
Rival Books of Aster is a strategy deck building game that features over 140 hand illustrated spells that you can use to build custom decks and go head to head against other players. Each spell is also a page in a living story book that translates itself and reveals its secrets as you play the game.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is my first Steam review, because honestly this game I feel needs to get popular. I play Shadowverse mainly and if you know anything of that game, last expansion ruined it for me like it did others and on my quest to find a new digital CCG, GWENT just didn't interest me, HS I just don't really enjoy, ElderScrolls CCG, while I enjoyed I just can't get myself into it. Last night a desperate attempt I stumbled upon Rival Books of Aster. A little rundown on what makes this particular digital card game unique from the others such had HS, Shadowverse, etc. is the mechanic of the combo system. However, first a list of pros and cons for those that don't want an in depth review. Wish to play with me in game name is BadgerSnot Pros : + Unique mechanic of combo + Great lore + aesthetic is that of medieval art + UI is nice for such an early version + Very few bugs/no game breaking bugs + When you buy the packs, you receive every card + Snare and Boons add surprise; reminescient of spells and traps from Yu-Gi-Oh Cons : - aesthetic is that of medieval art - No sense of a grind/achievement, since every card is obtained when buying the set. - UI could use some work both in game and home menu - Tutorial is a bit tricky in the sense it doesn't quite explain the combo mechanic in depth. - Sometimes I forget what card effect do, (Combine, Wall, Headstrong, etc.) and the mouse over does not define such effects. - Mouse over highlight in game does not increase the size of the card very much, making it a bit tougher to read the text or just look at the card in general. - At the moment, not extremely popular [h1] Strategically Placing Cards v.s. Just Placing Them [/h1] In this Rival Books of Aster, a unique mechanic is the combo. Rather than combo-ing cards like in other games that only require playing on curve, the combo system in Rival Books of Aster requires you to place Simula in the right order to get additional an effect(s) off. These effects can be changing the color of your opponents cards to limit their combo ability, healing your character or other Simula, damaging your opponent or their Simula, and further abilities. Additionally, the longer chain the combo is (starting at a chain of 3, whcih deals 2dmg to the opponent at end of your turn), additional combo effect take place. In order to achieve these combos you must place your Simula in one of the 5 spots on board, however each Simula must be a different color (White, Black, Green, Red, Yellow) from any of the other ones connecting in the combo. The card on the left most side is the card whose combo effect is casted. For example, You could have Red(1) - Yellow(2) and the effect of Red will go off according to the conditions it specifies. But, if the order went Red(1) - Yellow(2) - Red(3), Red(1) effect will not go off and you will have no combo. This, I believe, adds an additional level of strategy to not just playing on curve and comboing cards that way but also setting them up and achieving their combo effect. But there are 5 spaces, so if you put your order as such, Red(1) - Yellow(2) - Blank(3) - Red(4) - Yellow(5), the effects of Red(1) and Red(4) would go off because the empty Blank(3) does not connect all 5 spaces. This maes you choose between getting a long chain combo for the additional effect or to keep a space clear to have two seperate combo chains. In order to replace combos, cards can be placed over others, with certain abilities, such as Portal(card returns to hand) and Combine(Card being placed adds stats of the one being replaced) this allows to fix combo order, get new stronger cards out, or adjust to your opponent playstyle. This is different than other card games, in particual ShadowVerse, in that once a card is placed in one of the 5 available spots you must wait for it to be destroyed in order to place more. So, Do I reccomend the game? A thousand times YES! And right now all the card packs are on sale so even if you don't stay around but you enjoy the game get all the House cards and play a few games everyday with the different factions.
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Modeled estimate over time.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The union of hearthstone and magic the gathering is simply great. The mechanics are easy to learn, the spells are unique, and the art and style is amazing. It's easy to learn, and challenging to master. My only suggestions would be an easier way to differentiate between attack and health at the bottom corners of the spell card, and making the fonts easier to read. This game isn't even finished yet, and I'm loving it. I can't wait to see what the future holds!
You can´t unlock cards without paying. It is a mobile port with really poor optimization for pc. There are 15 free card games on steam that are 15 times better than this one, go play the others and save 1 hour of your time.
A very refreshingly different CCG. Its strongest selling point is its bizarre artwork - It all looks like something from an ancient medieval manuscript, and a lot of the creatures are freaky demonic beasts. Some of the art is very pretty, as well. My favourite is the tower with the multicolor roof. Pros: + The art + The music + The unlockable story that goes along with each and every card Cons: - Tiny hard-to-read text, especially in the deckbuilder. I have a pretty low resolution, and some things are almost unreadable. A font overhaul is a must for this game to really take off. - Combos are a bit hard to understand and might need some more explanation. - After the prologue (tutorial), the game gets you to choose the one and only free deck you'll receive. It's not possible to go back and review the four factions and their cards before making the choice, so you'd best have a good memory of what you'll be getting before you choose. They should allow the player to browse the books one last time before making their choice, so they don't feel disappointed if they chose the wrong one. All in all, very much looking forward to the future of this game!
Beautiful music. Original medieval flavor with ink for mana and "stimula" for minions, that does for once make one interested to find out more about the lore. Awesome cards with curious names and art. ...And unbearably sluggish gameplay. [i]Rival Books of Aster[/i] goes for originality and beauty, which is commendable, but, unfortunately, it fails at basic usability. It's very unclear which unit can attack and if the opponent is protected (because the color scheme is barely readable). The animations are annoyingly sluggish. There are no tooltips to remind you what the keywords mean. Perhaps it will all be fixed in the final release; good for Stitch Media then. But so many CCGs flood the market these days that each only gets one chance. Unfortunately, [i]Rival Books of Aster[/i] has lost me as a customer; such is the downside of Early Access.
I have only gotten as far as beating the prologue, but so far, this game seems really cool. I know it is still new, and in early access, so I can't expect it to be 100% complete. However, I have a couple of things that I'd like to recommend as changes/fixes. When you go to select your starter deck, having a brief description on each and a confirmation button would be nice. I know the first is given in the prologue, but it could serve as a refresher. I also think that maybe having a symbol or slight color difference in the two bottom corners as a reminder for what they are would be nice. I remembered it through the prologue, but if I came back to playing it after some time away, I'd probably forget which was which. I look forward to playing more of this game, and seeing where it goes.
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Rival Books of Aster 10 из 10
This Hearthstone like ccg with it's unique graphic style could be fun if it wasn't for the animations and the time the ai needs to take a turn which are way too slow. I'd prolly give this game another try, if there'll be a way to speed up or turn off the animations.
I have played 100's of hours of Duelyst/Hearthstone (no more HS) and lots of others and I do think that this game could be a thing. PROS The aesthetic is fantastic. Really strange quasi medieval art on the cards (LOVE IT), washed out- yet bright colors without being cartoony, I would think the art took a lot of time to flesh out. Intersting takes on pretty standard mechanics, I think this is a tough job for all CCG- there are only so many things cards can do really. The combo system is very cool, if unclear (more on that later) allowing for some pretty nifty combos. I'm sure in time you coul dactually pull of some crazy ♥♥♥♥ combining the portal and combine mechanics to switch out your combo lead. YOU BUY FULL SETS AT A TIME. This is important I think for the future of digital CCG as a whole. I sucks grinding for packs of randoms and getting garbo and it can cost A TON of cash to aquire full/mostly full sets (I have most every canrd in Duelyst and had what there was in HS before I quit) only to be compounded by expansions, suppressing new players. This is an important thing they are trying- and I want to support it. CONS Everything is unclear. There are little to no tool tips. The text is tiny on everything out of hand. It is sometimes unclear what combo is doing what to what player/creature and casting spells feels clunky and off. It is often difficult to tell what is targeting what and the 'animation' for attacks is almost invisible- I wish the game was...I don't know- not more animated because it would ruin the vibe, but...the board is just difficult to read. Maybe too much A.I. at the onset. I think it was 6 matches vs A.I. and I really didn't learn much- as there are no tool tips. Add tool tips. I havent played quite 2hrs yet, but I like this one. I'll throw them $5 and if it gets polished in the coming months I'll buy it all. It is for sure worth the time to play through the A.I. matches to get a feel. I hope they add tool tips.
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