
Roboquest is a fast FPS Roguelite in a scorched futureworld. You're a rebooted Guardian, ready to kick some metal ass! Fight with your buddy or by yourself and annihilate hordes of deadly bots in ever-changing environments.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Sep 14 → 3.75/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Roboquest is a fast-paced FPS with Roguelite mechanics playable in singleplayer or 2 players co-op.
Shoot and run your way through randomly generated environments, pick-up upgrades along the way and blast the powerful big bad bosses you encounter.
Upgrade your basecamp and unlock persistent upgrades to customize your playstyle and dive further on each subsequent run.


Fast Movement – Master the frantic movement mechanics in order to run and jump through the levels with evasive maneuvers against the enemy bullet-hell.
Guardian Classes – Choose from several classes: lead your army of drones, blast tons of enemies at once with a powerful rocket or stealth-in for a sudden burst attack.
Build Customization - Create your build along the way with unique sets of upgrades for each class, find powerful synergies and further personalize your playstyle.
Weapon Diversity – From regular shotguns, rifles and snipers to the almighty mortar and flare gun, Roboquest offers a large diversity of weapons to choose from.
Random Levels – Each with a different theme and atmosphere, generated with a careful mix of pre-placed and randomized chunks, the levels offer a fresh challenge each run.
Run, fall, run again – Tough challenges await you, and mastery is required. Learn the way of the enemy and master movement and shooting to prevail. Prepare to return to your basecamp if you are destroyed by the evil bots.
Persistent Upgrades – Collect wrenches during your runs and use them to upgrade your basecamp and unlock new gameplay elements and choices to help you dive further into the game each run.
Singleplayer or 2p-Coop – Dive into the fray alone or in 2-player co-op with your brobot (and find even more brobots with the cross-platform and the public matchmaking).
Polished experience – Responsive input system with many quality-of-life ‘under-the-radar’ features to make it as fluid as possible and make sure nothing comes in your way when unleashing havoc on the badbots.
Original Soundtrack – High octane, custom-tailored soundtrack supports the fast gameplay and robot-smashing action.


The year is 2700. Humans live scattered through the desert, struggling to survive. It’s looking pretty bleak.
Until a young scavenger girl named Max stumbles across an old Guardian robot, laying abandoned in the sand. She reactivates him, knowing that with a Guardian by her side, she may be able to give mankind a fighting chance…
Together, the two begin to explore the mysterious canyons that surround them, searching for answers and a way to survive.
There’s just one problem. The canyons are crawling with evil bots, determined to stop them from advancing. But who are they? And what are they guarding?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−40% | 24.4Kreviews | 95% | — | $12.3M |
| $24.99 | 5.8Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 945 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The only game on steam to ever hard crash my computer. Has happened multiple times and is something that never happened before the most recent patch.
One of those rare games, that is worth full price.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Simplified Chinese, Korean, Spanish - Spain, Hungarian, Japanese, Italian, German, Bulgarian, Portuguese - Brazil, Russian +4 more
| $14.99−40% |
| 1Kratings |
| 96% |
| — |
| not modelled |
| $14.99−40% | 74ratings | 92% | — | not modelled |
| $24.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 950 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Чуть ли не идеальная игра, так еще и идеальная кооп игра. Каждая механика в ней проработана до идеала. Прекрасный мувмент, стрельба и чувство исследования мира. Из-за офигенской динамики повторяющиеся уровни не надоедают от слова совсем. Пока ты летаешь по арене с мобами на гипер скорости, одновременно вынося каждого на своем пути даже нет мыслей о том, что ты по этой локации уже двадцатый раз пробегаешь. Везде раскиданы секретки, коды, гаджеты, оружие, тайные комнаты. По ходу забега выбираешь путь прохождения локаций по своему усмотрению. Прокачка пассивных перков в лагере, дающие ОГРОМНОЕ преимущество при дальнейшем прохождении. Идеальная игра! Огромная реиграбельность и отличное билдостроение, где каждый забег ощущается иначе. Хоть бери инженера с дронами и качай его в стихийного убийцу огненного или рукопашного ниндзю с катаной и дробашом. Отличные боссы, с разными анимациями и атаками и под конец игры понимаешь, что они нифига не рандомно расположены, а зависят от твоего выбора пути по ходу забега, а значит, что можно залутать 3 легендарных зелья с боссов и отдать их чувачку на финальной этапе перед финальным боссом, чтобы получить ЧТО-ТО. Я еще не дошел до этого, но хочу узнать, что же он мне даст! У почти каждого босса при первой победе над ним дают кристалл, который упрощает прохождение финальной локации, а при повторном унижении боссов дают зелье на прокачку оружия до легендарного во время забега. Кристаллы также можно найти в необычных локациях по типу локи, где нужно на время добежать до конца и раздефьюзить бомбу (есть ачивка сделать это на 1 секунде) и тд. Ни намека на однотипность! С корешом плечом к плечу все эти плюсы удваиваются! Тот же Gunfire Reborn стоит курит в сторонке от своего же уныния.
The artstyle and music are good, and, surprisingly, there is a tutorial (very difficult to find these days for some reason)... ok that's it with the positives. The game is FILLED with content but none of it is actually good. No good upgrades except for stat changes, no weapons that actually feel good to use, they're ALL mid. There is NO significant change in gameplay between the first 2 minutes of a run and the last 10. Random difficulty spikes and the bosses are just bad and unfun The classes are all boring, very simply put; and why is a weak-ish melee attack tied to a class/ability? Everyone should have one, are you fr? Certain resources used for upgrades (mostly permanent upgrades) are more tied to exploration rather than action/playtime... in a Roguelite... A ROGUELITE THAT COUNTS YOUR TIME AND GIVES YOU A RANK BASED ON HOW MUCH TIME IT TOOK YOU TO BEAT A LEVEL... The best possible strategy is to do an extremely slow run to analyze every inch of the map and get all the upgrades rather than... you know... playing the game as you're supposed to? You can also just skip fights to complete the levels faster... then why would I fight? To get a weapon that feels the exact same as the one I'm already using? Or to get another 2 upgrades that exclusively increase my stat against troglodyte-type enemies? (yes, there are also THOSE upgrades that increase your damage only against a specific enemy) Just get out bro idk if the game gives the choice of a higher difficulty later on but even the hardest difficulty isn't an issue, instead all difficulties get random difficulty pikes, rather than having... you know.. balance? the game obviously tries to be as diverse as possible, with the extremely diverse choice of weapons, but none of them changes the gameplay by much, All automatic weapons feel the same, all semi-automatic weapons feel the same, all explosive weapons feel the same etc. etc. making it all useless. I can't really complain about the price, but rather, I don't think this is worth your TIME
Tras 13 horas de juego, creo que he experimentado lo suficiente de Roboquest como para hablar en profundidad de él. Sí que es verdad que no he completado ninguna run, porque no soy muy bueno y creo que necesito más tiempo y estrategia, pero aun así, he jugado y disfrutado mucho de este rogue-lite, cosa que no es muy difícil teniendo en cuenta lo que me gusta el género. Roboquest es otra propuesta más al género tan utilizado en los últimos años por la industria independiente, pero dándole un toque personal. En este caso, es un shooter en primera persona, en el que se nos presentan las mecánicas típicas del primer género (mejoras del personaje y para las runs, salas pequeñas y aleatorias que cambian siempre, secretos por doquier) y que acaban cuadrando mucho mejor de lo que parece. Jugablemente, es muy bueno. Roboquest me ha recordado una cosa: los videojuegos están principalmente para divertirse. Y Roboquest cumple perfectamente. Es frenético como él solo, se siente diferente y hay disparos ¿qué más quieres? Ahora en serio, el sistema rogue-lite se implementa muy bien. Hay un montón de armas, habilidades, mejoras, rutas que pueden cambiar enteramente tus runs y lo mejor es que no hay ninguna demasiado mejor. La mejor experiencia es ir probando de todo y de paso, rellenar la colección del campamento base que siempre es un buen incentivo. El sistema de combate también es increíble, con unos enemigos muy variados y unos jefes muy divertidos de jugar, y si a eso le sumas las diferentes clases que hay y lo mucho que cambian cómo juegas, hacen un combate muy divertido. Por último, aunque me dejo un millón de cosas que es mejor experimentarlas, la movilidad del personaje se siente muy bien y los niveles lo aprovechan muy bien, pudiendo hacer auténticas barbaridades si sabemos controlarnos. Audiovisualmente es muy bueno. Voy a hablar primero de la OST, que está muy bien la verdad, aunque no tiene mucha presencia por desgracia, pero el apartado visual de este juego es increíble. Roboquest entra por los ojos y eso está claro, ese estilo artístico flow Borderlands le sale genial, con un diseño de zonas, enemigos, personajes y hasta de interfaz maravillosos. Como e la historia es mejor ir viéndola por cuenta propia y explorar el lore, termino diciendo que Roboquest es un juego divertidísimo. Vale, no será la mayor obra maestra, pero lo bien que te lo pasa jugándolo no es normal
no robot sex 0/10
Great game with solid doom feel, still some serious issues around balancing of weapons and upgrade choices. I've seriously never seen a game kneecap itself so hard with the enemy design at level 2, why do they make a game that tries to encourage movement then add a bunch of hidden turrets everywhere that encourage you to stay at a distance and snipe instead of running and gunning.
One of the most fun games I've played in the last - year. 2 player is great and the mechanics for it are correct in that you are never punished for playing with a friend, it's always better to have someone to play with. Each run is unique and starts at level 1 meaning you can play with a brand new player and both have fun - no situations in which you're end game and they're brand new. Many different styles of weapons, effects, and perks add to an interesting game in which *almost* any build can be viable if specced and played right. This game is super fun and went on sale for just 20$ CAD which is great value.
IF DOOM ETERNAL, ANY ROQUELITE, ULTRAKILL AND BORDERLANDS MAKE HARD BOOMBOOM AND MAKE A KID, KIDDOY WOULD BE NAMED ROBOQUEST. IM SO EXCITED AFTER PLAYING THIS GAME, THAT I'VE ♥♥♥♥♥♥♥ MY PANTS
wtf this is so good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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