
Robin is a short slice of life game that was made to give some visibility to an invisible illness - Chronic Fatigue Syndrome.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $1.4M | 6.5K | 96% | $5.99 | |
| approximately $245.1K | 11.1K | 90% | $1.99 | |
| approximately $204.1K | 1.3K | 51% | $8.99 | |
| approximately $52.7K | 555 | 95% | $5.99 | |
| approximately $13.6K | 160 | 31% | $2.99 | |
| — | 0 | — | — |