
Rivals of Aether II is the sequel to the hit indie fighting game, Rivals of Aether. Play as both new and returning elemental fighters in the next generation of platform fighters.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Rivals of Aether II is the next generation of platform fighters and multiplayer brawlers. This sequel to the hit indie fighting game Rivals of Aether is expanded and upgraded with 3D visuals, new mechanics, improved online support, and more!

The Aether Universe is a world where warring civilizations summon the power of Fire, Water, Air, and Earth - and powerful Rivals harness those powers to clobber each other! Rivals of Aether II continues the franchise’s iconic focus on competitive depth, accessible gameplay, and unforgettable characters. Whether you’re a competitive master of the genre or a newcomer looking to have fun, Rivals of Aether II delivers a fast-paced and flashy brawler experience that you won’t forget.

Rivals of Aether II features an exciting base roster of new and returning characters - with post-launch plans to add additional playable characters to the game for free! Each of these playable Rivals have an expansive moveset featuring new mechanics and special moves that are not only an upgrade over the original game, but new to the platform fighter genre as a whole. Shields, ledges, grabs and throws add new layers to the frenetic flow of combat in Rivals of Aether II. On top of that, the Pummel Special, Ledge Special, and Getup Special provide unique combat options that push the genre forward in exciting new ways.
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Engagement
Reviews
Themes across 992 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So I have mixed feelings about the game. I kinda like it but I am still dropping it as the fluctuation of skill in this game isn't really for me and upset me more than anything. There are also a few other things I didn't like: - The game is really missing a lot of explanations you need to look up guides for in the internet like wavedashing, dash dancing, ledge dash etc. which are essential to the game - Another thing the game doesn't explain is that the yellow glow you get after being grabbed means you can't get regrabbed. I thought it means you are in hitstun. - Floorhugging is just a stupid mechanic. I mean getting punished for hitting someone else feels stupid. - I personally don't like that many characters strongest move in this game in neutral is that you are supposed to go for aerials. I personally would prefer it if aerials are only strong for opponents in the air except for example down air so you can hit people trying to hit you in the air. - The matchmaking of the game is in my opinion awful. Why can I get matched more than 3 times in a row against the same player I lost to 2 games 3 stocks each? Why is there no algorithm catching this? It was really not fun to get either multiple matches stomped or having to leave the match to not play the same person again. I also got matched against platinum people as a silver player at some point. - The game isn't properly showing you if you have double jump or not. In my opinion a huge miss for beginners and casuals. If I wouldn't get frustrated by the fluctuation I would probably still play it but the game isn't for me at my current state. It is still fun to play if you don't mind the previous listed points and the fluctuation.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 3.56/day in the week to Aug 4 → 6.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Spanish - Latin America
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 993 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game. Fun take on platform fighters. Fun characters.
Sequel so good it doesn't let you rebind menu controls. On a slightly more serious note, the gameplay is decent but there is so much to be desired in the UI. There's a lot of small little bugs and unintuitive things that add up to make the menus feel really unwieldly to navigate, and trying to change controls feels like pulling teeth. It feels like you have to jump through a lot of hoops to finally get to the core gameplay.
Fun game
Буквально лучший смеш-файтинг на пк
One of the best platfighters out there. Its gud.
this is a sweaty game btw, you gonna get your butt kicked. It's a good game though, combos are fun to hit, and the new characters are cool. Kinda lame sequel though imo. Made it alot more like a normal smash game and alot less like rivals with the shield that can cause some really passive play, which is something i liked about rivals 1 and also brawlhalla (throws and ledgegrabs aren't my fav but they alright, wish up-bs didn't stop u from walljumping because edgeguarding certain characters is a lil too easy) and old characters dont really feel the same. And i highkey miss drift di, but im just trash at real di. Still a great game on it's own though, highly reccomend
Awsome game but, i cannot recommend due to low player count :(
Honnêtement, c'est ma pire expérrience online que j'ai jamais joué :(
sharky yaaaaay
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $821 | 5 | 80% | $7.99 | |
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| $330 | 2 | 100% | $5.99 |
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