey. Challenge your critical thinking skills playing solo, or let your friends play as your Mission Control in an asymmetric game of crisis communication!
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Languages: English**languages with full audio support
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[i]As a disclaimer, I was invited to playtest Nominal with a group of friends relatively early in development, and have watched it evolve from an early tech demo into the fully playable game it is today.[/i] Nominal is an asymmetric multiplayer party game, where a single player takes on the role of pilot of the doomed spacecraft Odyssey while the rest of the players work together as Mission Control to assist the pilot in correcting whatever onboard the Odyssey has gone awry. The pilot relays information to Mission Control about the various lights, dials, and switches in the spacecraft; Mission Control, armed with this information and the Odyssey's trusty Ship Operator's Manual, instruct the pilot on how get all the systems functional again. While other party games with similar mechanics trend towards the abstract or even absurd, the team at Offworld Systems have crafted a believable and beautiful world for Nominal. Being the pilot in the capsule, you're greeted with the eerie ambient sounds of the spacecraft alive around you and a stunning view of the Earth below. Down in mission control, flipping through the thorough Ship Operator's Manual, written in-universe, you're met with detailed descriptions of the ship's various systems as well as some light 60's humor. Developed entirely by one person, this game is an obvious labor of love, and I can't wait to see how it continues to develop as the game is supported post-launch. This being a party game, the group you play with does determine how good your experience will be, but with the right friends you're sure in for a fantastic time.
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As someone that has played a lot of Keep Talking and Nobody Explodes, and ALSO someone that *loves* all the movies/series about various NASA space programs, this game seemed right up my alley. So my friends and I got into character and decided that we didn't need to *preview* the manual, we just jumped in. Then we died, and died, and died again. Since it's the first day the game came out, we couldn't even look to search engines for help guides. Eventually, though, we read the manual correctly and things improved. (And by 'we' I mean my friend did. I'm still very confused.) -- Hint, page 57 is a good page. Be warned, this game throws you into the deep end right away. Unlike Keep Talking, there's no gradual progression of difficulty to help you ease into the harder challenges. I also highly suggest playing this with friends that will get in character and demand all commands end with 'over'. It will make learning the ropes a lot more fun. One of my favorite moments so far, though, was when my watching of Apollo 13 over what feels like fifty times came into play in the game. We were stuck trying to figure out why we couldn't get the ship booted back up, when I came across the power use chart and remembered how they had to boot up Apollo 13 in a very specific order to avoid overdrawing the battery and shorting the whole craft. I had our astronaut shut off the lights and panel lights, and ta-da! We got the engine armed and saved our brave spacewoman. I felt very cool. It was dope. This game is initially more punishing than Keep Talking, but the same concept. The manual is very dense, but not the various puzzles that the other game has. Playing as the astronaut is easier controls-wise because you're not manipulating a 3D bomb. It all feels very authentic. I recognized gimble-lock and other hazards I've seen in NASA films and such. Things make logical sense because they're based on reality. TL:DR - No difficulty curve, very authentic-feeling, easy controls, stressful, very nice explanation of what happened at the end of each game whether you succeeded or failed, still don't know exactly what LAUNCH ABORT MANUAL means.
I expected more from this game. It feels like there could be so much more. The base building blocks are there for something that could build on itself and create a very interesting experience. When I initially looked at the manual that comes with the game, I kind of expected to have to do the pre-flight checklist and then go on a journey where issues would occur and have my friend help me through them. What you actually get is so disappointing in comparison and maybe that's a fault of mine. For $15, what you get is a cockpit and system that is formulaic enough that you could potentially eventually end up memorizing the manual on your own. With my 30 minutes with this game, I've already gotten used to certain standard procedures for things and, while skimming the manual, notice more patterns for the other systems. The game essentially has one thing go wrong after about 45 seconds and then you have approximately 10 minutes to solve that problem or die. There are no cascading issues. The largest problem my friend and I had playing this was when there was a power issue, that leads to issues with the other sections, such as 02, heat, and CO2. If there were larger things that could cascade or cause more problems, then maybe I'd see it as valuable but in its current state, you get one problem that might have a couple of knock on effects (a lot of the time it doesn't) and then you solve that problem. The most damning part is the only thing that added to the difficulty in the beginning was getting used to the manual that comes with the game, how the alerts actually work and identify the problem, and then navigating the manual. Once you master that, there isn't enough left to this game. The hardest part for me is that it doesn't seem worth the value. I feel relatively done with the game and I've got maybe an hour playing via my friend and I combined. All of that and they want $15 for each copy of the game? If it was $5, I could recommend it for some fun and possibly bringing out for the more simulation appreciation. At $7.5 or $10, I would call it niche but at $15, I call it way overpriced for what you get.
This is a neat game! The style of the ship and the ship manual are super flavorful and I had fun messing around with it. The one problem is that it's a bit repetitive: most of the hazards you can see are handled in very similar ways and it feels like once you've played it for a few hours you could start to memorize most of the steps. Definitely once your Mission Control has gotten a feel for how to navigate the manual the missions become pretty easy. That said, the aesthetic is great and if it interests you I definitely recommend it. Just know that you won't be getting too much playtime out of it unless you regularly invite new players to be in charge of Mission Control. I'd love to see the game expanded in some way with either dual hazards or more variation in how you solve problems, but it's a fun package as it is and I plan to keep showing it to friends.
[b] Note: [/b] I'm running Linux (Garuda) [b] Note: [/b] This is as of V1.2.1B [b]beta[/b] Some things I'd like to see: - More things to interact with in the cockpit (e.g. drawers, simulated objects that react to RCS) - Basic tutorial (Something like in keep talking) - Music and more sounds when in cockpit ---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☐ Good ☑ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☐ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☑ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second live for grinding ---{ Story }--- ☑ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs [b](was on the beta)[/b] ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10
In short this game is just pretty disappointing.... In more detail I went into this game thinking it would be like a journey through space while you encounter problems and your friends help you fix them. Even though that is not the type of game this is, it still could have been really fun. The biggest problem for me is that there a very few hazards that can happen, and when they do happen they are disappointingly easy. Once you figure out how the manual works and where everything is in the cockpit everything that makes this game semi-fun disappears. It took me and my friend about 20 minutes before the game become way too easy and no longer fun. On top of that there are no cool graphics or anything when you explode or when stuff starts breaking, it;s like you are basically looking a a still image of a cockpit and clicking a few buttons. In conclusion do not waste your money on this game it is way to expensive for what it is providing. If you want a game similar to this but much better, I recommend you go buy "Keep Talking and Nobody Explodes" it's basically what this game wants to be.
bro, i love this game, please, making a brazillian portuguese subtitles and manual.
Just started playing this game with a friend and I have to say it is awesome. Highly recommend.
In the spirit of full disclosure, I know the developer of Nominal personally, and was invited for early playtesting of the game. With that said, my thoughts and opinions are my own, and I independently purchased the game for myself after playtesting. Nominal is like crossing Keep Talking And Nobody Explodes with the movie Apollo 13 all while maintaining a lighthearted, and fun attitude. It is intense, and daunting, as your friends swear at you while you're trying to thumb through the manual and follow the proper procedure to keep them alive. It's good fun. There is obvious care put into the modeling, as it is a good faith recreation of what spacecraft looked like in the 1960's - tactile switches, buttons, and knobs. Satisfying. There's small pieces of lore that make you feel like the developer wants the game to feel immersive. The world spinning beneath you while you try to describe problems happening in the cabin looks really good! Nominal is well made, and easy to learn the basics of. You don't have to be a real life engineer to be able to have fun with your friends, but it certainly wouldn't hurt. Nominal falls somewhat short just like any part game does, in the fact that there is only so much you can do with it. Play the game solo enough and you can basically solve problems on your own. So, to preserve the fun factor in this thing, play it with friends. I liked the game overall, and I hope that it gets continued support.
Excellent game for fans of pressing buttons and trying to explain you've already pressed that switch what do you mean press it again why would that work? Well worth the price and a genuinely charming time. Would definitely welcome a few more levels, or even an expanded ship, but I absolutely love it as is.
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