
Enter the Ring of Pain, a roguelike card crawler where encounters come to you. Each step around the ring a dire decision. Go for the loot or backstab a creeping horror? Meet strange friends bearing gifts and treasure. Choose your gear wisely to survive and discover the secrets of the Ring of Pain.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 5.1Kreviews | 91% | — | $626.5K |
| $19.99 | 33ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 78 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Играть невозможно, только 1 раз зачистил игру полностью и все, предметы настолько ♥♥♥♥♥♥ что если в начале тебе не повезет на оружие то во 2 комнате ты умираешь, баланс на дне, спасибо что хоть игра не дорогая, единственный плюс.
You wouldn't expect a game entirely made of cards to manage to have atmosphere, but it somehow does. A really tightly made take on the roguelike genre that I would recommend to fans of any roguelikes.
Giochino trial and error a tema horror molto carino solo la parte finale leggermente difficile.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, French, German, Simplified Chinese, Traditional Chinese
Hours played at review time, across 78 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还不错的肉鸽小游戏(成就太难刷)
Amazing
竟不知库中有此等佳作( ఠൠఠ )ノ,打牌+地牢+超多组合已经上瘾了。 从探索到沉浸,无数次死于贪婪和傲慢。目前已经开了100多局,仍还有1/4未知物品,已知的也很多还没体验,更没有摸清什么流派组合。上100小时应该很轻松。加上非常丰富的成就系统,重玩价值非常高b( ̄▽ ̄)d
I really like the gameplay loop and the mechanics, and generally think this is a well-polished game. There's one major gripe though that takes enjoyment from consistent and interesting to incredibly luck-based and frustrating: Rerolls. Rerolls use a ramping cost based on times rerolled + rarity. More rare items already cost more at base to buy, so there's really no reason to make rerolls also cost 10 times that of a common item. I could look past that though if rerolls also didn't have a chance to reroll into the exact same item you rolled away from. If I could choose the item set, that wouldn't even be so bad, but compounding all of that together makes for a very irritating start > roll > anger > restart loop until you finally get the item you were chasing. I went 18 restarts (yes 18) chasing Misting Vessel, a common item, and saw Rainbow Pants 3 (!) times in one chest. That's not fun. I should have more influence on what can happen to my item pool instead of it being fully left to pure chance. But if you don't try to dive into influencing your build, you'll have fun just hoping for the odd god build and landing it here and there. When a run pops off, it pops off in a very fun way, it's just usually not because of your skill expression.
1周30分そこらなのに200時間も遊んじゃったし、まだまだ遊べる
highly addicting and by far one of the best crawlers I've played, the artstyle is amazing and the story does a good job on getting you hooked, pretty much lets the player figure out through gameplay and interpretation, nothing is spoon fed to you.
Highly recommend this game
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $238.3K | 3.2K | 79% | $3.99 | |
| $0 | 216 | 81% | Free | |
| $530.4K | 928 | 87% | $12.49 | |
| $142.9K | 331 | 62% | $19.99 | |
| $99.1K | 506 | 58% | $6.99 | |
| $13.6K | 264 | 60% | $2.79 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $626.7K | 3.4K | 92% | $6.74 | |
| $626.3K | 2.6K | 76% | $6.99 | |
| $626.3K | 3K | 79% | $14.99 | |
| $626.8K | 2.3K | 89% | $9.99 | |
| $625.9K | 1.4K | 81% | $19.99 | |
| $627.5K | 2.6K | 89% | $14.99 |