
A tile-placement roguelike where number go up. No meta progression, no hand-holding. Just cards, hidden rules, and a lot of dopamine once you figure them out.
Modeled estimate, not a reported figure. How we estimate →
Checked against 8 developer-reported gamesmedian error 11%See the anchors →
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| approximately $70.5K | 154 | 79% | $10.99 | |
| approximately $21.5K | 152 | 76% | $4.99 | |
| approximately $16.8K | 63 | 98% | $9.99 | |
| approximately $536 | 19 | 95% | $0.99 | |
| — | 0 | — | — |