
Road to Vostok is a hardcore single-player survival game set in a post-apocalyptic border zone between Finland and Russia. Survive, loot, plan and prepare to cross the border into Vostok, a permadeath zone where one mistake can end it all.
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About
A hardcore single-player survival game set in a post-apocalyptic border zone between Finland and Russia. Survive, loot, plan and prepare to cross the border into Vostok, a permadeath zone where one mistake can end it all.
Core Features
Realistic FPS mechanics
Physics-based loot
Hostile AI's & factions
Map-to-Map travel
Permadeath zone
Shelter customization
Trading & Tasks
Day & Night cycle
Dynamic weather
Dynamic events
Summer & Winter
Area 05
Your road begins in Area 05, an evacuated zone located in the southeastern part of Finland. In Area 05, you will find shelters, traders, tasks, and starting loot for initial survival.
Your peaceful life in Area 05 is often interrupted by hostile Bandits, an anarchist group taking advantage of the lack of authority in the area.
Once you have gathered enough loot and equipment, your road continues toward the east, where you will find the Border Zone, a guarded border line between Finland and Russia.
Border Zone
Each Border Zone map has a crossing point with different challenges. Some crossing points may include mines or physical obstacles, while others require using waterways with boats.
On top of these challenges, the Border Zone is guarded by a group called Guards. These foreign border guards are armed, corrupt, and often rely on air support to prevent people from crossing the border.
Vostok
If you manage to cross the Border Zone, you will enter Vostok. Located in Russia, Vostok is a high-risk, high-reward zone and holds the most valuable loot in the game.
Every Vostok map is a permadeath map. If you die in Area 05 or Border Zone, you only lose the equipment and loot you're carrying, but if you die in Vostok, you lose everything.
Vostok is controlled by the Military, an armed troop with heavy weaponry and the ability to use armored vehicles. The Military faction is the most dangerous faction in the game, and they have one objective: to push you back where you came from.
Time of Day
The game uses a 24-hour day & night simulation where lighting conditions change dynamically with sun and moon cycles. You can manipulate game time by sleeping, but most of the time, you will need to prepare for darkness when roaming through the game world.
Weather
The game has randomized weather states that vary from sunny to dark skies with thunder and everything in between. If you are lucky, you may even see northern lights on a clear night sky.
Seasons
If you survive long enough, the game world will shift from summer to winter, and you will start facing issues related to snow and cold. You can also choose constant summer or winter modes for your playthrough.
Events
On top of the changing lighting conditions and weather, dynamic events occur every now and then in the game world. These events vary from small ambient sounds to aerial events, like airdrops and crash sites, to faction-based special events.
Scavenge
Every playthrough is a different experience where loot and luck are core components of game progression. Scavenge, trade, and craft hundreds of unique items based on real-world parameters and progressive loot tiers.
Loot Systems
The game uses physically-based loot and loot containers, where loot never spawns in the same places. You can find hundreds of loot items in each map, and anything that logically looks like storage for loot is an interactable loot container. You can find consumables, clothing, medical items, tools, electronics, weapons, attachments, and much more.
UI & Inventories
Handling loot and items is done through tetris-style inventories with dynamic icons, item combining, item stacking, and quick actions to make the looting experience seamless part of the game.
In-game Traders
You can trade items with in-game trader characters using an intuitive bartering system. Each trader is specialized in certain themes, like tools, medical supplies, weapons, and furniture.
Bartering
The trading system doesn’t use money and is purely based on bartering. All items are valued based on their post-apocalyptic usage value, where items like medical supplies, food, and even toilet paper might hold high value.
Tasks & Services
Traders can be used for tasks and services like medical care or weapon maintenance. The task system is based on trader levels, and through tasks, you can obtain rare items, unlock new shelters, and get clues to lore-based questions.
Safe Place to Save
Shelters are safe zones and places to store loot. Shelters are the only way to save your game, and you often need to utilize multiple shelters when traveling toward the east.
Multiple Homes
All shelters are different from each other in terms of size and customization possibilities. One shelter may be a small cabin, while another might be a large concrete bunker. Certain shelters are unlocked by default, but some are only available through keys that you need to earn through trader tasks.
Shelter Customization
All shelters have a default template in terms of furniture, but everything is customizable through a decoration mode. This mode can be activated inside the shelter and gives you the ability to modify all furniture-related elements. You can catalog, move, and rotate all existing furniture however you want, and you can acquire new furniture through crafting or trading.
Item Placement
Once you have your preferred shelter layout ready, you are ready to start placing items for storage. You can use furniture containers for storage, but you also have the ability to place individual items wherever you want. All items are physics-based, and once you place them, their positions save automatically when you exit the shelter.
Your Road, Your Character
Road to Vostok is a hardcore survival game, but it doesn’t force you into specific playstyles. You are not forced to enter the permadeath zone, you don’t have to care about the lore, and your character isn’t tied to any specific role or theme.
In some playthroughs, you can be a combat-oriented character with military gear, and in the next, you can be a lonely fisherman playing the harmonica on a remote island.
You create the story, the game provides you the tools.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1048 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Every time I'm shot at I jump!!! Incredible sound design and addictive gamplay. Let's also not forget that it's very well optimized. Full price is a steal and I'm looking forward to future updates!
although Road to Vostok is still in early access, it is one of the best single player tactical shooter games i have played. everything from managing your gear and loadout to the tactical awarness of your surroundings against AI vs player, i would defently like to see more side quests from the traders to keep you on your toes aside from the exsiting quests. i would also like to see more of a weapon veriety and explosives (like RPG) to take out the BTR for added excitement haha and other LMG & assult rifles ect. I am excited to see what Antti has in store and i cant wait for what this game has in store fore us!! as its still in early access there are acouple bugs such as light/ texture flickering at the traders and in the open, i would recommend Road to Vostok to everyone who love tactical survival shooters where every decition means keeping your saved game or having it wiped
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Found an Ak before food, felt like a child in Iraq
honestly compared to stalker gamma, tarkov and others in this sorta genre its a huge letdown there's some positives like how the gunplay handles but i feel theres no true goal to the game might try it later but now im staying away it really just feels like start with nothing, loot local buildings, run back to base to respawn loot repeat without even getting outta the starting village, even worse if you can't find a gun or weapon cause now it just feels like a waste of time even loading into the game
I love these types of games. But this one is too raw. The main problems for me are the AI and general visibility, and they go hand in hand. The game looks great, but it greatly incentivises having a large FOV so you can scan with your peripherals for loot and enemies. On the flip side, enemies engage you from quite a distance, even if a single pixel is popping up above a berm. I've never been so confused about 'where' I am being shot from before in a videogame. RtV desperately needs a 'freezoom' feature for ironsights and reddots, similar to ARMA, so that you engage the AI fairly. I can get the same effect by playing on a lower FOV, but then I get motion sickness. The AI has additional issues other than visual clarity. I mean, at the moment they are so basic that they don't even reload their weapons. A Colt-45 M1911 handgun (with 7 or so in the mag) turns into a machinegun in the hands of the AI because they don't need to reload. Now that's pretty raw.
I was excited when I saw another open world game being developed and put it on my wish list. Unfortunately after installing and playing the game for few hours i was left wondering what the point of the game was. From what I can tell you just need to get from one point to another and kill the bandits on the way, getting better gear along the way, but I found myself running out of ammo in a fire fight and then trying to load the weapon was just to difficult and then when dead I had nothing and had to go out into the map with no way to defend myself.
Нет, не зашло. Мерзкий финский язык торговца, отсутствие денег (бартер это полная шляпа). Пустые карты, ничтожный шанс выпадения ключей и квестовых предметов. К примеру ключ от чердака я нашел однажды из всех убежищ, 1 раз ключ от тоннеля, 2 раза ключ от спортзала, 3 бутылки воды я смог найти лишь однажды, хотя перезапускал игру 4 раза и каждый раз играл по паре недель. Отсутствие нормальной карты. Абсолютно непонятен смысл самой игры. Самое интересное было облагораживать убежище, но вскоре смысл и этого тоже теряется.
My Summer Car пробует себя в экстракшн шутерах. Челы называют игру калом и ставят положительную оценку т.к. соло разраб. Гении.
would you like to pay them money to do their QA for them?
Got shot at, won the gunfight, body did not have a gun on him, uninstalled.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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