
Road to Vostok is a hardcore single-player survival game set in a post-apocalyptic border zone between Finland and Russia. Survive, loot, plan and prepare to cross the border into Vostok, a permadeath zone where one mistake can end it all.
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About
A hardcore single-player survival game set in a post-apocalyptic border zone between Finland and Russia. Survive, loot, plan and prepare to cross the border into Vostok, a permadeath zone where one mistake can end it all.
Core Features
Realistic FPS mechanics
Physics-based loot
Hostile AI's & factions
Map-to-Map travel
Permadeath zone
Shelter customization
Trading & Tasks
Day & Night cycle
Dynamic weather
Dynamic events
Summer & Winter
Area 05
Your road begins in Area 05, an evacuated zone located in the southeastern part of Finland. In Area 05, you will find shelters, traders, tasks, and starting loot for initial survival.
Your peaceful life in Area 05 is often interrupted by hostile Bandits, an anarchist group taking advantage of the lack of authority in the area.
Once you have gathered enough loot and equipment, your road continues toward the east, where you will find the Border Zone, a guarded border line between Finland and Russia.
Border Zone
Each Border Zone map has a crossing point with different challenges. Some crossing points may include mines or physical obstacles, while others require using waterways with boats.
On top of these challenges, the Border Zone is guarded by a group called Guards. These foreign border guards are armed, corrupt, and often rely on air support to prevent people from crossing the border.
Vostok
If you manage to cross the Border Zone, you will enter Vostok. Located in Russia, Vostok is a high-risk, high-reward zone and holds the most valuable loot in the game.
Every Vostok map is a permadeath map. If you die in Area 05 or Border Zone, you only lose the equipment and loot you're carrying, but if you die in Vostok, you lose everything.
Vostok is controlled by the Military, an armed troop with heavy weaponry and the ability to use armored vehicles. The Military faction is the most dangerous faction in the game, and they have one objective: to push you back where you came from.
Time of Day
The game uses a 24-hour day & night simulation where lighting conditions change dynamically with sun and moon cycles. You can manipulate game time by sleeping, but most of the time, you will need to prepare for darkness when roaming through the game world.
Weather
The game has randomized weather states that vary from sunny to dark skies with thunder and everything in between. If you are lucky, you may even see northern lights on a clear night sky.
Seasons
If you survive long enough, the game world will shift from summer to winter, and you will start facing issues related to snow and cold. You can also choose constant summer or winter modes for your playthrough.
Events
On top of the changing lighting conditions and weather, dynamic events occur every now and then in the game world. These events vary from small ambient sounds to aerial events, like airdrops and crash sites, to faction-based special events.
Scavenge
Every playthrough is a different experience where loot and luck are core components of game progression. Scavenge, trade, and craft hundreds of unique items based on real-world parameters and progressive loot tiers.
Loot Systems
The game uses physically-based loot and loot containers, where loot never spawns in the same places. You can find hundreds of loot items in each map, and anything that logically looks like storage for loot is an interactable loot container. You can find consumables, clothing, medical items, tools, electronics, weapons, attachments, and much more.
UI & Inventories
Handling loot and items is done through tetris-style inventories with dynamic icons, item combining, item stacking, and quick actions to make the looting experience seamless part of the game.
In-game Traders
You can trade items with in-game trader characters using an intuitive bartering system. Each trader is specialized in certain themes, like tools, medical supplies, weapons, and furniture.
Bartering
The trading system doesn’t use money and is purely based on bartering. All items are valued based on their post-apocalyptic usage value, where items like medical supplies, food, and even toilet paper might hold high value.
Tasks & Services
Traders can be used for tasks and services like medical care or weapon maintenance. The task system is based on trader levels, and through tasks, you can obtain rare items, unlock new shelters, and get clues to lore-based questions.
Safe Place to Save
Shelters are safe zones and places to store loot. Shelters are the only way to save your game, and you often need to utilize multiple shelters when traveling toward the east.
Multiple Homes
All shelters are different from each other in terms of size and customization possibilities. One shelter may be a small cabin, while another might be a large concrete bunker. Certain shelters are unlocked by default, but some are only available through keys that you need to earn through trader tasks.
Shelter Customization
All shelters have a default template in terms of furniture, but everything is customizable through a decoration mode. This mode can be activated inside the shelter and gives you the ability to modify all furniture-related elements. You can catalog, move, and rotate all existing furniture however you want, and you can acquire new furniture through crafting or trading.
Item Placement
Once you have your preferred shelter layout ready, you are ready to start placing items for storage. You can use furniture containers for storage, but you also have the ability to place individual items wherever you want. All items are physics-based, and once you place them, their positions save automatically when you exit the shelter.
Your Road, Your Character
Road to Vostok is a hardcore survival game, but it doesn’t force you into specific playstyles. You are not forced to enter the permadeath zone, you don’t have to care about the lore, and your character isn’t tied to any specific role or theme.
In some playthroughs, you can be a combat-oriented character with military gear, and in the next, you can be a lonely fisherman playing the harmonica on a remote island.
You create the story, the game provides you the tools.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1076 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am pleased with the game so far, few mods, but I really do wish its going to get Tarkov like mechanics, because I for one cannot play Tarkov for it is hard for me, this is pleasant enough. Hoping for animations, hideout upgrades, quests etc... the graphics arent much a problem.
The game is really good and I enjoy playing, but I do think it would be more fun if it was multi-player (still PvE is fine) but that's just me. I like playing games with friends so I would definitely "reach" for this game more if it had that option. I know a lot of people like single player so I'm happy for those that enjoy that because they'll definitely love this game.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Oispa kalijaa,
muito bom e dificil
Trés bon jeu plus dur que l a démo mais jouable
好評価は無いが低評価する程かと言うと困るゲーム。 遊べないわけではないけどリスクリターンがちぐはぐで、やりがいが少ない。 見た目がタルコフっぽいゲームを安くやりたいならアリだが、最終的なコスパはタルコフの方が良いと思う。 単に安めに面白いルートシューターがしたいならダッコフ等の類似品の方がお勧め。 以下長々と批評 良い?点 ・目立ったバグ、スタック等は遭遇しなかった ・割と軽い ・割とグラが良い ・基本的な部分はPvEのタルコフやその他ルートシューターのまんまなので遊べはする 悪い点 ・敵が悪い意味でBotっぽい強さ。 超視野+超高射程+超反応なのに位置取り等はポンコツ。 ・武器のバランスが悪い どの敵もヘルメットなし頭一撃かつ敵に超長距離から先手を取られる状況が多いので、 頭狙いでばら撒けるアサルトライフルとサブ枠のサブマシンガン以外価値が薄い。 ・実質的な武器種が少ない 同カテゴリの武器性能があまり変わらず、見た目とレアリティの違いぐらいしか感じない。 ・漁りが不味いかつ不自然 完全な空箱9割/やたらゴミが詰まってる箱1割。敵もボロ武器を落とすだけ 個人的に特に悪い点 ・終盤エリアのリスクリターンが全く釣り合わない 拠点からパーマデスゾーンに行くまでの時間と労力がかかる+死んだらデータ消去のリスクの割には物資が微妙。時間効率的にも通常エリアを回しているのと大して変わらない。パーマデスゾーンの限定/必須アイテムも1つを除いて特にないので行く意味が薄い。超ハイリスクを考慮してのエリア選択が売りの様だがつり合いが取れていない。 ・やることが少ない タルコフを薄めに薄めたような内容。タスクはほぼほぼゴミ拾いのみでボスは1種類だけ。 タスクを進めても商人の値段が下がるだけで追加の商品も無いため進める意味を感じない。
フィンランドでのPvEオンリールートシューター。現代のゲームとしては異常に軽く、ある程度のスペックPCでも十分に出力できる。 作者も言及しているStalker Anomaly / GAMMA に雰囲気が近い。 物資集め、拠点のデコレーション、クラフト(まだ少なめ)が好きな人はまず面白いと思う。 他でも言われている通り敵NPCが強めで、 100mのピストル狙撃や待ち伏せを行ってくる。 敵側の足音がなかったり(異常に小さい?)しゃべる頻度も少なくこちら側が敵を察知する情報が乏しい。 近距離では超反応でフルオートを浴びせてくるため、自信がないなら絶対にCQBは避けた方がいい。 物資箱は体感9割が何も入っておらず、誰が言ったか物資ガチャゲーとは言いえて妙である。 タスクに必要な物資が延々出ず沼ることが多発する。 個人的には他の要素で十分面白いので、売りであるパーマデスはゲーム内でOFFにできる要素が欲しい。 EAかつ開発ロードマップからまだまだ要素は増えそうだが個人開発らしいので気長に待つしかない。 現状できることはGAMMAの下位互換なので様子を見る場合は先に無料のそっちをオススメする。
i love this game
Five months of launch and no fix to bug that makes playing impossible (no updates at all for faulty game). Gun wont shoot when opponent is close.
feels so good to get back to the basics without all the commercial flash and instead focus on gameplay and gameloop
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
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