
You play for robot Pep, and you need to save your planet from invasion of invaders from Kokostan. An great and interesting adventure awaits you
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
[h1]Deixo aqui minha analise pelo único motivo de querer que esse jogo leve a marcação que merece no Steam: [/h1] [b]Todas as Análises: Muito Negativas[/b] Não Extremamente Negativas, pq aqui no Steam sempre tem uns retarda.dos que recomendam jogos pq eles tem cartinhas ou conquistas fáceis. E tbm pq pelo menos existe um jogo aqui, já vi tu clicar pra baixar e ter 0 MB pra baixar. Robots Attack On Vapeland é um jogo miserável, só isso. Ele é exatamente o que tá nos vídeos aqui da loja, um FPS de limpeza de área. Com um sistema de cover horrível; não da pra atirar do cover. Com buracos de programação no cenário; tu passa por onde deveria ser uma parede sem querer e cai pra fora do mapa e não consegue voltar. O personagem buga constantemente nas portas. Além do jogo ser mau otimizado e com gráficos feios tbm. [b]Nota: 1 conquista/10[/b]
CSGO is free but this garbage costs money.
Quite good
crash everytime :(
[b][quote][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/quote][/b] Robots Attack On Vapeland is an asset flip, what Valve calls a "fake game". The "developer", Ghost_RUS Games/Nikita "Ghost_RUS", took the [url=https://www.unrealengine.com/marketplace/en-US/product/third-person-shooter-kit]Third Person Shooter Kit[/url] tutorial/demo/game asset pack from the real developers, Epic Games, changed the name, and dumped the result onto Steam. They're attempting to scam people into buying this, so they can get your money for someone else's work. The products that result from asset flips aren't "real" games. They lack depth and content, because they're just simplistic copies of demos or tutorials. In this case, "Third Person Shooter Kit" is just an asset/tutorial pack to educate developers on how to make third person shooters in the Unreal Engine, and doesn't have any merit as a proper, fully fledged PC game, so this copy+paste of it can't be recommended. Asset flips don't involve any professional game development. Sure, sometimes they may change a few cosmetic things, swap out different assets etc, but at heart it's functionally identical to the asset they're ripping off. Asset flips like this are harmful to the gaming industry and to Steam because they reduce the visibility that sincerely made indie games should have, and make it harder for gamers to find real games from genuine developers. Don't reward this morally bankrupt, unethical behaviour from Ghost_RUS Games/Nikita "Ghost_RUS". A special note: While game reviews must be about the game, as this review has been, it's sometimes important for gamers to be aware when there's problems with the developers. In this case, Nikita "Ghost_RUS", a Russian shovelware scam artist who routinely abuses Steam by polluting the marketplace with scams like this asset flip. Nikita "Ghost_RUS" continually sends a message of racism, bigotry, homophobia and hate speech through his games, in direct violation of Valve's guidlines for acceptable game content. You can read more about it in [url=https://steamcommunity.com/groups/Sentinels_of_the_Store/announcements/detail/1663386372399476871]this article by the Sentinels of the Store[/url] curator group. This is something I feel potential customers should be aware of for two reasons. First, I understand completely that gamers may not want to buy games with such horrible, antihumanitarian messages of hate such as games from Nikita "Ghost_RUS". Secondly, gamers must be aware that if Valve decides to do the right thing and enforce their policy against hate speech and bigotry in games, games such as this will be banned. So, buying games from Nikita "Ghost_RUS" may be putting your money at risk.
This game is absolute sh*t. Aim sucks ass, no story, the list goes on. There's not one good feature in this game.
Avoid this really bad budget shooter. Out of the 5 levels, the first three 3 are mind numbing boredom, the fourth is okayish and the fifth is a half broken, hellish joke. On the positive side, the game has a distant future vibe. The glass floors with the hexagonal patterns look pretty nice. Level 4 has some relaxed platforming and could almost fit into the TRON movie. But that's it for the positives. Here's the problems which kill the fun in all levels except the fourth. [list] [*]Enemies don't move from their spot and only start shooting when you are close to them. Most of them you can kill from a distance with the pistol. It is effective and you'll never die but it also takes forever and is boring as hell. [*]The rifle is pretty useless. It scatters so much you can only use it at point blank range. [*]Don't touch any walls. You can walk through many of them out of the level, but the way back is blocked. [*]Level 5 is super hard. Its only savepoint is right at the start and broken. When you respawn there you fall through the level floor. The level consists of dozens of lightning barriers which kill you if you time moving under them wrong, plus dozens of other traps which only serve as time sinks. I haven't even tried to get past the ~30 lightning barriers corridor, but if you want to witness the boorish level design for yourself, check out Cheese Ghoul's video of the game. He doesn't beat level 5, but starting at 12:08 in the video, you can watch him get impressively far. Each time he dies, the video skips to the point where he managed to get past the obstacle. https://www.youtube.com/watch?v=HkDtnxHKlXQ&t=12m8s [/list]
Robots Attack On Vapeland, developed by Nikita Ghost_RUS and published by Ghost_RUS Games, is a small-scale third-person sci-fi shooter that presents itself as a straightforward action experience set in a robotic future. Framed around an interplanetary conflict in the year 2288, the game casts players as Pep, a lone mechanical defender tasked with protecting Vapeland from invading forces originating from a rival robot nation. The premise is simple and direct, drawing inspiration from classic invasion narratives where a singular hero stands between civilization and destruction. Gameplay revolves around linear third-person shooting across a handful of stages that attempt to introduce environmental variety. Locations include industrial complexes, urban corridors, space-station interiors, and trap-filled labyrinthine zones. Combat centers on ranged weapons such as pistols, assault rifles, and shotguns, with melee attacks available when enemies close the distance. Movement and gunplay are functional, with a focus on clearing waves of robotic adversaries while navigating hazards like electric barriers and environmental traps. The design emphasizes straightforward engagement rather than tactical complexity, favoring direct confrontation over layered systems. While the core loop is easy to grasp, its simplicity becomes both a strength and a limitation. For players seeking an uncomplicated shooter experience without elaborate mechanics, the game delivers immediate accessibility. Weapons provide distinct firing styles, and switching between them adds minor variety during encounters. However, combat rarely evolves beyond its initial premise. Enemy types do not vary significantly in behavior, leading to repetition across stages. As the campaign progresses, difficulty stems more from enemy density than from new strategic challenges. Visually, Robots Attack On Vapeland utilizes Unreal Engine technology to construct its environments. The aesthetic leans into metallic textures, industrial structures, and sci-fi lighting effects that align with its robotic theme. Character models and level geometry are serviceable but lack high-end refinement. While some environments hint at ambition—particularly in larger open spaces or multi-level interiors—the overall presentation reflects the limitations of a small independent production. Performance and animation quality may feel inconsistent, yet the game retains functional clarity during firefights. Sound design attempts to reinforce the futuristic setting with mechanical effects and energetic background music. Gunfire and environmental sounds provide feedback during combat, though the audio landscape remains relatively minimalistic. The soundtrack supports the action without dominating it, maintaining a steady rhythm that matches the game’s arcade-like pacing. However, audio variety is limited, which can contribute to a sense of monotony during extended play sessions. Narratively, the story remains straightforward and largely secondary to gameplay. The conflict between Vapeland and its aggressors serves primarily as contextual framing rather than a deeply explored plot. Character development is minimal, and exposition is sparse. Players looking for rich storytelling or emotional depth may find the narrative underdeveloped. The game’s emphasis lies squarely on action rather than world-building, keeping cutscenes and dialogue brief and functional. The campaign itself is relatively short, consisting of a compact series of missions that can be completed in a limited number of hours. This brevity may appeal to players seeking a quick, contained experience. However, it also means replay value is constrained once levels are mastered. Without additional modes or significant branching paths, longevity depends largely on a player’s willingness to revisit stages for improved performance or achievement completion. Ultimately, Robots Attack On Vapeland stands as a passion-driven indie project focused on delivering uncomplicated sci-fi shooting. It does not aim for genre reinvention or narrative sophistication, instead embracing a lean, arcade-inspired structure. Its strengths lie in accessibility and straightforward action, while its weaknesses stem from limited depth and repetition. For players who appreciate low-budget indie shooters and are comfortable with modest production values, it offers a brief mechanical diversion. For those seeking polished mechanics or expansive content, it may feel underdeveloped. Within its scope, however, it reflects the effort of a small creative team committed to crafting a playable vision of robotic warfare in a futuristic setting. Rating: 5/10
3 euros pour un shooter ultra générique issue d'un asset pré-existant, non merci.
Played long enough just to be able to give a thumbs down
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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