
Rise is a first-person platformer combining casual gameplay mechanics with demanding challenges.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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[h1]Rise ▸ Écrit[/h1] Le seul mot qui sort de ma bouche lorsque je me mets à parler de Rise, c’est “Raté”. Enfin plus précisément je pense à l’expression “Qui n’a pas fait mouche”. C’est dommage de sortir un jeu avec des graphismes potables et ne se basant que sur des éléments de gameplay ou plutôt des mécaniques liées au gameplay plutôt que de réfléchir à sortir quelque chose qui eût pu faire vibrer le joueur. Enfin, ne nous attardons pas là dessus : Rise est un jeu de plateforme à la première personne combinant des mécaniques de Gameplay avec des challenges assez ardus nous dit New State. Ce que j’en comprends ici, c’est “Tu joues à notre jeu, tu sais très bien que ce sera dur et qu’il y aura aucune narration”. Donc bon on va pas critiquer le manque de narration, ce serait incongru. Ah bah mince alors, ils ne se sont concentrés que sur les mécaniques et pourtant c’est pas ça non plus. Avant de rentrer dans les détails, il faut savoir qu’il y a deux modes de "parkour", l’un où vous devez monter et aller le plus loin et l’autre où vous devez avancer en résolvant des énigmes ou en passant des challenges ; et il y a plus de challenges qu’autre chose. Et maintenant c’est l’heure de rentrer dans les détails… On a un saut totalement pété qui un coup sur deux vous enverra à perpette et un dash de folie qui saura vous faire virer de bord. Ce qui fait qu’en fait, on ne peut rien calculer… Ah je dis pas, si les mécaniques étaient bonnes, le jeu aurait un intérêt mais là le joueur ne gagne rien si ce n’est perdre son temps à jouer à Rise. [quote]Vous pouvez suivre la page curateur ici : [url=http://store.steampowered.com/curator/28282773/]Sacrez'Art[/url].[/quote]
No mouse sensitivity settings, and invert mouse options - in an fps game that requires timing and precision of movement/turning to finish obstacles and traps.... First time I see such thing, negative opinion 100%.
Со сложностью перемудрили
무한 영역의 크리스탈 도둑 크리스탈을 훔치면서 계단을 올라가는 게임입니다. 크리스탈을 훔치는 순간 주변의 다른 이들이 사라지면서 뒤에선 검은 어둠이 다가오죠. 이를 피해서 위로 달리다보면 다양한 방해물들이 등장하여 플레이어를 위협합니다. 회전하는 칼날이나 데굴데굴 폭탄, 다시 박스, 우르르 쾅쾅 번개 등등. 크리스탈은 추가로 2개층마다 등장합니다. 훔친 크리스탈의 수가 늘어날수록 등장하는 방해물과 현상들이 증가하는 형태이죠. 함정들에 의해서 체력이 감소하게 되는데, 좌우에 등장하는 공중 발판 위의 회복 포션을 얻어 회복이 가능합니다. 그렇게 오르고 오르다가 수많은 함정들로 인하여 게임 오버! 외에도 레벨 단위로 하여 특정 위치에 도달하는 모드도 존재합니다. 아쉬운 점 -즉시 재시작 불가 -일지정지에서 재시작 없음 -방해물의 거리 가늠이 애매함 -계단의 고저차로 인해서 방해물의 등장을 즉각적으로 파악하기 어려움
No está mal, no me entretiene demasiado, y los controles no los soporto mucho. Pero es entretenido la verdad 6/10
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It doesn't make much sense what you are meant to do when you first boot up, do not expect a tutorial. But I gathered you collect crystals and go higher in 'Asend mode' and leap was self explanatory. Depth perception and perspective are things this game does not do well. Dangerous obstacles like spinning blades and lasers are extremely difficult to know how close they are to your hitbox and the player feels unreasonable punished when hit. But there doesn't seem to be any set of rules set to understand how to handle them. (especially if its random rotation and position) a few times the blade is right over the crystal. (how am I meant to get that?) so depth perception makes it difficult to judge distances. Perspective is also something else that makes it difficult to judge distances and how your shift boost works. Due to the angle you are ascending and the stairs been sharp right angles. alot of obstacles are not seen until the very last second. Most of this comes down to the first person perspective. The camera postion makes it difficult in many situations. Overall for the price its pretty cool. But its the kind of game you play once and not really after that. This is really because the two major things I mentioned above Depth perception and perspective. Other than that I can see someone getting enjoyment out of it. edit 1: booted it up again, 8 years later, nothing changed. game is still very much unplayable. its missing a lot of visual and audio indicators to give the player some kind of heads up. I discovered some more things you face. randomly balls that follow you around but you don't know where or when they are close. played for 15 minutes again, and Uninstalled. not worth my time. changing the review to not recommended.
이 게임은 계단을 오르면서 크리스탈을 많이 훔치면 되는 게임입니다. 크리스탈을 많이 모으는 변태같은 취미가 있으시면 추천합니다.
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