
Become the exorcist that the world needs! Use Holy Relics and the knowledge from your book to fight demonic possessions. Investigate unholy events and take part in church rituals in this medieval pixel horror game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Demonic possessions are increasing all over the land. You are a priest being trained by the church to perform exorcisms. Equipped with your Exorcism Book and a case of Holy Relics you are sent to aid the afflicted population.
The land is being overwhelmed by evil. In each chapter of the story you will travel to a different village, and it is your duty as an exorcist to cast all demons out.

Your Abbey is the only holy refuge for the villages around it. Each village will present different scenarios and possessed villagers. Exorcising the possessed is your main task, but animals and the land itself are also being corrupted. You will have to handle all of them.
Unique events can reward you with powerful relics that once belonged to saints and martyrs.
Your book contains information about all demons and demonic signs manifested by the possessed. Find the page that matches the current demonic sign and select the correct holy relic to counter the demon's actions.
As you gain experience, you will know the book by heart and will truly feel as a bona fide exorcist.

You will be equipped with six holy relics: Crucifix, Blessed Candles, Holy Water, Anointing Oil, Incense and Salt. Each relic has a unique minigame that you must complete to counter a demonic sign.
As you travel to different locations, you may find new relics that can have a decisive impact on the outcome of minigames.
After liberating a village from evil, its inhabitants will give you offerings as a token of their gratitude. These offerings can be used to upgrade your relics, giving you an ever increasing advantage against the demons.
Not all exorcisms will end successfully and some souls will be lost. The amount of lost souls and your choices will determine what kind of ending you will get.
"Our help is in the name of the Lord." - Blessing of Saint Benedict Medal
Engagement
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Have you ever wanted to play warioware with someone’s soul on the line? Now you can! The 7 sins and their princes are at it again; unlike a vivziepop show, these demons got some real hair on their chests when it comes to their evil. The designs are incredibly eerie and the demonic whispers shake your faith. I recommend this game highly. You are the church’s last hope, father.
jogo muito bom compra sem medo, so faltou exorcizar demonio na porrada
I absolutely love this game. Amazing art-style, atmosphere and story. I'd recommend playing this game if you usually already like playing religious games (like Blapshemous for example).
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil
Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Crazy work
Puta merda, um jogo que eu vi de relance numa Live e acabei comprando... viciei. Platinei essa bomba em mais ou menos 3h, ele é curto mas extremamente legal e divertido um absoluto 10/10 Basicamente vc é um exorcista que vai exorcizando cada um dos 7 pecados, cada um com sua fraqueza a uma relíquia abençoada e com seus efeitos de possuidos diferentes Falando assim parece meio meme mas é uma das obras BR mais bonitas visualmente, enredo muito envolvente, trilha sonora muito foda (adoro um coral de fundo) além dos finais fodas que tem Se puder jogar, Jogue! vale a pena DEMAIS
Ritus Exorcismus takes a focused approach to medieval supernatural horror by placing the player in the role of a priest trained to confront demonic possession. Developed and published by Dernhelm Games, the experience revolves around traveling through troubled settlements, identifying manifestations of evil, and performing the correct rituals to save those who have fallen under demonic influence. Rather than turning exorcism into ordinary combat with a religious theme layered over it, the game makes observation, knowledge, preparation, and ritual execution central to its gameplay. One of its most interesting mechanics is the Exorcism Book, which serves as an essential reference during encounters. Possessed victims display particular signs associated with different demons, and the player must study these clues to determine what kind of supernatural presence is involved. The book contains the knowledge required to recognize these manifestations and understand which sacred object should be used against them. This gives encounters an investigative quality, especially during the early stages when players are still learning the various symbols and relationships between demons and relics. As familiarity grows, recognizing these signs without constantly consulting the book creates a satisfying sense that the player is becoming a more capable exorcist through personal knowledge rather than statistics alone. The collection of Holy Relics gives the rituals a more interactive dimension. Fundamental tools include the Crucifix, Holy Water, Blessed Candles, Salt, Incense, and Anointing Oil. These objects are more than inventory items selected from a menu because their use is connected to different minigames. Once the correct response to a possession has been identified, successfully performing the corresponding activity determines how effectively the ritual proceeds. The result is a gameplay loop that moves between examining evidence, identifying the threat, selecting the correct religious instrument, and then carrying out the required action. Progression complements this structure without abandoning the central theme. Successfully rescuing villagers can provide offerings that are used to improve relics, giving players advantages when facing increasingly dangerous situations. Additional sacred artifacts can also be discovered while exploring. Some are associated with saints and martyrs and can provide useful benefits during later challenges. This makes exploration worthwhile because finding something valuable can directly influence the difficulty of future exorcisms rather than simply filling out a collectible list. The setting also helps prevent the premise from becoming too repetitive conceptually. The priest operates from an Abbey that provides a sense of sanctuary while the surrounding villages represent places where corruption has taken hold. Demonic influence is not restricted exclusively to human victims either. Animals and elements of the environment can become corrupted, helping establish the impression of a supernatural infestation spreading across the land. Traveling into these areas therefore feels like confronting a broader crisis rather than repeatedly treating unrelated cases. Consequences are particularly important to the atmosphere. Saving every victim is not guaranteed, and failures can contribute to how the larger story ultimately develops. Choices also play a part in determining the ending. This gives individual encounters additional significance because the player's performance can leave lasting consequences. Continuing after a failure can be more effective dramatically than simply forcing an immediate restart, since losing someone becomes part of the developing narrative and reinforces the responsibility attached to the protagonist's role. The pixel-art presentation suits this concept well. Its visual simplicity allows the game to establish a distinctive medieval atmosphere while leaving some of the disturbing details to the player's imagination. Religious imagery, corrupted creatures, possessed individuals, dark interiors, and supernatural manifestations fit naturally within the deliberately retro aesthetic. Despite the stylized graphics, the subject matter can still become disturbing, including depictions of harm connected to demonic possession. The contrast between compact pixel artwork and grim subject matter gives the presentation much of its personality. The strongest aspect of Ritus Exorcismus is how consistently its systems support its central idea. The player is not merely told that the protagonist is an exorcist; the mechanics repeatedly require behavior appropriate to that profession within the game's fictional interpretation. Studying signs, consulting written knowledge, selecting sacred relics, completing rituals, improving religious tools, and accepting the consequences of unsuccessful interventions all reinforce the same concept. It is a relatively specialized design, but that specialization helps it stand apart from horror games built primarily around hiding, shooting, or escaping monsters. There is still a possibility of repetition. Because relics use recurring minigames, players who quickly master them may eventually find some rituals more mechanical than frightening. Those looking for extensive action combat or a large open world may also consider the structure restrictive. The experience is better suited to players who appreciate atmospheric horror combined with pattern recognition, investigation, light progression, and mechanically represented rituals. Steam Deck compatibility is officially categorized as Playable rather than fully Verified. Performance with the default graphics configuration is considered suitable, and the game can run successfully on SteamOS. However, handheld players should expect compromises. Some functionality is not fully accessible through the default controller configuration, touchscreen interaction or a community controller layout may occasionally be useful, and text entry can require manually opening the virtual keyboard. Some interface text may also appear small, while certain prompts can display keyboard, mouse, or non-Steam Deck controller icons. It is therefore functional on the Deck, but the experience is less seamless than a fully optimized handheld release. Overall, Ritus Exorcismus turns an unusual premise into a coherent gameplay system instead of relying on religious horror imagery alone. Its Exorcism Book creates a satisfying identification mechanic, the different relics give rituals hands-on interaction, progression provides reasons to rescue victims and explore, and consequential failures make individual cases matter. Developer and publisher Dernhelm Games has produced a focused horror experience whose greatest strength is the connection between what the protagonist is supposed to be and what the player actually spends time doing. For players attracted to demons, occult investigation, medieval settings, pixel-art horror, and methodical supernatural encounters, it offers a distinctive interpretation of the exorcism theme. Rating: 8/10
fun game, I really like the artstyle
great setting, fun gameplay, a bit repetitive but the story makes up for it and its not that long either
its more of a meh for me. ive played 4 chapters and all it seems to be is the same minigames over and over with a very surface level upgrade system to help expedite them; honestly, in a game this short it would pay to have the lost relics change major aspects of the games i think to create more variety. the story seems alright but im not overly engaged, voice actors might help but a weak performance would undermine the tension.
A quick, simple game that really satisfied my need to exorcise some demons.
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