
Cibele is a game about love, sex, and the internet. You play as a 19 year old girl who has become close with a young man she met in an online game. Her relationship with him heats up, becoming more and more intimate with each phone call and private chat.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Once again, it's kind of a shame that Steam doesn't have a mixed rating because I feel like this game deserves that instead of a negative or positive rating. It's a sincere examination of online relationships and how messy they can be. It just doesn't have any lasting impact, at least for me personally. That doesn't mean it's bad, though. I'd still suggest giving it a shot if you've ever been in a relationship like this.
Basically what little of gameplay that exist in this game is boring and repetitive but I mainly wish the story would have continued and not just cut off so abruptly. I literally sat through the credits because I was sure there will be something more afterwards… nope. It also feels really overpriced at 8,79€. Store page says [quote]The game takes about 1.5 to 2 hours to play through in full.[/quote] but it actually took me 52 minutes which includes the credits. Works fine on Linux with Proton (Proton 4.11-9).
[h2]写在十年之后:一个模糊的预言[/h2] 这一作放在2015年,也许要表达的无非就这几点——互联网对社交的异化,以及网恋的不可靠性。剧本也简单到了一定境界:宅女在网恋上付出真心,被渣男欺骗。站在女主的视角,我能感受到她付出了她的真心,多么可悲;但是服务器另一端的那个玩家,在与她沟通时,究竟几分是假意、几分是真心,我却完全看不出来。女主上当受骗,也许是把对方的言语尽数当真,而一旦把感情当真,自己就变得尤为易伤。 我现在写下这段文字,距离这作当初问世,已是遥远的未来。用今天的电脑,要能流畅运行这个flash小游戏已成问题。这个游戏在steam上的上一篇简中评测,还来自疫情时代之前。 然而这作似乎无心插柳,似乎预言了今天的互联网,在现在也有了新的含义。今天互联网似乎已经根植在生活的中心,离不开之反而成了常态。我不玩网游,更没网恋过,但“互联网”和“人际关系”无须局限于网恋,任何网上社交也许皆是如此。也许我永远都不会知道对方说的任何话,究竟带着几分假意、几分真心,对方看我恐怕也如此。在互联网上暴露得越多、付出的真心越多,就越脆弱、被背叛时受的伤就越疼——只不过在过去,女主最大的可恨与可悲之处,便是线下对亲密关系的自卑,以及没有在线上设起心防。而当女主为了追求这段不可靠的关系,去罔顾与荒废线下的社交,是否又值得?那令人唏嘘不已的被骗经历,也许会成为那些在互联网上成长成熟的人,需要严肃对待的一件事吧。 在过去,这作尝试告诫玩家的主题,可能是网瘾、平衡和避而远之;而在当下,这作又能敲响新的警钟:比如自爱、比如风险、比如防御、也比如识人之术。
It's important to know what you're getting into here. This is a very different sort of game. I had wanted to to play Cibele for quite a while after writing an essay on 'Tacoma' in college which Nina was also involved in. Quite simply, Nina Freeman has made an absolute work of art in 'Cibele'. While short, it is sublime. I think she has a lot to be proud of in this title. A marvellous game and I hope to find many more like it. If you are open to becoming immersed in a story of great quality, go for it.
If you ever had a relationship through a MMO. play this thing
First off, the price this game is being sold at is a joke. There's basically no content and the story is bad. I got this in a bundle for under a dollar and I still feel like it was a waste. Even if you want this game, wait for a deep, deep discount. So this game is functional, but it has some technical issues. It black screened on me once and I had to close the game, but it has saved right before so not a big deal. Also, some of the IM chats didn't load properly. None of these are a huge deal, but for a game this short and simple you wouldn't think it would have so many technical issues. Beyond that, the gameplay is basically nonexistent, so the story is the sole focus and it's pretty poorly done. First of all, maybe this is just me, but based on the store description I thought this was a cautionary tale so I thought it was going to go somewhere much darker than it did. It's basically a game version of a teen drama. Nothing interesting ever happens. [spoiler] The big twist is that the video game addicted autist you met online acted like a video game addicted autist in real life? Wow. Amazing. [/spoiler] This game suffers from what I'll call the Easy A issue (based on the 2010 film). The creator wants to tell the story of an awkward girl that doesn't get male attention because she isn't hot... and then they cast Emma Stone. The only way the story is believable is if the girl is ugly, but they don't want to cast an ugly person in the role, so they cast a hot girl and just tell you that guys don't hit on her for... reasons. It isn't at all believable that the main character in this game has difficulty getting a boyfriend, especially because she goes out and parties/socializes. If she were a total shut in maybe it would be a bit more believable. There is literally a scene in the game in which she is voice chatting with one guy saying "Oh guys never pay attention to me at all! UwU" and at that very moment there are 3 guys that she knows are hitting on her in her IM app and trying to meet up with her. That exchange would make sense if the main character is supposed to be deceptive/delusional or if it was intended to be a commentary on how women say they have no options in dating while actually having tons of options, but I think lack of logical consistency in that scene genuinely went right over the heads of the devs. Overall, I can't recommend this game unless you want a poorly told teen drama story. Even for free, I would've passed if I know how lame the ending was.
Cibele, developed and published by Star Maid Games, is a deeply personal and unconventional interactive experience that challenges the usual expectations of what a video game should be. Rather than focusing on gameplay systems or player-driven outcomes, it centers almost entirely on storytelling, drawing from real-life experiences to explore themes of identity, intimacy, and the emotional complexities of online relationships. The result is something that feels closer to a digital memoir than a traditional game, offering a perspective that is rarely represented in interactive media. The narrative follows Nina, a young woman navigating her early adulthood while becoming immersed in an online multiplayer game where she meets a potential romantic partner. The story unfolds gradually over time, not through direct exposition, but through fragments of her digital life. Players interact with a simulated desktop environment, browsing through personal photos, reading emails and chat logs, and observing how her thoughts and feelings evolve. This structure creates a sense of quiet discovery, as you piece together her experiences from the artifacts she leaves behind. It also establishes a level of intimacy that can feel both engaging and intrusive, as the game deliberately places you in a position of observing someone’s private moments. Gameplay is intentionally minimal, and for some players, it may barely register as gameplay at all. Most of your interaction involves clicking through files and conversations, with occasional segments set inside the fictional MMO that Nina plays. These sections are simple and repetitive, functioning more as a narrative backdrop than as a core mechanic. They reflect the routine nature of online gaming spaces, where the social experience often matters more than the gameplay itself. While this design choice reinforces the themes of the story, it also means that the experience can feel passive, particularly for those expecting more traditional forms of engagement. What sets Cibele apart is its emotional honesty. The game does not attempt to dramatize or exaggerate its subject matter; instead, it presents moments of vulnerability, awkwardness, and self-discovery in a way that feels grounded and authentic. Nina’s journey explores not just her relationship with another person, but also her relationship with herself, including her insecurities and evolving sense of identity. The inclusion of live-action sequences further blurs the line between fiction and reality, adding another layer of intimacy that can be both powerful and, at times, uncomfortable. This willingness to embrace imperfection and personal truth gives the experience a unique emotional weight. The pacing is deliberately contained, with the entire experience designed to be completed in a relatively short amount of time. This works to its advantage, as it allows the narrative to unfold without overstaying its welcome or exposing the limitations of its mechanics. However, it also means that the game offers little in terms of replay value. Once the story has been experienced, there is little reason to return, as there are no alternate paths or outcomes to explore. The focus is clearly on a single, linear narrative rather than player choice. Visually and aurally, Cibele maintains a grounded and understated presentation. The desktop interface is simple but effective, and the use of real-world imagery and video gives the experience a sense of authenticity that aligns with its themes. The soundtrack and audio design are subtle, supporting the emotional tone without drawing attention away from the narrative. Everything about the presentation is designed to feel personal rather than polished, reinforcing the idea that this is a reflection of lived experience rather than a constructed fantasy. The reception of Cibele often depends on what the player is looking for. Those open to experimental storytelling and introspective themes are more likely to appreciate its approach, finding value in its honesty and uniqueness. Others may struggle with its lack of interactivity, feeling that it offers too little in terms of traditional gameplay. This divide is less about quality and more about expectation, as the game clearly prioritizes narrative expression over mechanical depth. Ultimately, Cibele is a niche but meaningful experience that demonstrates how games can be used as a medium for personal storytelling. It may not satisfy players seeking challenge or replayability, but it succeeds in offering something different: a quiet, reflective look at a formative relationship and the emotions that come with it. Its impact lies not in what you do, but in what you observe and feel, making it a memorable experience for those willing to engage with it on its own terms. Rating: 7/10
played this game twice a little over a decade apart; fun little ineractive story, recommend for the soundtrack and the 2009 nostalgia. at times its a wholesome kinda cringe, you're at the helm of a young lady's pc after all and its filled with poetry and fanart and ♥♥♥♥. the ingame game is pretty lackluster tbh, but its pretty i guess. plus you get lovebombed by an autistic guy on the internet - can you tell its baste on a true story? :o
A special game that captures the unique feeling of an online relationship that never quite becomes what you think it should be <3
Nelle intenzioni avrebbe dovuto raccontare la storia di una relazione nata all'interno di un MMORPG; nella pratica fatica a tenere a livelli decenti l'attenzione del giocatore a causa di un ritmo estremamente blando e noioso, una realizzazione del finto MMORPG abbastanza imbarazzante e una messa in scena che pecca di delicatezza e, forse, scade un po' nel disagiante. Cheers...spero che gli attori li abbiano pagati bene.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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