
Road to Vostok is a hardcore single-player survival game set in a post-apocalyptic border zone between Finland and Russia. Survive, loot, plan and prepare to cross the border into Vostok, a permadeath zone where one mistake can end it all.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
A hardcore single-player survival game set in a post-apocalyptic border zone between Finland and Russia. Survive, loot, plan and prepare to cross the border into Vostok, a permadeath zone where one mistake can end it all.
Core Features
Realistic FPS mechanics
Physics-based loot
Hostile AI's & factions
Map-to-Map travel
Permadeath zone
Shelter customization
Trading & Tasks
Day & Night cycle
Dynamic weather
Dynamic events
Summer & Winter
Area 05
Your road begins in Area 05, an evacuated zone located in the southeastern part of Finland. In Area 05, you will find shelters, traders, tasks, and starting loot for initial survival.
Your peaceful life in Area 05 is often interrupted by hostile Bandits, an anarchist group taking advantage of the lack of authority in the area.
Once you have gathered enough loot and equipment, your road continues toward the east, where you will find the Border Zone, a guarded border line between Finland and Russia.
Border Zone
Each Border Zone map has a crossing point with different challenges. Some crossing points may include mines or physical obstacles, while others require using waterways with boats.
On top of these challenges, the Border Zone is guarded by a group called Guards. These foreign border guards are armed, corrupt, and often rely on air support to prevent people from crossing the border.
Vostok
If you manage to cross the Border Zone, you will enter Vostok. Located in Russia, Vostok is a high-risk, high-reward zone and holds the most valuable loot in the game.
Every Vostok map is a permadeath map. If you die in Area 05 or Border Zone, you only lose the equipment and loot you're carrying, but if you die in Vostok, you lose everything.
Vostok is controlled by the Military, an armed troop with heavy weaponry and the ability to use armored vehicles. The Military faction is the most dangerous faction in the game, and they have one objective: to push you back where you came from.
Time of Day
The game uses a 24-hour day & night simulation where lighting conditions change dynamically with sun and moon cycles. You can manipulate game time by sleeping, but most of the time, you will need to prepare for darkness when roaming through the game world.
Weather
The game has randomized weather states that vary from sunny to dark skies with thunder and everything in between. If you are lucky, you may even see northern lights on a clear night sky.
Seasons
If you survive long enough, the game world will shift from summer to winter, and you will start facing issues related to snow and cold. You can also choose constant summer or winter modes for your playthrough.
Events
On top of the changing lighting conditions and weather, dynamic events occur every now and then in the game world. These events vary from small ambient sounds to aerial events, like airdrops and crash sites, to faction-based special events.
Scavenge
Every playthrough is a different experience where loot and luck are core components of game progression. Scavenge, trade, and craft hundreds of unique items based on real-world parameters and progressive loot tiers.
Loot Systems
The game uses physically-based loot and loot containers, where loot never spawns in the same places. You can find hundreds of loot items in each map, and anything that logically looks like storage for loot is an interactable loot container. You can find consumables, clothing, medical items, tools, electronics, weapons, attachments, and much more.
UI & Inventories
Handling loot and items is done through tetris-style inventories with dynamic icons, item combining, item stacking, and quick actions to make the looting experience seamless part of the game.
In-game Traders
You can trade items with in-game trader characters using an intuitive bartering system. Each trader is specialized in certain themes, like tools, medical supplies, weapons, and furniture.
Bartering
The trading system doesn’t use money and is purely based on bartering. All items are valued based on their post-apocalyptic usage value, where items like medical supplies, food, and even toilet paper might hold high value.
Tasks & Services
Traders can be used for tasks and services like medical care or weapon maintenance. The task system is based on trader levels, and through tasks, you can obtain rare items, unlock new shelters, and get clues to lore-based questions.
Safe Place to Save
Shelters are safe zones and places to store loot. Shelters are the only way to save your game, and you often need to utilize multiple shelters when traveling toward the east.
Multiple Homes
All shelters are different from each other in terms of size and customization possibilities. One shelter may be a small cabin, while another might be a large concrete bunker. Certain shelters are unlocked by default, but some are only available through keys that you need to earn through trader tasks.
Shelter Customization
All shelters have a default template in terms of furniture, but everything is customizable through a decoration mode. This mode can be activated inside the shelter and gives you the ability to modify all furniture-related elements. You can catalog, move, and rotate all existing furniture however you want, and you can acquire new furniture through crafting or trading.
Item Placement
Once you have your preferred shelter layout ready, you are ready to start placing items for storage. You can use furniture containers for storage, but you also have the ability to place individual items wherever you want. All items are physics-based, and once you place them, their positions save automatically when you exit the shelter.
Your Road, Your Character
Road to Vostok is a hardcore survival game, but it doesn’t force you into specific playstyles. You are not forced to enter the permadeath zone, you don’t have to care about the lore, and your character isn’t tied to any specific role or theme.
In some playthroughs, you can be a combat-oriented character with military gear, and in the next, you can be a lonely fisherman playing the harmonica on a remote island.
You create the story, the game provides you the tools.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1048 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game should be free. Unfinished and it shows in every way. The modding community is in shambles. The Discord server is entirely unmoderated. Unbalanced, untested, and unoptimized. Give a man a million dollars for his game and he gives you screenshots of a dirty f**king BUS.
额,说实话我觉得制作人是不是被网上的那些乌七八糟的建议给带偏了。这个游戏我感觉初衷就不是一个搜打撤游戏,我理解这个游戏应该是一张一张图搜刮生存下去,后面有敌人逼你前进,需要跟时间赛跑而且要一命通关,最后坚持到Vostok撤离。结果现在搞成一个塔科夫玩搜打撤,然后每个图还设置一个庇护所,庇护所存的物资是不互通的,也没有什么详细地图和保险箱,这不简直是招笑吗。我举个非常难绷的例子,比方我在第一个图买了一只猫,我后面去其他图了,很长时间我没法回来喂猫,这明显感觉就是后改的游戏模内容和最初设计的游戏模式冲突了。 现在这个游戏玩的就是很蛋疼,只能打一堆mod当搜打撤玩。我建议是作者坚持自己最初的判断,你一个单人独立游戏作者,就是要坚持自己。 还有godot这个引擎,说实话我是持怀疑态度的,目前这个游戏的敌人ai很成问题,透视太厉害了,我基本上都是敌人先开枪才知道有敌人。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Плюсы: Можно ходить и стрелять в ВС РФ Минусы: Нету
The current build leaves plenty, and I mean plenty to be desired. For what we have and for what it goes for on sale, it aint bad. Currently the game is playable but has it's short comings. To name a few, loot is random at best (no continuity with reality) like you find a gun in the stove and clothes in refrigerators. Random items in containers makes looting very taxing because you are forced to meticulously search EVERYTHING. Doing this over and over and over and over again makes the play through boring and mentally checks people out. There are some areas where loot is consistent but the items you get are random and not guaranteed to spawn so you will still have to repetitively search the same spots over again. I'd rather play Tarkov if I'm expected to find medical supplies for a quest, at least in Tarkov the medical bags have meds in them and are consistent. All the traders feel bland, since they have mostly the same items for sale they lose their personality. Even the gunsmith sells items you can find at the other two traders, but at a ridiculously high tax rate. This makes the "best" trader feel soulless and makes the looting runs frustratingly long. With the length of time you spend trying to find loot to trade for a better gun or lousy medkit, your cat will die. The cat is a cute little thing to add to the game but it dies if you dont feed it in 24hr gametime, so you best not venture far from your shelter. Kinda defeats the whole purpose of this being a survival looting game if you are anchored to that damn cat. It would be nice if you could fill a container with food and it would sustain the cat indefinitely. With that also being said; hopefully it takes less resources to feed the cat so you arent wasting everything. Personally if you're gonna add something to the game it should add value. This cat just adds another level of frustration and ultimately doesnt benefit the playing experience in the slightest. Sure, cute cat, so what? But with cat aside, the rest of the game is what you come to expect from a jank early access title. The AI are intense only because they can cross map you with a pistol while only spotting one pixel of your character. If they hurt ya, have fun finding medical supplies, especially if you have a critical wound. The devs have a very good beginning of a game but they failed to give players the means to play the game. I say they failed to give players the means to play their game because there are no tools or abilities to gather resources or craft things organically without needing to find specified items. Like half of the crafts for food require water bottles and they make them the rarest food item to find. You have a canteen cup or can but cant fill it with water from a pond or sink and cook the water over a flame. You have a knife but cant cut clothing into rags to help craft a bandage or splint. You cant pick up a stick and create a fishing pole to catch fish, you can only fish with their fishing pole which is extremely rare. Like there's levels of depth to the game that are REQUIRED if you're going to add these crafting systems and survival mechanisms into the game. The devs unfortunately have released the game into early access without making it that deep. Intuition would suggest that the crafting recipe list would be 20x what it currently is inorder to allow us to roleplay in this survival shooter. Unfortunately there are less than 10 crafting recipes (excluding all the weapon repairs). There isnt enough here for me to even make use of. By the time you are in a position where crafting is useable, you will have 20 freezers full of canned food and juice boxes, with maybe one singular water bottle found. I dont know if they put much thought into these things and it's really just disappointing because on the audio and visual side, the game is half decent. The gunplay is satisfying for the lack of variety it has. But I wont hold my breath that anything I've listed as an issue will be overhauled anytime soon. I still enjoy the game enough to recommend it but be warned. If you arent a fan of survival shooters or familiar with games like STALKER, DayZ or Tarkov, you will not have a good time with this one.
I get the permadeath concept in the Vostok area, but not being able to retrieve you gear is douchy. Makes the game un-enjoyable especially in the early stage. Get snuck up on by a bandit as soon as you leave your stash? Stuff lost. Find a decent weapon/item, head back to your stash, get caught between 2 bandits? Stuff lost. Finally make it through the 3rd day task, have a kid (IRL) ask a random question, turn your head back to the screen? Stuff lost. I already play a game were a single stupid mistake means the end of things....it's called life. I play video games to get a break from that. I'd not recommend this unless you are a psyco that literally doesn't care about wasting hours in a game only to loss everything.
ты идешь за лутом тебя убивают. ты бежишь на базу с лутом тебя ибивают. хочешь найти кто тебя убил - тебя убивают. боты стреляют как - будто они этого ждали всю свою жизнь. враги появляются из все дыр и щелей иногда не понимаешь откуда и за что тебя убили боты стреляют без предупреждения хотелось что бы они кричали перед выстрелом. хочу отметить, что в этой игре ничего так не веселит как побегушки от злых ботов с дробовиками и мосинками. а так же очень "радуют" боты с пп - ты хочешь пролутать школу заходишь в класс а там это чудо с пп- и тебе в голову летит полный магазин с пм-5. но когда заходишьк медику то аж сердце радуется, когда видишь бота в своей собственной крови. 10 пробитых голов из 10
What an absolute abomination of a game, should of listened to the reviews but its hard because some might be bot reviews but this is awful. Spawn, take 10 steps and start getting shot at by an NPC through a house. Dude was in the middle of the house but somehow locked onto me and shooting at me through the walls. Ya no thanks, refund inbound. ----------Ignore messages from Femboy Ralin---------------- Dudes a dev on a ghost account crying on people negative reviews versus fixing the game. Games cooked, don't buy.
game truly makes you feel that perfect sense of loneliness and constant alertness, environment and ambient sounds are excellent. only issue is that the gun sounds, enemy AI chatter and footsteps sound like they're right next to my ear even though they are quite far away.i think it will be fixed asap, but still 10/10.
+ Best performance I've ever seen in a game, just unheard of, getting 400+ to 500+ FPS while having nice, realistic graphics. Most devs can never achieve an even remotely acceptable level of performance no matter how many millions of dollars they have, let alone matching this games phenomenal performance. It is just so important & critical especially in a high stakes hardcore FPS. Even after investing millions, if anything, most games performance will become worse over the updates. - EXTREME lack of content, & lack of anything to do, the main problem of this game: There are 7 maps, 3 traders and their quests, but really it is just 1 map, & 1 trader. The rest is useless worthless filler. The quests can hardly be called quests. Some of the maps are mostly empty and exist for a single purpose, like the minefields just be a transitional area, or the outpost is empty and exists to house a single trader. - The only 1 map worth going to: The Vostok Apartments is the "endgame" area and also the "only game" area. Has the best & most abundant loot by far. Rarely encounter any enemies while grabbing massive loot so why go anywhere else? Max out here instantly, no reason to explore the other 6 maps, what do they even have to offer? In fact what does the game even have to offer you now that you are maxed? The Apartments is already the end game area & ultimate goal of the game and it is boring AF. ROAD TO VOSTOK? MORE LIKE SIDEWALK TO VOSTOK. No epic journey, just an average Finnish or Russians day. The apartments are EXTREMELY boring, The exact same 7 apartment blocks copy pasted with different doors open or closed with rarely any enemies. The starter areas are more fun and interesting but don't have loot so why bother. Once you done looting the Apartments, leave the area and come back to reset it and repeat. Start a new run, even on Ironman, with nothing at all, and easily waltz into the apartments without a fight and max out instantly, starvation along the way doesn't matter, the moment you get in you will instantly get food and easily find meds to heal up. It's funny how the apartments are safer & easier to loot than the starting areas. Only 10 enemies can spawn per map, and the Apartments area is so huge you will hardly encounter anyone. Never had anyone walk in on me. Starter areas you could be fighting 2 or 3 guys at a time, here it's only 1 by 1. There is nothing stopping you from going to the "endgame" zone, and no reason to stick to the early game area. You are more likely to get killed looking for a starter gun with matching mag & ammo in the starter area than just running straight to the apartments with nothing, which has safer and a guaranteed chance for better loot. The higher tier lvl 3 military here, compared to lvl 1 bandits in easy areas, I can't tell the difference. The minefields along the way? Just run along the edges, EZ. Why risk going through the center of the map, dodging the mines while fighting guards(if they decide to show up for work), also an invincible helicopter might spawn on you which can insta kill you too. I've done it, but high risk 0 reward, no loot. So skip the minefield. - Rubbish quests & useless traders: There are 3 traders but only 1 that is actually useful & worth trading with. The other 2 traders existence is just to be useless filler content and doing their quests is a complete waste of time. The first 2 traders, the Generalist & Doctor, 50%+ of their stock is worthless furniture, the other 50% is useless junk. The chances of the Generalist having something you need is very slim, the Doctor never even sells the only 1 medical item you actually need, the First Aid Kit that can actually heal head injuries that can quickly kill you, instead only sells useless basic meds that are already everywhere in the game. Tried rerolling the Docs inventory 10 times, same trash. The Generalist doesn't need to exist too, go over to the Apartments for guaranteed loot & better loot, all for free. What is ridiculous is that the only trader worth your time is the Gunsmith, but he only appears on Day 10. So you can spam sleep until Day 10 comes, or you can keep looting the Apartments until Day 10 to make sure you won't need anything he has to offer anymore. Even then he still might have 70% inventory of furniture for sale. QUESTS? Hardly can be called quests. Extremely unrewarding, just abysmal. You go find RNG loot that the traders want, you don't need to go anywhere specific, the loot is just RNG stuff you already normally find, so you just keep going to the apartments as usual, and in return they will give you sh*t, the only thing you do the quests for is the permanent stacking discount, 10 total, the item reward that they give is trash. The discount & quests aren't shared between traders so ignore the other 2 guys. Like the first useless trader, absolutely ridiculous, find 6 BEERS for him, it is already very rare to even find 1, find 6 and he will give you the lowest tier starter primary, a mosin with a fixed zoom long range scope? Long before you found even the first beer you are already maxed out. AR with variable zoom & supressor on Day 1 easy, 2 days max, plus a maxed SMG secondary. 1 or 2 quests might ask you to do something different for once, but same abysmal reward. - Rubbish legendary guns, and so easy to max out All you really need is a single gun with a variable zoom scope, it can fit on any AR/SMG. It's nice to have a laser for the SMG for CQC but not necessary. Nothing else you really need, the standard issue AR & SMGS are common, infinite ammo, long before you current AR/SMG reaches 50% durability where it begins to jam, you already can easily find another one with high durability and swap out. The suppressors aren't hard to find either but don't seem to make much difference, if any at all. Why bother to find rare & expensive repair kits if there is no reason to repair? - Legendary guns? Not exciting or worth it at all. The game is so easy with a standard issue AR/SMG. Most of the rare weapons with rare ammo seem to have the same stats as the normal guns, some are just straight up worse, like the legendary KP-31 SMG can't accept any attatchments, not even a laser, the ultimate CQC attachment and still has the same performance, recoil & stats as the normal SMGs, just a bigger mag that provides no advantage in this game, over having a 30 round mag with a proper sight, laser and supressor. Hardly get any ammo for any of these rare guns too, the Gunsmith doesn't even sell ammo for them, all too much hassle for minimal benefit that is even if the legendary gun even happens to have any benefit... Not to mention the hassle of having to keep repairing the legendary gun that isn't worth it when you can just keep picking up a new standard AR or SMG and swapping over your attatchments. Also the only difference between the legendary .308 and the cheaper more common .308 is that the legendary one has an ultra rare mag that only holds 20 rounds, the cheaper one holds 30 and is way more common. Why? OMG I just found a rare legendary VSS, an ultimate gun in any other game, but might as well hand it in for a quest for the Gunsmith for a permanent 10% discound instead of getting excited because my standard issue AR has better stats in everyway. It can't even equip laser or go into the secondary slot, so it can't even replace the SMG, the only way it could ever be useful. Useless, not to mention you have to now grind for the matching mags & ammo if you wanted to use a worse gun.
Only 3 hours in and it's basically what I wanted from tarkov single player performance wise. Obviously with it being early access the depth isn't as much as tarkov but the dev is very transparent with the roadmap and I'm very excited to see the additions and growth. For $20 this is a no brainer buy.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $77.8K | 275 | 87% | $9.99 | |
| $3.5K | 13 | 8% | $13.99 | |
| $1.3K | 5 | 100% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 4.5K | 87% | $24.99 | |
| $4.1M | 7.3K | 94% | $14.99 | |
| $4.1M | 10.2K | 83% | $14.99 | |
| $4.1M | 4.2K | 62% | $39.99 | |
| $4M | 9.1K | 88% | $19.99 | |
| $4.1M | 10.1K | 76% | $24.99 |