
Road to Vostok is a hardcore single-player survival game set in a post-apocalyptic border zone between Finland and Russia. Survive, loot, plan and prepare to cross the border into Vostok, a permadeath zone where one mistake can end it all.
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About
A hardcore single-player survival game set in a post-apocalyptic border zone between Finland and Russia. Survive, loot, plan and prepare to cross the border into Vostok, a permadeath zone where one mistake can end it all.
Core Features
Realistic FPS mechanics
Physics-based loot
Hostile AI's & factions
Map-to-Map travel
Permadeath zone
Shelter customization
Trading & Tasks
Day & Night cycle
Dynamic weather
Dynamic events
Summer & Winter
Area 05
Your road begins in Area 05, an evacuated zone located in the southeastern part of Finland. In Area 05, you will find shelters, traders, tasks, and starting loot for initial survival.
Your peaceful life in Area 05 is often interrupted by hostile Bandits, an anarchist group taking advantage of the lack of authority in the area.
Once you have gathered enough loot and equipment, your road continues toward the east, where you will find the Border Zone, a guarded border line between Finland and Russia.
Border Zone
Each Border Zone map has a crossing point with different challenges. Some crossing points may include mines or physical obstacles, while others require using waterways with boats.
On top of these challenges, the Border Zone is guarded by a group called Guards. These foreign border guards are armed, corrupt, and often rely on air support to prevent people from crossing the border.
Vostok
If you manage to cross the Border Zone, you will enter Vostok. Located in Russia, Vostok is a high-risk, high-reward zone and holds the most valuable loot in the game.
Every Vostok map is a permadeath map. If you die in Area 05 or Border Zone, you only lose the equipment and loot you're carrying, but if you die in Vostok, you lose everything.
Vostok is controlled by the Military, an armed troop with heavy weaponry and the ability to use armored vehicles. The Military faction is the most dangerous faction in the game, and they have one objective: to push you back where you came from.
Time of Day
The game uses a 24-hour day & night simulation where lighting conditions change dynamically with sun and moon cycles. You can manipulate game time by sleeping, but most of the time, you will need to prepare for darkness when roaming through the game world.
Weather
The game has randomized weather states that vary from sunny to dark skies with thunder and everything in between. If you are lucky, you may even see northern lights on a clear night sky.
Seasons
If you survive long enough, the game world will shift from summer to winter, and you will start facing issues related to snow and cold. You can also choose constant summer or winter modes for your playthrough.
Events
On top of the changing lighting conditions and weather, dynamic events occur every now and then in the game world. These events vary from small ambient sounds to aerial events, like airdrops and crash sites, to faction-based special events.
Scavenge
Every playthrough is a different experience where loot and luck are core components of game progression. Scavenge, trade, and craft hundreds of unique items based on real-world parameters and progressive loot tiers.
Loot Systems
The game uses physically-based loot and loot containers, where loot never spawns in the same places. You can find hundreds of loot items in each map, and anything that logically looks like storage for loot is an interactable loot container. You can find consumables, clothing, medical items, tools, electronics, weapons, attachments, and much more.
UI & Inventories
Handling loot and items is done through tetris-style inventories with dynamic icons, item combining, item stacking, and quick actions to make the looting experience seamless part of the game.
In-game Traders
You can trade items with in-game trader characters using an intuitive bartering system. Each trader is specialized in certain themes, like tools, medical supplies, weapons, and furniture.
Bartering
The trading system doesn’t use money and is purely based on bartering. All items are valued based on their post-apocalyptic usage value, where items like medical supplies, food, and even toilet paper might hold high value.
Tasks & Services
Traders can be used for tasks and services like medical care or weapon maintenance. The task system is based on trader levels, and through tasks, you can obtain rare items, unlock new shelters, and get clues to lore-based questions.
Safe Place to Save
Shelters are safe zones and places to store loot. Shelters are the only way to save your game, and you often need to utilize multiple shelters when traveling toward the east.
Multiple Homes
All shelters are different from each other in terms of size and customization possibilities. One shelter may be a small cabin, while another might be a large concrete bunker. Certain shelters are unlocked by default, but some are only available through keys that you need to earn through trader tasks.
Shelter Customization
All shelters have a default template in terms of furniture, but everything is customizable through a decoration mode. This mode can be activated inside the shelter and gives you the ability to modify all furniture-related elements. You can catalog, move, and rotate all existing furniture however you want, and you can acquire new furniture through crafting or trading.
Item Placement
Once you have your preferred shelter layout ready, you are ready to start placing items for storage. You can use furniture containers for storage, but you also have the ability to place individual items wherever you want. All items are physics-based, and once you place them, their positions save automatically when you exit the shelter.
Your Road, Your Character
Road to Vostok is a hardcore survival game, but it doesn’t force you into specific playstyles. You are not forced to enter the permadeath zone, you don’t have to care about the lore, and your character isn’t tied to any specific role or theme.
In some playthroughs, you can be a combat-oriented character with military gear, and in the next, you can be a lonely fisherman playing the harmonica on a remote island.
You create the story, the game provides you the tools.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1076 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
only 2 hours in and i can foresee many many more to come, super fun game with super fun, interactive controls, unfortunately the game is only in early access so now i have to wait for the game to add more stuff :( still a super fun game and i 100% recommend it, especially if you like hardcore survival games like DayZ or Tarkov.
в принципе, для раннего доступа вполне сносно.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Хорошая игра. Разработчику желаю успехов в развитии игры.
Great Game . intense
现在阶段不推荐,依旧穷鬼模拟器,依旧超雄透视ai,不上mod一玩一个不吱声。主要nmd时隔半年再开完全没长进啊,有点好奇制作者的在想啥。隔壁红河虽然也有抽象的地方但是至少能玩。
This game is great. One of the best $20 values even in its current state. However I feel there are 2 things that need tweaking sooner rather than later. 1. Punisher- his spawn rate is horrible. I spent 3 days irl time trying to get him to spawn and he just was not having it. Ended up getting a mod to finally get him to spawn so I could fight him. My recommendation, make his spawn rate low at the start (day 4) and then increase it over time up to 25%. This will allow him to compete better with the other events to spawn and allow players to get introduced into tougher fights sooner and more often. 2. Perma death- now I understand the point of this game is to be difficult and punishing (or aleast thats what im gathering) but I think having perma death in the games current state is a bit to much and will deter most people from ever seeing late game. My recommendation, add a setting to disable the game from deleting your save on death in the vostok zone. This will allow all players to explore the late game maps at a more relaxed pace. This will also allow more feedback on those areas to reach the dev. Yes I know about moving your save file but I feel that most people either wont know or wont go through the trouble of doing this and just drop the game instead. All in all I'd give this game a solid 7/10. Great concept, great gunplay, and almost no bugs as far as I can tell. Well wourht the money. Just needs more content and some tweak to ai and the ones mentioned above.
Oyunda hiçbir olay yok.Sadece npc vurup loot yapıyorsunuz traderlarla takas yapıyorsunuz hiçbir çeşitlilik hiçbir bok yok 1-2 saat sonra sıkıyor sürekli aynı şeyler.Atmosferi güzel ama bir tık daha çeşitlilik lazım.10 dolar domalmayın.
One of the most addictive games I’ve played in a long time. I am so excited for what’s to come next in the development process. 8.5/10 is the rating I’d give it. I think the AI could def use some more work for a more realistic feel. The furniture catalog will glitch and remove/delete stuff into the void that you’ve stored (also including the items you have stored in the furniture) - I was moving from attic base to the bunker base, and I lost a lot of loot that I work my ass off for because of this glitch. Other than that, I love it so much and cannot wait to dive deeper into the lore of Vostok as it grows.
最初の10時間ぐらいはオススメ。 やることが単調で飽きる。 ルート品を漁ってもトレーダーと物資を交換するぐらい タルコフみたいに自分の基地にモジュール・施設の建設が出来るわけじゃないのでやることがトレーダーのタスクぐらいしかない
this game gives me more successful jumpscares than any horror game in history.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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