
Robros is a robot-themed, action-strategy escort shooter where you control two robots to get them to fight their way out of a factory filled with rogue robots. The gameplay is split in two phases: planning and action. The first phase is planning your escape by plotting a vector path on a 2D map.
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Languages: English**languages with full audio support
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Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's an ok small game. Has 3 levels and 2 mode types kinda. Tutorial was broken for me so that was useful. You plan your route to the objective which acts like a puzzle of sorts, then you play it out in First Person as you follow the little robot through the area. You have to stay really close to it otherwise it stops and loses power. This was pretty annoying. The radius should have been bigger. Shooting is fine but can be glitchy. 2 weapons include pistol and shotgun. 2 enemy types which are ok, but sometimes buggy. In all, it's a little free to play game that a small team has worked on as if it was a student/beginner project so I respect them for that.
Robros has a great idea, escorting a robot through a path you choose, but the rest of the game leaves much to be desired. The game menu can be confusing as you use forward arrows to move back in menus. There are no bullet animations, so there are limited signs of the fact you are shooting a gun, or what you hit. There are bullet marks that are left for a couple of seconds and a flash at the end of the barrel, but those are easy to overlook. While the pistol and shotgun appear and shot differently in-game, the pistol is larger than the shotgun and both guns don’t appear as the gun type they represent. The bullet time feature is a great way for the player to feel powerful as they score several headshots on robots in slow motion. The time the player can use this feature is quite high, allowing the player to clear rooms or levels with total ease. The robots will only attack the player if the player is very close to them or if shot at, but they won’t attack if they are about 30 feet away or more. The game starts very easy and slowly ramps in difficulty, but the game only has four total levels, including the tutorial. The game can be completed in fifteen minutes. The controls to the game are listed for the player at the start of every level and are shown when the player plans out a level. While most controls make sense, such as movement and firing the gun, the q button is used to finalize the plan and move through controls menus, which seems out of place when a different button could be used, like the enter key. The music in the game is very simple, but helps convey the idea of a futuristic setting. The music doesn’t help tell any story or create an emotional experience for the player. While the game has several graphics settings, there are only small, negligible differences between the lowest and highest settings. The game runs slowly on the highest resolution with the lowest graphics selection. The tutorial does not scale with the resolution, so players can’t even start it on a low resolution without exiting the game and selecting a bigger resolution. The planning phase on each level scales better, but, on some levels, it will still leave the end goal outside of the window, forcing the player to restart the game again. The player cannot edit their plan after they have created their plan. Attempting to change the plan results in the player creating a new plan from scratch. Robros has a great idea, which allows the player to have some fun at the beginning, but it quickly becomes frustrating for the player because of all the reasons stated above. Robros could be a good game, but it would require big changes to be the kind of game it could be.
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Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a small game but it is fairly interesting. Movement is a little sluggish as some people have mentioned but you do kinda get used to it. Keeping track of where the payload bot is is important because your battery drains quick. It forces you to consider that in planning to pick up ammo. Your vision also blurs a lot when you aren't within range of the payload which makes running around a lot more challenging. The game is short but you can redo each level slightly differently. I would like to see the enemies be a little more aggresive at a distance but overall it was kinda fun. Not a game I'd log a ton of hours on but one I'd still go back to.
⠀
Not bad but nothing special. But I respect Indie dev who knows what they are doing to make Unity Games. It is really weird game, blend FPS and Tactical Strategy and with some Tower Defence stuff. Tutorial is broken and I skipped it, the waypoint system kinda missleading sometimes, like Ammo Icons are completely useless if your Battery is limited. Other than that, its a small team project and probably hope for more polished game. 5/10
It was really cool concept but poorly optimized and really short. Most of the graphic option are broken and the framerate really like the number thirteen. The okay aesthetics grew stale since there is no variation in scenery or models. The gameplay is a mixed bag, the planning phase was cool and works well but the maps offer no need for exploration, while the shooting part barely works. The guns aim weirdly, the sensitivity is too slow especially for turning, the response times and fire rate felt like they were hooked up to random number generator, and item pickup was spotty and buggy like the AI. As a whole, the game was really unpolished in almost every aspect, almost inexcusably for its size, lacks depth or longevity, and ended up being more frustrating than fun. Ultimately, cool twenty minute long proof of concept but awful game.
Let me just start this by saying it took me 23 minutes to complete. it was extremely easy and lacked any semblence of quality gameplay. The concept had some potential but it didn't live up to it in any way. Its almost worth a play, but it's not a particularly good game so it's getting a downvote. Graphics: 1/10 Everything is EXTREMELY blurry, and everything looks generally terrible. Gameplay: 4/10 The concept is very simple, plot a path your robot goes through. then follow your robot shooting people.
It is a good game, implement new features and the game would look great (it would be cool a multiplayer)
It's overpriced
Жена сказала, что если на этом обзоре наберётся 10 лайков и 5 наград, то она подарит ящик пива. Мужики, выручайте!
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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