
Rivals of Aether II is the sequel to the hit indie fighting game, Rivals of Aether. Play as both new and returning elemental fighters in the next generation of platform fighters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 18 → 4.5/day in the week after.
About
Rivals of Aether II is the next generation of platform fighters and multiplayer brawlers. This sequel to the hit indie fighting game Rivals of Aether is expanded and upgraded with 3D visuals, new mechanics, improved online support, and more!

The Aether Universe is a world where warring civilizations summon the power of Fire, Water, Air, and Earth - and powerful Rivals harness those powers to clobber each other! Rivals of Aether II continues the franchise’s iconic focus on competitive depth, accessible gameplay, and unforgettable characters. Whether you’re a competitive master of the genre or a newcomer looking to have fun, Rivals of Aether II delivers a fast-paced and flashy brawler experience that you won’t forget.

Rivals of Aether II features an exciting base roster of new and returning characters - with post-launch plans to add additional playable characters to the game for free! Each of these playable Rivals have an expansive moveset featuring new mechanics and special moves that are not only an upgrade over the original game, but new to the platform fighter genre as a whole. Shields, ledges, grabs and throws add new layers to the frenetic flow of combat in Rivals of Aether II. On top of that, the Pummel Special, Ledge Special, and Getup Special provide unique combat options that push the genre forward in exciting new ways.
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Engagement
Reviews
Themes across 1002 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
god
Game isn't noob friendly AT ALL, but gladly the community is <3 If I had to give tips to new player it'll be to check the wiki (dragdown's one)
This game is too much fun. Find someone of a similar skill level to play against (discord etc).
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Reviews, worldwide (the counter carries no country): 3.56/day in the week to Aug 4 → 6.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Spanish - Latin America
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
amazing
Good game bc its like Super smash Ultimate
absa is cool
peak gameplay 10/10 y god
[h2]Une excellente alternative à Smash[/h2] Rivals of Aether 2 est excellent, à condition de partir du principe que ce n'est pas un clone de la série de Nintendo. Il a beau avoir des similitudes évidentes avec Smash, il faudra réapprendre un nouveau titre qui se situe quelque part entre Melee et Ultimate. Les personnages sont souvent des hybrides des rosters qu'on connaît, mais certains proposent carrément un gameplay tout neuf et rafraîchissant. Ça peut sembler un peu lourd au début, le temps de désapprendre ses réflexes, mais le jeu cache une profondeur folle et apprendre à bien se déplacer prend du temps. Le résultat en vaut largement la chandelle et vous en aurez pour votre argent, puisque le jeu a des méthodes assez originales pour un titre de la FGC... [h2]Une générosité rare[/h2] Le jeu propose des season pass gratuits avec des skins, des cosmétiques et des monnaies à débloquer sans dépenser un centime. Tous les personnages sont gratuits, même les nouveaux et ceux à venir, et le développeur ainsi que son équipe font preuve d'une générosité assez folle pour le genre. Le jeu survit grâce à sa boutique qui propose moult skins et cosmétiques, un avantage considérable. Vous payez le jeu une fois et vous pourrez débloquer énormément juste en jouant et en suivant les événements qui donnent de la monnaie premium pour les skins les plus rares. C'est franchement rare de voir un jeu aussi abordable et complet. [h2]Le vrai point faible, c'est la visibilité[/h2] Le plus gros défaut de ce jeu n'est pas le jeu lui-même mais sa communauté FR. Ceux qui sont là font un travail formidable, mais ils restent noyés dans la masse et le jeu peine à générer un vrai buzz. C'est un titre qui mérite un max de gaz pour percer et il le mérite vraiment. Sachez qu'il y a pas mal de vidéos YouTube, mais pour la plupart en anglais, et même si quelques vidéastes FR en parlent, leur travail passe complètement inaperçu. Vraiment triste pour un jeu aussi solide qui mériterait de briller davantage. La roadmap 2026/2027 est assurée et le jeu va continuer de prendre en épaisseur au fil du temps. C'est une excellente pioche pour ma part. L'industrie du JV nous a habitués au moindre skin vendu au prix d'un jeu AA et aux battle pass qui nous font les poches. Alors voir un studio qui respecte autant son public, ça relève presque du miracle... Surtout quand on voit tous ceux qui ont essayé de venir chasser sur les terres de Smash et s'y sont cassé les dents (coucou MultiVersus, tu nous manques, mais pas trop). [b]Donc si vous aimez les platform fighters, ou même si vous êtes juste curieux, allez-y, c'est vraiment un excellent titre.[/b]
萬事俱備只欠中文
As much as I love many parts of the game I feel like it's trying way too much to appeal to SSB fans thus losing it's identity. First of all, the positives: -servers work great and there is rollback netcode -all characters are greatly designed and very creative though to varying degree -hitfalling is an amazing mechanic -the combos in this game can get very creative and it's overall just a sick expierence However the game has big issues with it's defensive mechanics. First of all shield grab is extremely strong with how many characters can take stocks either directly or indirectly with throws. Seconds of all floorhug is a mechanic that should never have been added, there aren't that many moves to warant adding such a ridicoulus learning curve for new players (only Forsburn's F strong, Zetter's neutral special and Absa's up special come to mind) it just doesn't make sense to add counterplay to few specific moves and then add counterplay to moves that already have decent ammount of it. Going to ledge is way too strong as well, invicible ledgedash completely breaks the idea of stage control as you can just go to ledge and the opponent has to respect it. Which is also why Amsah teching is way too good as well, there are scenarios where you can just amsah tech to ledge and be plus despite getting by a move above floorhug %, it's stupid and unneeded in a game that doesn't have ♥♥♥♥♥♥♥♥ like steve up tilt or R.O.B down tilt. Basically what I'm trying to say is the game should get rid of mickey mouse clubhouse mechanics from melee, nerf shield grab and get actual advertisements instead of burning money on a tourney that had half of it's contestants DQ from it. Also optimize the game because there is no way it should take this long to launch.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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