
Risk of Rain is an action platformer with roguelike elements. With permanent death as a primary feature, players will have to play their best to get as far as possible. Fight on a mysterious planet with randomly spawning enemies and bosses, either alone or with 3 friends in online co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 21 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 829 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I hope the Magma Worm burns to ashes, stupid thing.
Gearbox has tainted it with new EULA
The goat. Can never say enough good things about this. Love it to bits, warts and all.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Risk of Rain (2013), developed by Hopoo Games, stands as a compelling and influential entry in the roguelike platformer genre, delivering a tense, fast-paced experience that balances chaotic action with strategic depth. From the moment you drop onto the alien planet’s mysterious surface, the game plunges you into a relentless battle for survival against increasingly dangerous enemies, crafting an atmosphere that is both punishing and rewarding. Its minimalist pixel art style and haunting soundtrack set the tone perfectly, evoking a sense of isolation and urgency that persists throughout every run. One of the defining features of Risk of Rain is its unique time-based difficulty scaling. As you linger on a level, the threat level escalates, spawning tougher and more numerous enemies. This mechanic creates a constant tension between exploration and progression: do you spend more time searching for items and upgrading your character, or do you push forward quickly to avoid being overwhelmed? This dynamic encourages diverse playstyles, where risk and reward are constantly weighed, making each playthrough feel fresh and challenging. Character variety adds another layer of complexity and replayability. The game offers several unlockable survivors, each with distinct playstyles and abilities—from the versatile Commando to the elusive Huntress or the brute-forcing Engineer. Each survivor feels unique, demanding different approaches and strategies to survive the increasingly brutal onslaught. Their abilities synergize with the randomized items you collect, which stack multiplicatively to create powerful and sometimes unpredictable effects, encouraging experimentation and adaptation. The item system itself is a highlight, offering hundreds of possibilities to customize and empower your character. Some items boost raw damage or survivability, while others alter gameplay mechanics—adding explosive effects, healing on kill, or crowd control abilities. Because items can stack, the combinations can become explosively potent, often turning the tide of a run. This randomness keeps players on their toes, ensuring no two runs feel identical and rewarding those who can creatively leverage their loot to survive. Visually, Risk of Rain embraces a pixelated, retro aesthetic that complements its fast gameplay rather than detracts from it. The environments—ranging from barren wastelands to alien jungles—are simple yet atmospheric, with subtle details that reinforce the desolate mood. Enemy designs are varied and imaginative, reflecting the alien world’s hostile ecology. The game’s sound design is equally effective, with a dynamic, eerie soundtrack that intensifies as the difficulty rises and the action heats up, helping to immerse players in the frantic struggle. Multiplayer, while limited to local co-op in the original release, adds an enjoyable layer of chaos and camaraderie. Playing with friends increases the challenge but also the fun, as coordinating item synergies and survival tactics becomes crucial. The sense of shared victory or defeat in a brutal environment makes the multiplayer mode a memorable experience, though the lack of online multiplayer can be a drawback for some. One potential criticism is the steep difficulty curve and somewhat opaque mechanics that might deter newcomers. The game doesn’t hold your hand, and early runs can feel punishing as you learn enemy behaviors, item effects, and optimal strategies. However, this challenge is part of its appeal for players who enjoy mastering difficult games and learning through repeated attempts. The sense of progression—both personal and through unlocking new survivors and items—provides motivation to keep returning despite setbacks. In summary, Risk of Rain (2013) is a masterclass in blending roguelike elements with fast-paced platforming action. Its escalating difficulty, wide variety of characters, and deep item synergy system create a tense, rewarding loop that keeps players engaged for hours. While its difficulty and minimal guidance may pose a barrier for some, those who invest the time find a richly satisfying game that balances chaos and control in a way few others do. It remains a beloved classic that influenced many subsequent roguelike titles and continues to captivate players with its relentless challenge and addictive gameplay. Rating: 8/10
after the EULA changes this is basically spyware
[h1]Um rouge-like diferenciado[/h1] Risk of Rain foi um jogo inesperado pra mim, ouvi fala dele apenas no Dead Cells com a atualização Everyone is Here e senti interesse em jogar, e me surpreendi. [b]História[/b] O jogo começa com o naufrágio do cargueiro espacial UES Contact Light. A tripulação e os passageiros são dispersos pelo planeta, e cabe ao jogador, controlando um dos sobreviventes, encontrar um meio de sobreviver e escapar. A narrativa é contada de forma minimalista, com muitos detalhes da história sendo revelados através de itens que o jogador coleta ao longo do jogo. (Retirado da IA Copiloto). [b]Jogabilidade[/b] Risk of Rain é um rouge-like, para quem nunca jogou esse estilo de jogo, em resumo, você vai do ponto A até o ponto B, o ultimo chefe, caso morra, mesmo que seja no chefe, você volta pro inicio. O diferencial de Risk of Rain, é que, os inimigos aparecem conforme o tempo do jogo progride, fora tambem que a dificuldade vai aumentando com o tempo. O jogo possui tambem vários personagens com suas respectivas habilidades, vai de cada um escolher o que mais lhe agrada. [b]Trilha Sonora[/b] Uma trilha bem envolvente, mas tem um problema... mesmo o volume no 1, a musica ainda fica alta...? Não me pergunte o porque. [b]Pontos Positivos[/b] - Ser diferente dos rouge-likes tradicionais; - Personagens únicos; - Poder jogar em coop; - Risco e recompensa. [b]Pontos Negativos[/b] - Muito dificil de se aprender; - Coop MUITO confuso de fazer funcionar; - Graficos "simples" (não é exatamente um ponto negativo, pois, é um projeto de 2 pessoas); - Musica com o volume alto até mesmo no 1. [b]Conquistas[/b] Para aquele que busca obter todas as conquistas, cara, acredito que na primeira vez que você conseguir zerar e aprender o esquema do jogo, porque da pra burla bastante a IA, elas não serão um grande problema, a única conquista que de fato, é beeem chata, é a [b]Sleepin' With The...[/b], que consiste em você afogar 20 vezes, um inimigo especifico, essa é puro RNG, então boa sorte. Do mais é isso, Risk of Rain foi uma grande surpresa pra mim, realmente, um rouge-like bem único, espero que você não enfie alguma coisa no uc, porque esse jogo... é bem dificil :D
peanut would love some pets and treats :) 🌸> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
Fantastic art incredible music.
have only had this game for a short time, but its fun...... thats all i got to say
get punished for not going fast. cmon man, I wanna be thorough
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 7.6K | 85% | $9.99 | |
| $884.3K | 3.7K | 80% | $9.99 | |
| $3.5M | 10.5K | 93% | $14.99 | |
| $0 | 4.4K | 76% | Free | |
| — | 0 | — | — | |
| $5.5M | 49.2K | 94% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.8M | 5K | 38% | $69.99 | |
| $7.9M | 7.9K | 75% | $29.99 | |
| $7.8M | 10K | 84% | $29.99 | |
| $7.8M | 16.2K | 82% | $19.99 | |
| $7.9M | 16.8K | 78% | $29.99 | |
| $7.9M | 44.3K | 83% | $9.99 |