
Rocket Squad is a team-based first-person shooter. Infiltrate perilous planets, gather resources, and return safely to your shelter. Utilize each character's unique abilities and strategically form your team to restore order to the universe.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
For the Peace and Order of the Universe!
Rocket Squad is a team-based first-person shooter.
Infiltrate perilous planets, gather resources, and return safely to your shelter.
Utilize each character's unique abilities and strategically form your team to restore order to the universe.

Agents
Each character possesses unique abilities.
Analyze their strengths and assemble your team strategically.
Budget Management
Every action consumes funds, and lack of resources can severely hinder mission performance.
Manage your finances carefully before and after each operation, and use your team’s budget without waste.
Efficient financial management is the key to victory.
Planet Infiltration
The economic order of the universe has collapsed.
The development of the Infinity Quantum Core has enabled infinite cryptocurrency mining, causing this catastrophe.
Infiltrate dangerous planets to restore peace and order to the universe.
Combat Against Robots
The robots have monopolized the Infinity Quantum Core, bringing ruin to the universe's economy.
They are no longer mere machines.
Face off against the wealthy robots who have become enemies of the universe.
Economic Recovery
Obtain valuable items and escape safely.
Raid the vaults of the affluent robots and secure the future of a struggling universe.
Player Enhancement
Enhance your character’s abilities with a variety of artifacts.
Combine artifacts that suit your character’s traits to develop your own unique playstyle.
Shelter Customization
Your shelter is your safe haven.
Decorate it with various furniture and ornaments to make it truly yours.
Multiplayer
Form a squad with up to four friends and save the universe together!
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Check out the Gameplay here: https://youtu.be/-GpUq5ErMaE I think there’s alot of things Rocket Squad Infinity does well. They have a great start to what could be a very fun multiplayer game. But be aware there are some bugs. The controller issue was a sad one for me as I enjoy playing this type of game with a controller. It’s more comfortable. So there’s much to work on but so far it’s headed in the right direction.
Honestly game is pretty fun
What can I say other than this is infuriatingly fun, an extraction shooter. Hits vibes of Risk of Rain with it's difficulty system. Really only played as one class because I'm having fun smacking a plasma hammer into anything that moves. I will blame myself for not hitting the save station before quitting. Made me feel like a fool losing all of my work. Good graphics, fun gameplay.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Spanish - Latin America, Japanese, Simplified Chinese, Traditional Chinese, Thai, Turkish +3 more
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
🚀🔫 “Suit up and blast off with Rocket Squad: Infinity! Team-based FPS action where infiltrating dangerous planets, gathering resources, and making it back alive is just the start. Use each character’s unique abilities, coordinate with your squad, and restore order to the universe—one chaotic firefight at a time.” 🌌💥 ⭐ 5/5 — I recommend this game! Perfect for fans of strategic shooters and cooperative space action. 👨🚀 👉 Check it out here: https://youtu.be/_EOv8k6l9Uk
Jogo com grande potencial. Fiquei um pouco confuso com qual personagem comecar e escolhi o da marreta onde pareceu complexo cumprir a missao de acertar inimigos na cabeca sem arma rsrs Mas ainda assim o jogo esta fluido, a musica eh agradavel mas pro youtube quando nao temos certeza, temos que desabilitar é claro. Jogando em grupo deve ser ainda mais divertido. Achei bem dificil so ter 10 cargas o martelo e fiquei confuso com algumas coisas que um tutorial poderia ajudar mas no geral recomendo o jogo sim, tendo coisas a melhorar mas esta em early acess entao nao podemos julgar como jogo finalizado. Quer ver como me sai veja em https://youtu.be/S7A1g2P9Uks e de a sua opiniao e diga onde errei rsrs e se inscreva é claro. twitch.tv/rodolfoclash a noite tem live tb Desculpas a produtora pelo atraso meu
Rocket Squad: Infinity is a cooperative sci-fi shooter that aims to stand out by blending squad-based action with light strategic management and a tongue-in-cheek narrative about corporate collapse on a galactic scale. Developed and published by Jackto Studios, the game frames players not as heroic saviors, but as hired operatives sent into dangerous zones to reclaim resources, stabilize a broken economy, and survive long enough to make a profit. This framing gives the experience a slightly cynical edge, positioning missions as calculated risks rather than noble crusades, and it shapes many of the systems that define how the game plays. The core gameplay loop revolves around short, repeatable missions that can be tackled solo or in co-op with up to three other players. Before each deployment, players assemble a squad of agents, each with distinct abilities and combat roles that encourage coordination rather than lone-wolf play. Combat itself follows familiar first-person shooter conventions, with a focus on clearing rooms of robotic enemies, securing objectives, and extracting safely. What differentiates Rocket Squad: Infinity from more straightforward shooters is the constant pressure of resource management. Weapons, abilities, and even mission continuation are tied to an in-game budget, forcing players to think carefully about how aggressively they play and how much risk they are willing to take. This financial layer adds an unusual sense of tension to encounters. Every shot fired and ability used carries an implicit cost, turning firefights into calculations rather than pure reflex challenges. In theory, this system creates meaningful decisions, where reckless play can doom a run even if enemies are defeated. In practice, the mechanic can feel restrictive, especially when it interrupts the natural flow of action. Players expecting a fast, fluid shooter may find the constant need to monitor resources distracting, while those who enjoy methodical planning may appreciate the added layer of accountability it brings to each mission. Character progression is handled through artifacts and upgrades that enhance agent abilities and slightly alter playstyles. While these systems offer some customization, they are relatively modest in scope, focusing more on incremental improvement than dramatic build diversity. Over time, missions can start to blur together, as enemy variety and level layouts don’t evolve as much as the game’s premise suggests. This repetition becomes more noticeable during longer sessions, where the lack of standout set pieces or major mechanical shifts limits the sense of escalation. Between missions, players return to a central shelter that functions as a hub. This space can be customized with cosmetic items and furniture, adding a personal touch to downtime between runs. While this feature helps reinforce the idea of a persistent squad base, it remains largely aesthetic, with minimal impact on gameplay systems or progression. The hub serves more as a breather than a strategic layer, which may leave players wanting deeper integration between base management and mission outcomes. Visually, Rocket Squad: Infinity delivers a serviceable sci-fi presentation without pushing technical boundaries. Environments and character models communicate their themes clearly, but they lack the polish and detail seen in more established shooters. Animations and effects get the job done, yet they rarely elevate the action or create memorable moments. Performance and pacing issues further undermine immersion, occasionally making combat feel less responsive or impactful than intended. Narratively, the game provides an interesting backdrop centered on economic collapse and rogue automation, but this story mostly exists as flavor text rather than a driving force. Characters and missions hint at a larger universe, yet the lack of deeper storytelling or character development means the setting never fully comes to life. The satire implied by the premise is present, but underexplored, leaving the narrative feeling like a missed opportunity rather than a defining strength. Overall, Rocket Squad: Infinity is a game driven by ideas that are more compelling on paper than in execution. Its blend of co-op shooting, squad synergy, and resource management shows creative ambition, but uneven pacing, limited variety, and technical roughness hold it back. For players who enjoy experimental mechanics and are willing to tolerate repetition in exchange for cooperative play, there is some enjoyment to be found. However, in its current form, Rocket Squad: Infinity feels like a foundation that needed more refinement to fully realize its potential, offering flashes of originality without consistently delivering a satisfying or memorable experience. Rating: 4/10
This game must be free. its need polish with more update
Vamos lá deixando de lado coisas como gráfico desempenho taxa de quadros etc, oque posso dizer joguei o game por mais de 4 horas sozinho não tive o prazer de jogar com os amigos apesar disso e achei a jogabilidade incrível a fazes fica mais difícil mesmo se você for, nas fácies porque depende do tempo que você fica nas fases fiz uma no modo mais que difícil durou duas horas para eu conseguir sair de lá, isso que saí antes de finalizar o mapa. Porque estava ficando sem dinheiro para reviver e comparar munição, para mim vale cada centavo, mesmo que eu tenha recebido de graça, ainda compraria. porque esse preço não e muito alto pra um lançamento antecipado https://youtu.be/mxy3ljHiqME
有中文 有成就 +1 2025 年 4 月 17 日 EA首发 原价58.00折后52.20 截止至2025年4月26日 褒贬不一 19篇评论 好评率 47%
almost there thumbs up for hope that this game gets better
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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