
A great unknown danger is approaching Roah's home planet. Follow Roah as she explores the world and encountering all of its different factions, uncovering the mystery of what is draining the planets lifeforce.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game is HARD! Just look at the other games of this developer you'll know what I meant. Its a difficulty that demands precision with no failure to execute movements that no avarage gamer can do. So only PROS in hardcore plataformers can play this game without (much) worries. BUT To make it worse, it has annoying bugs like in the menu (often locks in it) and in the collision of the character against enemies, or when trying to hold/grip in some places. I really thought this game could be fun, as I was waiting it be released... but I am VERY DISAPPOINTED because I forgot how HARD is the difficulty of this developer's games. Although I may try to clear this to never play it again...
From what I recall playing this game, it felt sort of like a fnaf Security Breach situation: the gameplay was very enjoyable, and I sincerely believe the developer has what it takes to envision a video game project and execute a fun and smooth gameplay experience, but the amount of bugs in the game really hinders my ability to enjoy it. My keyboard controls won't even save when I exit and re-enter the game, and combined with other bugs, this makes it quite infuriating for me to get into speedrunning the game. Despite this, I think the game is a lot of fun for casual playthroughs and challenge runs, including achievements, and the combo system and bosses feel really solid. [h1] Cons [/h1] [list] [*]BUGS. Bosses like [spoiler]Moka and B.O.S.H.Y.[/spoiler] have a history of odd behavior and cheese strats, though these issues have largely been patched out by now. Other small issues include occasional weird behavior with enemy shields, occasional sped-up animations and infinitely spawning rocks (causing immense game lag) on [spoiler]Reanimated Field Marshall[/spoiler], indefinite music looping if a player exits a save file immediately before a new track fades in, and probably more that I can't think of right now. However, the developer is responsive and has historically attempted to patch out issues that players bring to his attention, but this has often created new issues that weren't present before. [*]A few platforming saves likely have not been properly playtested, particularly in [spoiler]The Crypt and Sekkian Hive 2, the latter being virtually impossible if I recall correctly[/spoiler]. [*]It feels a bit clunky to have to pause the game to use consumables; it sort of detracts from the boss fight experience. [*]I'm still confused as to why save points need to have limited respawns. At the very least, there's a consumable in the game that directly counteracts this issue. [/list] [h2] Pros [/h2] [list] [*]The combo system feels very nice. Once you get it down, it makes the combat feel fluid and engaging. [*]Trinkets are generally well-balanced and creative and they support a variety of playing styles adequately (damage-based, health-based, defense-based, gimmick-based, etc.). [*]Achievements and challenge runs are fun to do. [*]Bosses and enemies are creatively designed and generally fair. [*]Fun references like [spoiler]B.O.S.H.Y. and King of Death = Skeleton King[/spoiler]. [/list] There was a lot in this game that I genuinely enjoyed. However, I feel the extensive bugs in this game detract from a typical player's experience enough that I can't in good faith recommend this game to someone else.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Великое множество механик боя и комбинаций платформинга с боем. Файтинг + платформер интересное смешение жанров. Приятное оформление. Музыка временами слишком ритмичная, (какой-то транс тяжелый) напрягает. Игра выглядит дешево, но в ней отличный геймплей и визуально приятная. Если бы она работала хорошо. Сложность слишком неравномерная. Большинство боссов чересчур сложные. А эта сложность еще подкрепляется кривым управлением. То нажатие не зарегистрировалось, то инпут лаг какой-то дикий, то просто анимация не сработала. Провалы в текстуры посреди боя с боссами это мое отдельное негодование! Когда я провалился в платформу на последних ударах королю скелету, думал удалю игру, благо добил, когда он платформу поднимал. Игра отличная, техническое состояние ужасное. Вижу, подвозят исправления, значит доведут до ума этот кривой порт.
Good.
I like the art but more options for controls and more difficulties would be nice... .-.
+
Un jeu nul . La hit box avec les ennemis est vraiment pas au top . Et alors la map ne donne vraiment pas envie d'explorer les zones tellement c'est rikiki et pas assez détaillée . Le système de point de sauvegarde limité est une très mauvaise idée . Et alors pas de traduction française tu comprend rien . Je suis bloqué au tout premier temple completement sombre . J'adore les metroidvanias mais alors celui là est d'un ennui total . Je déconseille vraiment
Finished the game on medium difficulty! Super fun game, really cool and unique gameplay and 10/10 character design! Very impressive considering that the game got developed by only one person.
If you are here looking for another insanely difficult experience from Grynsoft, you are in the wrong place. It's fine for what it is, a metroidvania platformer with some interesting combat and movement mechanics. But it is definitely not the masochistic experience I was looking for.
It's an action platformer. I liked the main character's design and evolution through the game. One of the bosses was fairly unique and was a very fun multilevel boss. I don't entirely enjoy walking around at times/ backtracking but that was also because I couldn't persuade myself to just keep moving forward as you can do things in mostly any order. I'd complain about the whole "save" situation but the bosses and levels aren't that bad to make it actually a problem unless you're bad at platformers. Don't expect the brutality of Wings of Vi on hard, I completed this game in about a third of the time it took me to do that.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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