
Rivals of Aether II is the sequel to the hit indie fighting game, Rivals of Aether. Play as both new and returning elemental fighters in the next generation of platform fighters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 18 → 3.25/day in the week after.
About
Rivals of Aether II is the next generation of platform fighters and multiplayer brawlers. This sequel to the hit indie fighting game Rivals of Aether is expanded and upgraded with 3D visuals, new mechanics, improved online support, and more!

The Aether Universe is a world where warring civilizations summon the power of Fire, Water, Air, and Earth - and powerful Rivals harness those powers to clobber each other! Rivals of Aether II continues the franchise’s iconic focus on competitive depth, accessible gameplay, and unforgettable characters. Whether you’re a competitive master of the genre or a newcomer looking to have fun, Rivals of Aether II delivers a fast-paced and flashy brawler experience that you won’t forget.

Rivals of Aether II features an exciting base roster of new and returning characters - with post-launch plans to add additional playable characters to the game for free! Each of these playable Rivals have an expansive moveset featuring new mechanics and special moves that are not only an upgrade over the original game, but new to the platform fighter genre as a whole. Shields, ledges, grabs and throws add new layers to the frenetic flow of combat in Rivals of Aether II. On top of that, the Pummel Special, Ledge Special, and Getup Special provide unique combat options that push the genre forward in exciting new ways.
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Updates
Engagement
Reviews
Themes across 992 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A Most Civilized Lament on the Perils of the Off-Stage in Rivals of Aether II There exists, within this otherwise exquisitely constructed arena of fisticuffs and finesse, a peculiar and rather tragic paradox: the moment one’s boots relinquish the stage, so too does one’s birthright to hope. On solid ground, the game sings. Its systems hum with intention, its movement is a language, and its combat—oh, its combat—is among the finest the genre has dared to offer. Yet step beyond the ledge, and the melody falters into something altogether more fatalistic. For in Rivals of Aether II, the off-stage experience is not merely disadvantageous—it is, at times, philosophically terminal. You may expend your jump with precision. You may angle your recovery with the care of a watchmaker. You may even outplay, outmaneuver, and outthink your opponent in the air. And still, there lingers a dreadful emptiness—a sense that, once cast into the abyss, your character returns not by merit, but by miracle… or not at all. Curiously, this runs counter to a prevailing sentiment among seasoned players: that recoveries themselves are not weak, but paradoxically too forgiving, too layered, too resistant to consequence. Many high-level discussions note that characters possess an abundance of recovery mix-ups—wall jumps, air dodges, varied angles—that make true edge-guarding feel less like a skill expression and more like an exercise in futility. It is a design caught between two philosophies: the brutality of consequence, and the generosity of survival. And in attempting to honor both, it occasionally satisfies neither. The result is an off-stage game that feels less like a duel of execution and more like a suspended uncertainty—where advantage lacks closure, and disadvantage lacks clarity. One cannot help but feel that somewhere, buried beneath the mechanics, lies a more decisive truth waiting to be uncovered: that being sent off-stage should mean something—either as a death sentence earned, or a triumph escaped—but not this curious limbo between the two. Until then, one may revel in the brilliance of the stage… but regard the void below with a certain, well-founded suspicion.
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Reviews, worldwide (the counter carries no country): 3.56/day in the week to Aug 4 → 6.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Spanish - Latin America
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 993 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I hate the elephant.
Random ah game. Nothing is consistent, would not recommend would not play again.
J'adore le jeu c'est mon platform fighter préféré et même jeu de combat préféré. Le jeu est assez technique à prendre en main mais il est rempli de mécaniques super cool et la progression est super agréable. En plus tous les personnages qui sortent seront gratuits sans dlc ce qui change par rapport aux autres jeux de baston. Bref incroyable jouez-y.
silly characters doing silly things
theres a skill gap bigger than the rocks forehead. im a masochist and love torturing my self
best platform fighter out there
gute diese
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¡SIGO SIENDO LA REINA!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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