
Road to Vostok is a hardcore single-player survival game set in a post-apocalyptic border zone between Finland and Russia. Survive, loot, plan and prepare to cross the border into Vostok, a permadeath zone where one mistake can end it all.
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About
A hardcore single-player survival game set in a post-apocalyptic border zone between Finland and Russia. Survive, loot, plan and prepare to cross the border into Vostok, a permadeath zone where one mistake can end it all.
Core Features
Realistic FPS mechanics
Physics-based loot
Hostile AI's & factions
Map-to-Map travel
Permadeath zone
Shelter customization
Trading & Tasks
Day & Night cycle
Dynamic weather
Dynamic events
Summer & Winter
Area 05
Your road begins in Area 05, an evacuated zone located in the southeastern part of Finland. In Area 05, you will find shelters, traders, tasks, and starting loot for initial survival.
Your peaceful life in Area 05 is often interrupted by hostile Bandits, an anarchist group taking advantage of the lack of authority in the area.
Once you have gathered enough loot and equipment, your road continues toward the east, where you will find the Border Zone, a guarded border line between Finland and Russia.
Border Zone
Each Border Zone map has a crossing point with different challenges. Some crossing points may include mines or physical obstacles, while others require using waterways with boats.
On top of these challenges, the Border Zone is guarded by a group called Guards. These foreign border guards are armed, corrupt, and often rely on air support to prevent people from crossing the border.
Vostok
If you manage to cross the Border Zone, you will enter Vostok. Located in Russia, Vostok is a high-risk, high-reward zone and holds the most valuable loot in the game.
Every Vostok map is a permadeath map. If you die in Area 05 or Border Zone, you only lose the equipment and loot you're carrying, but if you die in Vostok, you lose everything.
Vostok is controlled by the Military, an armed troop with heavy weaponry and the ability to use armored vehicles. The Military faction is the most dangerous faction in the game, and they have one objective: to push you back where you came from.
Time of Day
The game uses a 24-hour day & night simulation where lighting conditions change dynamically with sun and moon cycles. You can manipulate game time by sleeping, but most of the time, you will need to prepare for darkness when roaming through the game world.
Weather
The game has randomized weather states that vary from sunny to dark skies with thunder and everything in between. If you are lucky, you may even see northern lights on a clear night sky.
Seasons
If you survive long enough, the game world will shift from summer to winter, and you will start facing issues related to snow and cold. You can also choose constant summer or winter modes for your playthrough.
Events
On top of the changing lighting conditions and weather, dynamic events occur every now and then in the game world. These events vary from small ambient sounds to aerial events, like airdrops and crash sites, to faction-based special events.
Scavenge
Every playthrough is a different experience where loot and luck are core components of game progression. Scavenge, trade, and craft hundreds of unique items based on real-world parameters and progressive loot tiers.
Loot Systems
The game uses physically-based loot and loot containers, where loot never spawns in the same places. You can find hundreds of loot items in each map, and anything that logically looks like storage for loot is an interactable loot container. You can find consumables, clothing, medical items, tools, electronics, weapons, attachments, and much more.
UI & Inventories
Handling loot and items is done through tetris-style inventories with dynamic icons, item combining, item stacking, and quick actions to make the looting experience seamless part of the game.
In-game Traders
You can trade items with in-game trader characters using an intuitive bartering system. Each trader is specialized in certain themes, like tools, medical supplies, weapons, and furniture.
Bartering
The trading system doesn’t use money and is purely based on bartering. All items are valued based on their post-apocalyptic usage value, where items like medical supplies, food, and even toilet paper might hold high value.
Tasks & Services
Traders can be used for tasks and services like medical care or weapon maintenance. The task system is based on trader levels, and through tasks, you can obtain rare items, unlock new shelters, and get clues to lore-based questions.
Safe Place to Save
Shelters are safe zones and places to store loot. Shelters are the only way to save your game, and you often need to utilize multiple shelters when traveling toward the east.
Multiple Homes
All shelters are different from each other in terms of size and customization possibilities. One shelter may be a small cabin, while another might be a large concrete bunker. Certain shelters are unlocked by default, but some are only available through keys that you need to earn through trader tasks.
Shelter Customization
All shelters have a default template in terms of furniture, but everything is customizable through a decoration mode. This mode can be activated inside the shelter and gives you the ability to modify all furniture-related elements. You can catalog, move, and rotate all existing furniture however you want, and you can acquire new furniture through crafting or trading.
Item Placement
Once you have your preferred shelter layout ready, you are ready to start placing items for storage. You can use furniture containers for storage, but you also have the ability to place individual items wherever you want. All items are physics-based, and once you place them, their positions save automatically when you exit the shelter.
Your Road, Your Character
Road to Vostok is a hardcore survival game, but it doesn’t force you into specific playstyles. You are not forced to enter the permadeath zone, you don’t have to care about the lore, and your character isn’t tied to any specific role or theme.
In some playthroughs, you can be a combat-oriented character with military gear, and in the next, you can be a lonely fisherman playing the harmonica on a remote island.
You create the story, the game provides you the tools.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1079 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've been looking for a game like this since I first played Fallout 3 over a decade ago. A survival shooter where guns feel like guns. They do believable damage, they function and look like guns. There's all the survival elements like eating, drinking, sleeping, staying warm. This has the bones to be *MY* game. I can finally ditch Fallout 3+ and Cyberpunk 2077 along with their bulletsponge enemies and physically impossible gun designs. This also is grounded in reality which keeps me immersed as opposed to STALKER Anomaly and GAMMA, which go a little too sci-fi for me. I will be modding this game for the rest of my life.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Finland Simulator is pretty good also Complete ♥♥♥♥♥♥♥♥ ♥♥♥♥ you John Finnish Dev for making enemies use sightlines instead of cones on the EA release I LOVE GETTING SPOTTED BY A BANDIT HALF A MILE AWAY Also how the ♥♥♥♥ when I turn on a flashlight at night every Finnish slammed on Kilju somehow knows my EXACT location At least when I run it makes sense Finnish people play CS:GO since conception so them triangulating my location by my running / un-crouched foot steps makes sense 10/10 - I love it, Very Good Game that has me addicted
добротная пародия на дейзет и тарков. осталось только добавить поддержку мастерской стим, а так 12/10
Very promising game, all of my 9 hours are from the day i bought it on which should tell a tale. I am seeing greatness in this game definitely, i really love the slow and grounded perspective, firefights are short but extremely intense at times with long pauses inbetween and you can never know when the next firefight begins making you flinch out of your "zoning-out" and run hastily in cover to assess the situation. EDIT: and the aesthetic / vibe is superb i really love the dark gloomy finnish flavor of suffering you can taste in it, it's like stalker but without the weird "hocus pocus abracadabra" (which for me is the better alternative)
Five months of launch and no fix to bug that makes playing impossible (no updates at all for faulty game). Gun wont shoot when opponent is close.
I'm a noob but so far this game has been a blast, super unforgiving but that is why I bought it. I can't wait for more updates.
Road to Vostok is annoying! In a good way if that’s even possible ?_? It is definitely not for beginners and is very demanding for casual shooter players (like myself). Anyone with a low tolerance for frustration should do themselves a favor and stay away. The game rewards talented and experienced shooter players. If that describes you, you’ll find your bearings quickly and face less frustration early on. Overall, it runs very stably. I never died because of a bug. The enemies are smart and extremely accurate at close range. You shouldn't get drawn into long firefights at medium range, either. Anyone thinking they can just snipe everything from afar is mistaken. Those little rats know you need loot and will take up positions inside houses. Enemies with small-caliber weapons and limited range, in particular, will prefer to take cover. A single headshot can cost you your life—especially if your head is unprotected and an enemy fires a larger-caliber round at you. It’s realistic, which can be incredibly frustrating. But the same rules apply to you as to the enemies. You might have a perfect plan, excellent gear, good progress, and even the loot you wanted—and then *bang*, you’re back in your shack with nothing but your birthday suit. Even the best players can’t fully guard against that. The risk is always there, and you can only minimize it. But that’s what it’s all about. Adrenaline! The rollercoaster of emotions! The third keyboard! I really love the sound mechanics. Sprinting around corners is a recipe for disaster. Enemies have excellent hearing at close range. When you're near or inside buildings, you should keep your ears sharp—maybe with your knife drawn—and always be ready for someone who hasn't heard you yet to suddenly run into the house. That’s happened to me more than once. Stealth is great, but it takes a long time and gets tedious after a while. In my experience, once you’re within about 30 meters of the nearest building, you can safely switch to sprinting. You should walk from 30 meters to 20 meters and proceed carefully over the last 10 meters. Always keep cover and escape routes in mind. Winter is harsh. You need to plan your route extremely well. Food and water will freeze in your inventory, and your body will steadily lose heat despite the best insulation. You need to warm up both yourself and your supplies. Sometimes, it makes sense to cross an area quickly, as you will find few—if any—opportunities to warm up. There are easy shooters everywhere. It’s good the way it is, and it should remain a challenge. When I’m in too good a mood, I walk the Road to Vostok.
Solid gunplay, satisfying gameplay loop. Already at a solid and fun state yet still has great potential.
This is a good one folks.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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