
A great unknown danger is approaching Roah's home planet. Follow Roah as she explores the world and encountering all of its different factions, uncovering the mystery of what is draining the planets lifeforce.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A friend gifted me this a week or so after launch day but I haven't gotten around to playing it until this month. In all honesty in many areas this feels like an early access game, (Some reviewers mentioning unbalanced bosses for high difficulties), glitches of various kinds, both graphical and gamebreaking, lack of quality of life features(of which some have been added in the two weeks since I started playing) and the game really having trouble processing advanced terrain geometry where you can be stuck on the stairs while running up them, get turned around when entering the crawling animation therefore moving forward much slower, or grab on the wrong side of a ladder. So while I'm not saying "Get it NOW for sure", I see a familiar pattern to what went on with Wings of Vi where it took a couple of years worth of patching to make it as great as it is. The reason I'm giving it a positive review though, is because of the amazing developer interaction when it comes to fixing bugs on top of the ongoing little content updates appearing rather frequently for a team of that size. If you run into a bug, both a rare one that makes your character t-pose on rare conditions, or a gamebreaking bug that does not let you play the game without crashing all the time, you just message the developer on Discord, and if they're online at that time, after some back and forth messages and sending the game logs and screenshots, a fix for that problem gets made in about two hours. Not to mention that the fixes arrive on the weekends when needed too. While the game should have probably launched as early access, that ship has already sailed and the launch window was wasted, the game didn't get abandoned though and is undergoing updates as you'd expect, so while not a must buy here and now, it has the potential to be great.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра могла бы быть шедевром, если бы её допилили. Даже год спустя в ней кривые хитбоксы и платформинг, глючит меню (не реагирует на кнопки), куча глюков при управлении с клавиатуры (начиная отображением кнопок типа <sprite l;> вместо L, и заканчивая неадекватной реакцией на выбор реплик диалогов), не появляются некоторые боссы, зависает повернутая на 90 градусов ориентация экрана после воскрешения, в рандомные моменты срабатывают прыжки на полэкрана, а воздух становится водой (по которой можно плавать). На середине игры у меня забаговались алмазы, и я ничего не мог больше купить в магазине, сколько бы ни собирал их. Дальше прохождение невозможно. Судя по форуму, разраб на багрепорты не реагирует. А так... Очень заботливо отрисованы и анимированы персонажи. Хорошая разнообразная боевка, поощрающая длинные непрерывные комбо (но очень уж много стрелков и летунов). Нет типичной для метроидваний карты мира, она здесь схематичная - отдельные комнаты не показаны. Немного спасает ситуацию кошечка, которая подсказывает куда дальше идти. Куча мест, где можно застрять, а гайдов и прохождений толком нет, поэтому приходится доходить своими мозгами. Удовольствие от игры получить можно, но и крови она попортит изрядно.
This game has been very unfairly maligned. After an unfortunate rushed release, this game was panned and ignored because of reports of bugs, glitches, and unbalanced mechanics. This may have been true in the first few weeks, but the developer of the game has polished it since into an incredible 2D character action/metroidvania blend. The meat of this game is the combat system, which encourages you to string together combos, like in DMC or Bayonetta, to stunlock enemies and bosses for as long as possible. This game accommodates high level play while still being accessible to lower skilled players. The combos are easy to grasp and open to experimentation, with nice optional tutorials that reward you with items for showing your mastery. Every single attack can be dodge cancelled, allowing you to focus on combos and quickly dodge enemies without worrying about committing to a long string. Even if you're not good at combos, you can beat the game by using consumables to freeze enemies, heal in the middle of battle, raise your damage, and more. Additionally, most bosses in the game give you the ability to choose between an easier or harder version of the fight by choosing to taunt the boss. The regular version of the fight generally has lower health, lower damage, and the hardest attacks are nerfed or removed from the fight. The harder version of the fight is a great challenge that will test the limits of seasoned masocore players, especially if you try to beat them without using any consumables at all, a feat the game encourages its mostly sweaty players to accomplish, same as all great character action games. The metroidvania elements are a distant second to the fights, but they are still satisfying. After the first two bosses, you are given free rein to explore the entire world at your own leisure. Throughout the world, you can find trinkets, which can be equipped for status effects and nice buffs, which allow strategic players to mix and match for an advantage. You can also find permanent HP/MP/Damage boosters. The metroidvania elements themselves are somewhat standard, but the platforming is nontraditional, same as the developer's last game, Wings of Vi. You'll be encouraged to use your jump and flutter, as well as various types of jump refreshers, in novel and interesting ways that are not always obvious how to get past. The developer also does a good job of keeping the platforming interesting by throwing in fun gimmicks that help to keep the game paced well. The bosses in this game combine with the platforming to make up the most fun segments of the game. No boss feels like filler, and all of them have unique gimmicks and attacks that differentiate them and encourage players to use their brains to figure out the best way to minmax damage while still managing the boss fights gimmick. The developer's bosses are so fun because they have little to no invincibility frames, and can be attacked at nearly any point, allowing highly skilled players to quickly kill bosses. I enjoyed nearly all the bosses (one boss involving the water level doesn't count) and didn't even find the boss I didn't enjoy a big issue, as I could have made it easier by playing the easier version of the boss and using consumables if I really felt tired of it. In short, Roah is an excellent time with a unique 2d character action game style combat that is very rarely seen, if at all. I would recommend this game to both moderately skilled players and sweaty hardcores, and I can not wait to play this game again on the hardest difficulty.
Overall: This game is great mashup of a fighting game and a metroidvania. i'd rate it 8/10 It sure is an challenging game but nothing over-the-top difficult. pros: +the combo-system is amazing! there are alot of ways to express yourself in the combat but it is not required to beat the game ... so if you are not into fighters you can pretty much ignore the crazy combos +great, challenging bossfights +very good soundtrack +great art-style, animations etc. + the developer is a cool dude and very active ... patched things he saw on my playthrough before i've even beaten the game ... this game will improve more&more kinda cons: +/- this game has bugs ... i haven't encountered anything gamebreaking and they were rather funny/ entertaining +/-some parts turned out quit hard and might be frustrating for some people The game is great, the price is fair, the waifs are *sips from mug* Please don't stop making games :D
This game has a lot of good ideas and charm. There's some bits that may be frustrating but honestly it's ultimately satisfying. Exploring and challenges are very rewarding and it feels like it's all worth it. I'm glad something like this exists where I had to think about how I should attack and evade throughout the game so you always feel engaged. I'd say the positives outweigh the negatives. Sometimes you may snag on ledges, which is the most consistent problem. Some situations are made a bit more overwhelming because of it. Still, from what I understand this game was a big learning experience as well and even now updates keep coming in for it to tweak the experience. The game's also much better since launch, from what I came to understand. Movement and physics can be very satisfying in this game, among the other interesting ideas. Platforming challenge from Solgryn's previous games can be felt here with creative sections. They don't all land quite that well, but even then it's satisfying to complete. That being said it also can be pretty fun to just get around. Fighting is heavily inspired by timing in traditional fighting games and it's part of what makes this so interesting and engaging. There's no one thing that will win you every encounter and your style will matter. For as tough as it can get, it's very fair. Such as bosses paying out money as you land hits so you never stay broke or have to grind on enemies to stock back up on items. I say that if you're unsure about it then at least watch for a sale. But, I think many people who want a satisfying challenge should get this game. Also, transforming monster girls. Come on, people. *Edit: Added comments about mechanics and gameplay aspects.
bought this game cause its literally my name. spent 5 min just trying to grab the ledge to get the map hated the fact that jumping lunged me forward instead of letting me control the jump direction. shares my name should have known it would be a disappointment.....
자잘한 버그들하고 치명적인 버그가 좀 있긴 하지만 게임 자체는 재밌는 플랫포머 게임입니다. 게임 시작 시 난이도를 정할 수 있는데 존재하는데 가장 쉬운 난이도로 하면 나름 캐주얼하게 플레이가 가능하며 일부 보스는 보스전 전에 선택지가 존재하는데 선택지에 따라서 보스를 빡치게 할 수 있으며 보스를 빡치게 하면 보스전 난이도가 증가합니다.
Nach Wings of Vi hab ich mich entschieden auch das 2te game von Grynsoft zu kaufen (was mit nen Refund geendet hat) . In Gegensatz zu Wings of Vi hat man sich entschieden ein ne Mischung aus Plattformer und gefühlt nen Kampfspiel zu machen . Da ist das schon das Problem . Wärend Leben hier teils "begrenzt" sind sind die Gegner hier nochmal deutlich nerviger (Wie z.b. das man festgehalten wird ohne ne Animation zu sehen die dafür verantwortlich ist). Warum man eine ingame Währung mit Shop eingeführt hat versteh ich auch nicht und fühl ich auch 0 . Checkpoints heilen ein nämlich nur so 20% . Wer low droppt muss farmen und Heil Items kaufen . Wie man es schafft den Frustfaktor nochmal 10mal höher zu knallen als im Spiel davor ist schon ne Kunst ngl.
we need chinese
Lazily programmed controls on keyboard/remote controller. Game just does not recognize controller input. Game also has some bugs like not giving you needed abilities like the heavy tail attack to be able to progress throughout the game when talking to the trainer guy npc. EDIT: It is also a game that you MUST calibrate your gamma through your monitor settings just to be able to play the game because there is no in-game brightness/gamma adjustment. Some of the really dark levels require adjusting your gamma, you will not be able to see the traps or obstacles that are killing you. So i guess I'm punished for not having to max out my brightness and gamma. This is very terrible game design in my book, and very disappointing of Solgyn. 25$ game btw! Just save your money and buy something else, you're not missing much.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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