
Escape a chaotic alien planet by fighting through hordes of frenzied monsters – with your friends, or on your own. Combine loot in surprising ways and master each character until you become the havoc you feared upon your first crash landing.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 352.9Kreviews | 94% | — | $114.1M |
| $24.99 | 12.1Kratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 3119 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I LOVE ENGINEER I LOVE ENGINEER I LOVE ENGINEER I LOVE ENGINEER I LOVE ENGINEER I LOVE ENGINEER I LOVE ENGINEER I LOVE ENGINEER I LOVE ENGINEER I LOVE ENGINEER I LOVE ENGINEER I LOVE ENGINEER I LOVE ENGINEER I LOVE ENGINEER I LOVE ENGINEER I LOVE ENGINEER I LOVE ENGINEER I LOVE ENGINEER I LOVE ENGINEER I LOVE ENGINEER I LOVE ENGINEER I LOVE ENGINEER I LOVE ENGINEER I LOVE ENGINEER I LOVE ENGINEER I LOVE ENGINEER I LOVE ENGINEER I LOVE ENGINEER I LOVE ENGINEER I LOVE ENGINEER I LOVE ENGINEER I LOVE ENGINEER I LOVE ENGINEER I LOVE ENGINEER I LOVE ENGINEER I LOVE ENGINEER I LOVE ENGINEER I LOVE ENGINEER I LOVE ENGINEER I LOVE ENGINEER I LOVE ENGINEER I LOVE ENGINEER I LOVE ENGINEER I LOVE ENGINEER I LOVE ENGINEER I LOVE ENGINEER I LOVE ENGINEER I LOVE ENGINEER
小时候在快吧游戏盒里玩的盗版,不能和朋友联机但自己玩还是很快乐,现在有了电脑终于买了它,和朋友一起玩的时候简直夯爆了,但对新手不是很有好,没有教程全乱摸。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CA #58, worst JP #95 · 10 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 29/day in the week to Aug 21 → 59/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
| $24.99 |
| 5.4Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
没有指引还你妈搁那做机制,你当我是生下来就会日你妈,然后就顺便学会你这机制了?没指引你妈能不能你妈赶紧死啊? 然后你那几把传送器跟你妈的批一样搁那藏藏藏,把把找你妈半天,连个小地图都没有 我玩你妈个卖比的,我把你妈从土里挖出来藏你爹屁眼里让你去找,♥♥♥
weather
[h1] 佳作👍[/h1] 角色技能各具特色,不同角色间的定位与强度差异决定了前期的玩法与难度,但只要经过合理(gou yun)的构筑或者开神器,即使是最鸡肋的角色(说的就是你,Commando)也能爽快清屏,这很肉鸽👍 大量的物品为多样的流派构筑提供了支持,白色物品大多注重提升基础属性,绿色物品则是机制方面的补强,月球物品强大但代价同样高昂,虚空物品改变了物品原本的玩法,红色物品提升巨大但非常稀有,各种物品搭配形成触发链,经常玩着玩着就开始清屏,爽感这一块非常足👍 这游戏的缺点同样明显,联机常掉线,新手指引相当于没有,萌新从零开始解锁角色跟物品太肝······不过总的来说还是瑕不掩瑜,雨2绝对是值得一玩的好游戏o(* ̄▽ ̄*)ブ
I don't understand the hype for the slog with bad clunky movement
..8
This game just did not stick with me. I found it to be one of the most boring and uninteresting roguelikes I've ever played. First the positives: The music was alright, not amazing but ok. The survivor designs are pretty neat, the overall aesthetic is.. neat and I'd say Solus Wing was my favourite boss. That's about everything I liked. Now for the problems. The time-based difficulty scaling is one of the most annoying mechanics I've ever seen. It constantly feels like you're rushing because if you spend too long exploring, suddenly every enemy starts taking forever to kill while every hit deletes half your health. A lot of the survivors are also just annoying to play, especially the melee ones. Getting close to bosses is incredibly risky and some fights feel like they were never designed with melee characters in mind. The items are boring as hell, most of them are just stat increases or status effects that really aren't super fun to play around with and by the late game seemingly you're just meant to obliterate everything as quickly as possible because a stray drop of piss will kill you which is super good game design :) Another thing that really annoyed me was the damage. You don't slowly lose health over the course of a run, you're either completely fine or you instantly explode because one random attack decided to erase your health bar and it makes deaths feel really cheap. Most enemies also just shoot projectiles at you which I found way more annoying than the enemy design in the first game. Teleporter events become a chore because enemies keep spawning all around you while firing from every direction. The stages are also really bland. They don't feel like actual places and more like a static plane with chests and shrines slapped onto them The final boss also sucks. Depending on your build he either dies in two minutes or 20, and if you're playing a melee survivor the fight becomes even more miserable. I'm also really not a fan of how the game looks. Compared to the clean pixel art of the 2D games, everything here has this weird glossy, blobby look that I just don't like. Even the item models are inconsistent. Looking through the logbook you'll notice things like the Crowbar being absolutely massive for no reason, and a lot of the textures are really pixelated. Finally, the DLCs are pretty overpriced for what they add. I just don't think there's anywhere near enough content in them to justify the price. Overall this game was a chore to finish, the original version might have been worse on a technical level, but at least it was 3 times shorter. I give this game a 3/10, what a perfect ending to this mediocre franchise
Absolute blast playing this game!
Basically a very nice game. nothing more to add to it. but i beg you... LET THE PLAYER SEE THE ITEM DESCRIPTION WITHOUT NEEDING TO PICK IT UP (since you cant drop them for whatever reason)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.9K | 50 | 70% | $9.99 | |
| $464 | 2 | 100% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $114.1M | 317.8K | 95% | $19.99 | |
| $114M | 136.2K | 96% | $29.99 | |
| $115.9M | 92.7K | 56% | $34.99 | |
| $112.1M | 91.8K | 84% | $39.99 | |
| $111.6M | 191.3K | 82% | $39.99 | |
| $111.4M | 217.5K | 91% | $29.99 |