
Take part in a space program. Design spacecrafts and send them off to explore the vast expanses of space. Experience the real scale of the Solar system and the size of its celestial bodies.
Modeled estimate, not a reported figure. How we estimate →
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About
"Rocket Science" is a declassified Soviet Union space program that aims to conquer Mars and the entire Solar system. According to official documents that have been unearthed, it consists of the following main stages:
===== Source =====
Stage 1. From 20 February 2000 [Operational]
Transfer to a designated person control of an abandoned Soviet cosmodrome located at the coordinates 50° 35' 13" N and 130° 23' 50" E ... as well as all the stockpiled spacecraft components, so that assembly and launchpad operations can be carried out in order to find optimal configurations for putting cargo and satellites into Earth and near-Earth orbit.
Stage 2. [Approval in progress]
Organize the building of a new-generation space center on the cosmodrome site. Restrict the construction of surface buildings so as to ensure the facility's security and secrecy. Give the go-ahead for the construction and commissioning of underground facilities. Transfer the facility from state financing to full self-sufficiency.
Stage 3. [At the planning stage]
Conduct R&D on super-heavy rockets capable of delivering equipment, cargo and people onto the Martian surface. Start building an extraterrestrial base and ensure the continuous flow of supplies to it.
Stage 4. [Data corrupted]
===== End Source =====
Take part in the first stage of the space program right now!
Assemble spacecraft and rockets from over 30 available parts with varying physical parameters. The parts can be joined together through a system of connectors and slots. This significantly reduces the number of non-viable configurations without limiting the flights of your imagination.
Put the rockets under your direct control or make flight plans and launch automated missions. But remember that going into orbit around a real planet is far more complicated than orbiting an asteroid.
You've never been on Everest? Have you dreamed of visiting the Moon? Just send a spacecraft there and enjoy the view you'll get.
The Solar system and celestial bodies are modeled to scale (currently all inner planets and their sattelites are available for exploration).
A physically accurate simulation of the Earth's atmosphere with a seamless transition into space will make your game session unforgettable.
The planets' surfaces are generated from NASA elevation maps, and a procedural approach control is used to add fine detail.
Realistic rocket physics and orbital mechanics.
Speeding up of time by a maximum factor of 10 even while the engines are running.
More than 75 parts are available to design your dream spacecraft: command modules, engines and fuel tanks, control and orientation systems, structural elements, decouplers and docking ports, as well as batteries and solar panels.
Detailed configuration of some rocket parts and the ability to change their physical parameters.
The engines use real fuel pairs rather than an abstract "fuel" and "oxidizer".
And much more in future updates. You can examine the development plan in the Early Access section of the game page.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
будет лучше чем ksp 2
жду оновлень
Игра ИМБА!!! Тем, кому зашёл Kerbal Space Program, зайдет и эта игра. У этой игры большое будущее, но для более быстрого достижения оного, народ, важна ваша поддержка! Разработчик реально старается, выпускает годные и востребованные для подобного жанра обновления (чего только стоят новая термодинамика и связь, после них стало ещё интереснее). Принцип сборки космических аппаратов для вас может оказаться немного непривычным, но он схож с KSP и вы быстро привыкните. Очень радует масштаб солнечной системы, ведь тут он 1:1, от чего пролеты над поверхностью небесных тел завораживают. Луна кроме своей красоты удивляет ещё громадными своими размерами (в сравнении с Муной в KSP). Сравниваю, опять же, с KSP, потому что эта игра была долгое время эталоном и начинала похожим образом как и эта игра. Узкий круг поклонников и маленькая студия разрабов инди проекта. Но, возможно, блаодаря своей внимательности к мелочам и любви со стороны сообщеста, получилась такая хорошая история. Мне бы очень хотелось, чтобы этот проект тоже развивался и радовал поклонников космоса обширными возможностями и красивыми пейзажами. Кстати, графон тут хороший, текстурки глаз радуют даже на моей GTX1650, а поверхности планет и спутников фотореалистичные, так что есть повод собрать свой пепелац и покорить новые горизонты!)
It's good, especially considering one person made it(I think), it's less customizable than juno new origins but has better graphics and physics, overall a solid 8/10 game would recommend
Good game (Хорошая игра)
ХЗ игра конечно сырая но вродебы пока норм
Hral som hru a je to dobrá hra, aj keď má niekoľko chýb. Podľa mňa je najväčšou chybou v hre fyzika, jednoducho treba ju doladiť. Mám video, kde hrám túto hru, a je vidieť, ako to funguje u mňa – od začiatku až do konca. Video má 10–15 minút. Ak by vývojár chcel, kľudne pošlem e-mail s videom.
感觉是个底子不错的游戏,不过目前内容太少并且没有中文,没有游戏社区,基本上没有玩家交流的内容,发评论之前特意去贴吧B战小黑盒上看了一下,基本上没有任何玩家交流的内容,并且bug挺多的,新手教程阶段我就碰到了一个恶性bug导致新手教程过不去,所以游戏还需要进行很大的优化,可以理解为早期KSP,但是如果内容做全了会比KSP1代的上限高,在此先给个好评鼓励一下,未来可期。
现在评论的时候我刚完成了教程,44分钟,关于画面来说,光影效果和材质不错,粒子特效欠缺一些,大气模拟欠缺一些,火焰散射是后期可以改进的,关于模拟性来说,现在是起步阶段,各项参数的显示还不够全面,关于UI来说,主界面的UI有点一言难尽,游戏内UI不够精致。 但是总体来说,这个开端已经很不错了,希望作者能踏踏实实地一步一个脚印开发、修整、完善,我希望这是一个长久性的项目,不光是单纯的游戏,也希望他能和我们一起成长,后期如果能形成庞大的社区,各种mod层出不穷,那是最值得的。
Game really needs to be made easier as it is far too difficult and there are no pre-built fun parts. Maybe add some easy missions, a space shuttle, Apollo V etc, something so that people can actually get into the game without having to memorise 500 parts ie make it a game and think of how to move players through a gameplay experience in a way that is not a learning cliff. Edit: As you can see, the developer did respond to my review which is very kind of him. I think this game has a lot of promise, changed from negative to positive recommendation as it looks like this developer is focused on living up to the game's potential.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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